I just downloaded the SuperTux data files, and, yeah, that's a huge quantity of images. I can see now: the problem is that the SuperTux team used blur (they should have sticked with flats).

What's interesting though is that at a small size (like for a portable console), the game looks pro, maybe with a non transparent high contrast text background for better readability. Perfect example: see that igloo in the intro? In classic pixel art, it would look infinitely better. I was comparing with mario 1 to 3 designs, all the shadows are simple flats. I think it looks better.

Hey, maybe a trick is to mass-modify all the files to push them to a lower res with imagemagic, thus maybe giving them a nice pixel effect.
Actually I just tried the GIMP pixelize filter.
It can look better, but it doesn't eliminate that blurred look completely.

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