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Ivy MAGAZINE ISSUE 26
Reprinted with permission from Antony Phillips
April, 1995
Drills
By Flemming Funch, USA
THE MOST OBVIOUS and straightforward way of developing abilities and states
is to drill them. It is so obvious that it is sometimes over-looked.
If you want "full" exterior perceptions then your time is probably best
spent drilling exterior perceptions. You might wonder then why people go and
do all kinds of other things and then expect to suddenly have full exterior
perceptions as a result.
There is the old type of belief system that you need to do certain very
exact and specific things in order to accomplish something else. Like, you
can only be cause over your own mind if you have gone through the Clearing
Course platens in the correct order and called them out until they didn't
read any more. I am not saying that that isn't a useful thing to do. But if
you connect it with the belief that you can't have the state you want before
you have done exactly that action, you might be limiting yourself
unnecessarily.
There are a whole bunch of beliefs like "you can only have X after you have
done Y" built into the game of the bridge. "You can not communicate freely
unless you have done the processes on expanded grade zero." "You can't get
into advanced stuff before you've done the lower bridge." "You can't know
who you are unless you've handled all your entities". Etc.
Do it
Now, those Can't Haves are part of making the game work. They work very well
in making it very desirable to go with the program and continue up the
bridge. They aren't necessarily the best way of getting what you want.
If there is something you want to do, the most rational thing to do is to DO
it. Most reasons for not doing it right now is either your own aberration or
somebody else's trickery that you have bought.
Time is an illusion anyway. The time is Now. If there is something you want,
then do it Now. Putting things in the future will tend to keep them in the
future.
If you want to be a painter, then start painting. If you want to be a
writer, then start writing. If you want better perceptions, then start
perceiving. If you want to have fun, then start having fun.
Drills are the most direct route to doing some-thing. A drill is basically
that you do something on a gradient. You don't do some unrelated activity
and hope that your wish comes true. You do components of the actual thing
that you want.
Inventing drills
In a drill you break down the desired activity into manageable component
parts that you then exercise on a gradient. You don't search for reasons why
the person shouldn't be able to do the activity, you assume that the person
can do it. Any difficulty is treated by breaking down the activity into
smaller parts, or by easing the gradient, or simply by continued repetition.
There is nothing wrong with locating and eradicating reasons why one can't
do something. That is what clearing is mostly about. Or, we could say that
negative clearing is about removing stuff that is in the way. There is also
a positive direction that more directly leads to the desired ability or
state.
As previously described it is important to have a balance between the
negative and positive directions of clearing. One without the other would
tend to run into a stuck flow. Traditionally the negative clearing is what
has been over-done way out of balance resulting in a lack of havingness and
a stuck flow leading towards even more obstacles. Positive stuff is needed
to maintain a balance.

Positive direction
There probably isn't much point in calling the positive stuff "clearing". It
is a type of processing alright, but it doesn't really clear stuff away you
don't want, it puts stuff there that you do want.
The positive direction includes stuff one can do in session, such as
creative processing or objective processes. And it includes drills and
exercises, like the ones done in connection with training. And it includes
actually doing some-thing, the desired activity itself.
Overall we could call the positive stuff "creating" as compared to calling
the negative stuff "clearing". They aren't quite comparable, but I guess it
could work somehow. Then we would have Creative Processing leading to
increased Creativity or Creativeness and Claritive Processing leading to
increased Clarity or Clearness.
So, as mentioned, drills are a most direct way of moving towards a given
ability or state. It would most naturally be the first choice. If you want
to do something, then start doing it on a gradient. If particularly
significant blocks come up you could possibly switch to some form of
negative clearing, remove the blocks, and then go back to the drilling
activity.
Any activity can be drilled. It is a matter of identifying some of its
component parts and then practice them a little at a time.
Certain drills have traditionally been associated with clearing.
Communication, control, changing emotions, intention, model session. The
list could probably greatly be expanded to include many more desirable
abilities.
Means to an end
Notice that part of the trick is that the activity done in a drill is not an
end in itself, it is a means to an end. It is not a goal, it is steps
to-wards an ideal scene. Therefore one can avoid having a Can't Have games
condition about it and one can start doing the activity right away.
Therefore, if there is something you want to do and you would like to drill
it, work out what you want it for, so it doesn't become the end in itself.
For example, let's say you want psychic perceptions. Don't make a game that
might eventually result in your getting such perceptions, but that otherwise
doesn't involve them. Make a game where you need those perceptions in order
to play it well. You will then naturally exercise the abilities and get
better at using them. And drilling gets to make much more sense.
TRs are effective because they aren't a goal in themselves. They are just a
means to get to the point of auditing somebody well. We assume immediately
that the person communicates, but we work at getting him better at
communicating.
Any ability can be drilled. If we start with the idea that the person
already has the ability somewhat, and we then practice component parts of
the ability some more, that is the fastest way of getting there. We are
moving the person on a gradient scale from his existing scene to a more
ideal scene as far as the activity is concerned.

Note: Drills - Technical Essay # 110, 26 November 1992. Flemming's Technical
Essays come in two volumes and can be obtained direct from Flemming Funch.
$80 for both volumes, airmail postage paid. His training texts,
Transformational Processing can also be obtained (airmail postage paid) for
$100. Pay in US$ or check in US$ drawn on a USA bank to Flemming Funch,
17216 Saticoy Ave, #147, Van Nuys, CA 91406, USA. Internet connection free
down load from: httpi/newciv.org/worldtrans/transproc.html





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