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Pete,
First, I will quote Dennis:
The being, becoming more and more enmeshed in the compulsive playing of
games and their accompanying importances, first becomes surrounded with
them and then, by contagion, believes that he needs them. Thus he is in
the frame of mind of needing to be surrounded by importances. As that
which is considered important tends to persist and become more solid, we
find the being in the state of actually believing that he needs to be
surrounded by mass and solidity (Its the importance he craves, not the
mass and solidity.) This soon reaches the point where he feels bad if
this mass begins to vanish. Left to himself he solves any scarcity by
pulling in around himself more old mental masses. As these old mental
masses also contain various unpleasant sensations (pain etc.), he will
pull in upon himself these things in order to be surrounded by the
accompanying mass.
He is actually right. Most people cannot tolerate nothingness. Hence,
the primary need for RI in the context of TROM is to re-fill emptiness
created by TimeBreaking with own creations. Otherwise one will pull in
ones own old masses at a rate that is out of control or, even more
"fun", pull or replicate massess off of other people - there is plenty
of that floating around.
I have, by the way of being over-zealous with TimeBreaking, gotten
myself into this state. Here is how it shows for me: I feel a bit bad. I
TimeBreak it. I feel OK again, for a few minutes. Then again I feel bad,
a bit of despair or something. I TimeBreak that. Fine again for a short
while, then some despair or unertainty or some such. TimeBreak it. And
so on. Then I finally stop and realize what is going on. The challenge
is that at this point it actually becomes hard to run creative RI. The
way out of this that works for me is to run RI from the easy ones (take
a walk, look at things) all the way up to Creative RI.
There is another useful side effect of RI, namely rehabilitation of
ability to make own creations, just like one likes them. An ability
strongly crippled in the playing of games. If you look at most codes,
it's mostly "don't, don't, don't" or "do as we tell you". As Dennis
wisely points out:
In passing, those who have followed the theory so far will have realized
that one sure way to louse a being up is to convince him that he cannot
create. Once he is convinced of this lie he is, of course, trapped
forever - not only in the universe, but in the compulsive playing of
games. In the final instance only his creativity will free him. Thus,
the 'entrappers' of this universe basically sing only one song: 'Thou
cannot create'. They don't have to sing any others; this one is quite
sufficient to do the trick. Its a mournful dirge and appears under a
myriad guises.
Good TROMming,
Woytek.
Pete McLaughlin wrote:
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There are several ways I look at repair of importance.
Repair of importance is suggested in some emails on the list to be
equivalent to repair of havingness in Scientology Auditing.
HAVINGNESS, 1. that which permits the experience of mass and pressure. (A&L,
p. 8) 2 . the feeling that one owns or possesses. (SH Spec 84, 6612C13) 3 .
can
be simply defined as ARC with the environment. (SH Spec 294, 6308C14) 4
that activity which is run when needed and when it will not violently
deflect the
pc's attention. (SH Spec 85, 6111C28) 5 . the result of creation. (SH Spec
19,
6106C23) 6 . the ability to duplicate that which one perceives, or create
duplication of what one perceives, or to be willing to create a duplication
of it.
But it's duplication. (lSHACC-10, 6009C14) 7 . ability to communicate with
an
isness. The ability to conceive an is-ness and communicate with it. (
17ACC-4,
5702C28) 8. havingness is the concept of being able to reach or not being
prevented from reaching. (SH Spec 126, 6203C29) 9 . the need to have
terminals and things to play for and on. (Dn 55!, p. 137) Abbr. Hav.
( Dianetics and Scientology Technical Dictionary)
The basis of TROM is the four abilities
1. to bring something into existence
2. to take something out of existence
3. to perceive something
4. to not perceive something
Things created will cease to exist if nothing is done to cause them to
persist. If you take your attention off an item you just created it ceases
to exist. Things perceived cease to be perceived if you take your attention
off them.
Per Dennis you cannot create something in the past. You can only create
something now.
The commands of the Repair of Importance are:
1. Create something
2. Have another Create something
If follows then that the commands of the Repair of Importance are an
exercise in the four basic abilities of life.
To create something is to bring something into existence
To take you attention off the thing created and put it onto the second
command of RI is to cause the thing created to cease to exist.
To have another create something is to yourself perceive what another has
created
To create something now takes your attention off what another has created so
that you not perceive something
Since you can only create something now the running of the RI commands pulls
you attention off the past and into the present moment.
So the question is, is the purpose of RI to create a bunch of stuff?
Exercise your native abilities? Or bring your attention in to the present
moment and therefore out of you fixation on past overwhelms? Or all three?
Keep On TROMming
pete
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