Be in the programming systems or the more high level stuff like audio/physics frame works, this is just becoming more complicated.
This is a huge problem with most game engines. They can liberate their code,
and I am forever grateful to those that do it; but most engines now have an
extensive web of dependencies on other non-free programs.
- [Trisquel-users] Another free engine of a commercial Game: Se... commodore256
- Re: [Trisquel-users] Another free engine of a commercial... jadedml
- Re: [Trisquel-users] Another free engine of a commer... ethernet252
- Re: [Trisquel-users] Another free engine of a commer... jabjabs
- Re: [Trisquel-users] Another free engine of a commer... commodore256
- Re: [Trisquel-users] Another free engine of a commercial... anthk
