Well... If you just want to add a new text to a bitmap image, you can just read the following two paragraphs and then ignore the rest of this message. Otherwise, read the whole message.
To add text to the image, use the text tool, then to make arbitrary text (read: "that is free from boundaries"), simply click somewhere in the project area. To make block text (read: "that respects the limits of a rectangle"), hold the left mouse button to start drawing the text area/rectangle and move the mouse to resize it, letting go of the left mouse button when you're done, and immediately entering the text afterwards. If you want the text to follow a path: Do text alignment (for example, if you want the text to be centered along the path, that is, if you don't want the text to start in the very beginning of the path) PRIOR to selecting the path and the text (use Shift + Left click on each one to select both), and going to Text menu, and then selecting Adjust text to path. From the same Text menu you can also flow the text inside an object (provided that the object is perfectly enclosed). And you can also remove text from their associated paths and objects, to redo any alignment and other things. Finally, to get rid of the stroke and fill of the path that the text is following or flowing in to. If you can (don't worry, see the note in this same paragraph if you are unable to select the path), select the path, move your mouse over the tiny square filled with an "X" in the lower left corner of the window, and Shift + Left click on it (to remove stroke) and then left click on it (to remove fill). Note: If you are unable to see or select the path, just select the text and see Inkscape's tip in the bottom of the window, it'll say that you can select the text's parent/path using Shift + D (that's the same as going to Edit menu, then Clone, then Select original). Then here comes the other side of my message. I MUST BE AND I AM SORRY for writing this way. It ISN'T supposed to be offensive to anyone. Please don't read the following text thinking that. By basic knowledge on how image editing and publishing works, WE BOTH know that images can't be easily edited after exporting to bitmap formats, that's because bitmap formats like PNG, BMP, GIF, JPG and so on ARE LOSSY (read: "have data loss each time they're changed"). CorelDraw just makes the user think that he doesn't have such data loss by hiding what it does from the user (that is, it does the same as Inkscape's Path, Vectorize bitmap, and testing the options). As the nature of the image IS LOSSY, I would recommend you to request your client to handle the source file (read: "lossless", "have almost no data loss each time they're changed") to you instead of giving just the LOSSY IMAGE, that way you get the chance to open the source file with a free software equivalent and saving it to a FREE (as in freedom) standard to use afterwards to finally edit the text. Lossy sources make 10% more lossy results. It DOESN'T mean lazy work, it DOES MEAN that the result WILL be more lossy THAN the ALREADY LOSSY source because of the NATURE OF THE ALREADY LOSSY SOURCE. Even if you leave the lossy image unchanged and just include it in your project, it'll be still a lossy image. Although I didn't know of such functionality of editing bitmaped text, I find it very counter productive because CorelDraw would have to: * do optical character recognition on the bitmapped text. Resources will start frying to do that; * save the recognized text somewhere; * find a way to recognize which text typeface/font is being used for that bitmapped text. Note: WHAT IF... The user doesn't have the typeface/font installed? How is the software supposed to detect something that isn't available to compare against??? Anyway, resources will start frying to do that too; * save the name and location of the text typeface/font somewhere; * find a way to know the rotation, dimensions/size, inclination, and matrix of the text against the characters used by the text typeface/font. WHAT IF... as before, the text typeface/font isn't present? What I mean with all of this is: How are we supposed to work for them if they don't really support us by giving us the source of the projects that they have? Or if they do not have the source, couldn't they at least point us to those who do have it? If we use a lossy image for our work then it's our fault, not the fault of those who provided just the lossy image??? What is the point of accepting to do this job if we know that we won't be able to achieve our full potential and instead will just get more complaints such as "my company's image is messed up" or "the text typeface/font isn't right"?
