> what programming language(s) would you recommend?

Whichever one is appropriate for the engine you're using. :) The engine matters much more than the language. But personally, my favorite language is Python (which is why the SGE Game Engine uses Python).

> With my old GeForce 9800 GTX+ I enjoyed a lovely 1600x1200 resolution, now however that is no longer an option since it gives me only three options being 1280x1024 (5:4), 1024x768 (4:3) and 800x600 (4:3), none of which being a satisfying one for my 22-inch display.

That tends to happen with new GPUs. You'll need to update the kernel and may need to update to a newer version of X as well. You can get the latest version of Linux-libre here:

https://jxself.org/linux-libre/

> the game that I would like to create is intended to look a bit like a cross-over of the Splinter Cell, Assassin's Creed and Skyrim franchises.

I suggest you start with something smaller. I developed around 10 games before I started on Hexoshi, and the first 5 or so were such utter crap that I wouldn't want to display them on my home page even if they weren't dependent on proprietary software.

For example, you could think of an aspect of these games that you like that you can make a simple mini-game based on, and make that mini-game.

If you're not interested in small games, another way you can get experience is to contribute to or just mess around with the source code of an existing project, like 0 A.D. or Naev.

The important thing is that you're working on achievable projects that will result in something you enjoy playing in no more than a couple of months. Once you've gained some experience, you will be more able to lead the development of a complex 3-D game like the one you want to make, and you will be able to do it both better and faster.

> is that possible (most of the libre games I have come accross so far didn't strike me as very sophisticated graphicswise) and is it an option to use motion-caption techniques for cutscenes and to apply/show a martial arts style both similar to the one in the following video (Splinter Cell Blacklist - The Man Behind The Combat --> https://www.youtube.com/watch?v=egC-BeT6Dtk) considering having a successful patreon project or another similar one?

Anything is possible, but do note that the kind of graphical detail you see in proprietary games is very expensive; think tens or even hundreds of millions of dollars. Realistically, you will have to settle for much less, because raking in that kind of money requires mainstream appeal, which you're just not going to get without a well-established publisher (and the well-established publishers aren't going to publish a libre game for you).

One thing that can be done to work around this is to make a style out of your limited budget. A good example is Xonotic, which has been given a sort of cartoonish graphical style that doesn't need a whole lot of detail to look great, and as a result it's in my opinion one of the best-looking libre games out there. Hexoshi is another example: one of the reasons I chose to make it in a SNES-like style is simply because it's much cheaper than higher-resolution graphics would be, but can still look great.

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