I don't know the answer, but note that using software is always a possibility if the GPU doesn't support the version of OpenGL you need. I believe most distros are set up to run any unsupported OpenGL calls in software, so you should be good regardless.

Also, there are some 2-D libraries and engines that run entirely in software, so with those you won't have any problem. In fact 2-D games don't benefit all that much from hardware acceleration these days. My SGE Game Engine is an example of a software-rendered engine. Probably not entirely relevant since I suppose whatever class you're taking will probably involve 3-D, but just mentioning that for completeness.

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