Wwell I personally think its safer in some aspects.
Like for example, admins of those servers are very limited compared to
admins on a q3a server. id is basically the admin now, and its all in the
cloud. You can't just make your own server with your own hardware like in
q3a.
Which is how i believe I was hacked in q3a a couple times. For example my
cfg was changed so that I would always be drowning. So when a round started
my character would just start dying hahah. Another time, all the players
on the server changed their names to the names of underground music artsts i
had in folder on my pc at the time.....
But even in quakelive.com i have had problems. For example, my account was
bugged so that every other game would crash to desktop. id software told me
it was my vid card....so to be on the safe side, i went out and bought a
whole new pc with diff brand hardware, cpu, vid card, mobo, hdd, etc...
and I still had the same issue!! Eventually the mod of the russian
quakelive forums felt sorry for me, and gave me a javscript code he told me
to make a bookmarklet with. So everytime i went to the quaklive.com site I
would click the bookmarklet, and i never crashed again.... I would be
banned for talkinga bout these things, but they never deleted my thread in
the support section with the fix. These are true stories.
I even got a virus from battlelog.com which ea refused to admit a couple
years ago, after battlelog and punkbuster were hacked offline for almost two
weeks...
Imo, online gaming is one of the most dangerous things you can do with your
computer. Its where all these criminal hackers get their start. Its why pc
gaming has been dying for a decade, especially fps games. And why you
really have to respect those honourable Koreans who made League of Legends an
international sport, bigger then counterstrike ever was. Quite an anomaly
in this day and age when since 2012 all hell has been breaking lose, with
game companies constantly admitting when they are being hacked, when they
never did prior.
I don't mind multiplayer games being saas, because they are games.... But
I'm definitely against normal software being software as a service. Such as
word processors, or operating systems, or things that deal with sensitive
data.
Play video games at my own risk, because I refuse to let the malicious
hackers take over. Speaking of counterstrike, I remember Haliburton and
Army research and development, hacking kids who played counterstrike back in
the days, and then sending army recruiters to their highschools. I know
this for a fact.