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Hi Alessandro,                 Feb.15/'11

I admit that you are correct;  we need to do more auditing, and less
talking.  That makes sense.

Much appreciated,   Aarre

On Tue, Feb 15, 2011 at 3:41 PM, Al <[email protected]> wrote:

> *************
> The following message is relayed to you by  [email protected]
> ************
> I use MAKYO in the sense of a wasting time that leads to delusion
> instead of focusing on what you are doing.
> Example : you start doing RI ,you get some somatics , then the phone
> rings , you answer and a friend ask you to go out with him. You stop
> doing RI , you left the somatics unresolved and you go out .So you
> follow the demons instead of doing the RI.
> The opposite of MAKYO it is AMHYO. AMHYO is total trust in yourself,
> 100% trust in yourself, you create something and you know you will bring
> it into existence absolutely. You decide to do something and YOU DO IT
> or you decide to not do something and you don't do it !  Our original
> state as spiritual beings was 100 % trust in ourself. But on the way of
> creating we lost some of it. we have to get it back .
> A description of AMHYO and MAKYO is from the Crimson Circle lectures  ,
> here is the link :
> http://www.crimsoncircle.com/Library/ShoudVideos/tabid/2020/Default.aspx
> . Interesting point of view.
> good work
> alessandro.
>
>
> Il 15/02/11 17:52, [email protected] ha scritto:
> > Send Trom mailing list submissions to
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> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of Trom digest..."
> >
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> > Today's Topics:
> >
> >     1. Re: Trom Digest, Vol 79, Issue 13 (Svoboda Vladimir)
> >     2. Re: Makyo (Aarre Peltomaa)
> >     3. A book review of (Pete McLaughlin)
> >     4. A book review of TROM (Pete McLaughlin)
> >
> >
> > ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Tue, 15 Feb 2011 17:46:52 +0300
> > From: Svoboda Vladimir<[email protected]>
> > Subject: Re: [TROM1] Trom Digest, Vol 79, Issue 13
> > To: [email protected]
> > Message-ID:<[email protected]>
> > Content-Type: text/plain; charset=koi8-r
> >
> >   Greetings, Peter.
> > My message in the digest 13 was empty. There was probably any error
> during sending or a moderation.
> > I duplicate the message once again:
> >
> > "I heard about  Makyo in Zen. When you sit with the straightened back,
> like the emperor, in zazen and create nothing in the mind, meaningly staying
> off side, and as result it: demonic delusions or devil dreams come to you.
> It is automatism. We break this automatism: "Create something"(consciously).
> > Many masters the Zen so are radical, what even abilities and perfections
>  (zeriki or siddhi) are declared as Makyo. All Makyo have a huge
> importance".
> >
> > Aarre wrote:
> > "Is Makyo a short form (acronym) for something?  I haven't heard of that
> one
> > before."
> >
> > 15.02.2011, 15:00, [email protected]:
> >> Send Trom mailing list submissions to
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> >>
> >> To subscribe or unsubscribe via the World Wide Web, visit
> >> ????????http://lists.newciv.org/mailman/listinfo/trom
> >> or, via email, send a message with subject or body 'help' to
> >> [email protected]
> >>
> >> You can reach the person managing the list at
> >> [email protected]
> >>
> >> When replying, please edit your Subject line so it is more specific
> >> than "Re: Contents of Trom digest..."
> >>
> >> Today's Topics:
> >>
> >> ???1. Makyo (Svoboda Vladimir)
> >>
> >> ----------------------------------------------------------------------
> >>
> >> Message: 1
> >> Date: Tue, 15 Feb 2011 02:18:17 +0300
> >> From: Svoboda Vladimir<[email protected]>;
> >> Subject: [TROM1] Makyo
> >> To: [email protected]
> >> Message-ID:<[email protected]>;
> >> Content-Type: text/plain; charset="us-ascii"
> >>
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> >> ------------------------------
> >>
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> >> End of Trom Digest, Vol 79, Issue 13
> >> ************************************
> >
> > ------------------------------
> >
> > Message: 2
> > Date: Tue, 15 Feb 2011 11:36:54 -0500
> > From: Aarre Peltomaa<[email protected]>
> > Subject: Re: [TROM1] Makyo
> > To: The Resolution of Mind list<[email protected]>
> > Message-ID:
> >       <[email protected]>
> > Content-Type: text/plain; charset="koi8-r"
> >
> > Thanks so much,                      Feb.15/'11
> >
> > Is Vladimir your first name?    I will continue to look up these words to
> > get even more understanding.  Thank you for helping me on this.
> >
> > Aarre Peltomaa
> > [email protected]
> > (647) 202-7267
> >
> > 2011/2/14 Svoboda Vladimir<[email protected]>
> >
> >> *************
> >> The following message is relayed to you by  [email protected]
> >> ************
> >>
> >> Aare wrote: "Is Makyo a short form (acronym) for something?  I haven't
> >> heard of that on?  before.
> >>
> >> I heard about  *Makyo* in Zen. When you sit with the straightened back,
> >> like the emperor, in zazen and create nothing in the mind, meaningly
> >> staying off side, and as result it: *demonic delusions or devil
> dreams*come to you. It is automatism.
> >> *We break this automatism*: "Create something"(consciously).
> >> Many masters the Zen so are radical, what even abilities and perfections
> >> (zeriki or siddhi) are declared as Makyo. All Makyo have a huge
> importance.
> >>
> >> _______________________________________________
> >> Trom mailing list
> >> [email protected]
> >> http://lists.newciv.org/mailman/listinfo/trom
> >>
> >>
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> >
> > ------------------------------
> >
> > Message: 3
> > Date: Tue, 15 Feb 2011 08:50:52 -0800 (PST)
> > From: Pete McLaughlin<[email protected]>
> > Subject: [TROM1] A book review of
> > To: TROM<[email protected]>
> > Message-ID:<[email protected]>
> > Content-Type: text/plain; charset="us-ascii"
> >
> >
> >
> >
> >
> >
> >
> ____________________________________________________________________________________
> > The fish are biting.
> > Get more visitors on your site using Yahoo! Search Marketing.
> > http://searchmarketing.yahoo.com/arp/sponsoredsearch_v2.php
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> > ------------------------------
> >
> > Message: 4
> > Date: Tue, 15 Feb 2011 08:52:33 -0800 (PST)
> > From: Pete McLaughlin<[email protected]>
> > Subject: [TROM1] A book review of TROM
> > To: TROM<[email protected]>
> > Message-ID:<[email protected]>
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > here is another article from Ivy Magazine reprinted with kind permission
> of Ant Phillips.
> > note the suggested variations on running timebreaking and RI
> >
> > pete
> >
> >
> >
> > Book
> > News:
> >
> > TROM: A
> > Better Bridge?
> >
> > by
> > Frank Gordon, USA
> >
> > ?
> >
> > ?
> >
> > At the end of Dianetics:
> > MSMH, Hubbard implores us: "For God's sake, get busy and build a
> > better bridge!" To me, such a bridge would include a more direct
> > connection between the philosophical principles of Hubbard's Scientology
> and
> > their application. Dennis Stephens in TROM: The Resolution of Mind: A
> Games
> > Manual has achieved this more direct connection.
> >
> > ?
> >
> > Background
> >
> > ?
> >
> > Stephens' major
> > process is centered around knowing. On page 10 of TROM he lists the many
> > combinations of postulate pairs involving know: must know, must be known,
> > mustn't know, and must not be known, as either games or overwhelms. This
> > focuses directly on what Scientology is all about, knowing about knowing,
> or
> > science of knowledge, (Tech Dict 1979, p.370 and Scn 8-80,
> > p.8).
> >
> > Dennis also focuses just as
> > directly on games, another key basic.
> >
> > ?
> >
> > Hubbard on games
> >
> > In Scn: A New Slant on
> > Life, Ron discusses "The Reason Why," and the answer
> > is to have a game. Thus: "Life is a game. A game consists of freedom,
> > barriers and purposes." p.38.
> >
> > The only clear-cut process
> > Hubbard gave for games appears in Dianetics 55 on p.158 as a One-Shot
> > clear process:
> >
> > "Having established the fact that an auditing session is in
> > progress, and established some slight communication with the preclear
> (note:
> > slyly implying that this is a weak spot with many auditors), the auditor
> says,
> > 'Invent a game.' When the communication lag on this is flat the auditor
> then
> > uses the command, 'Mock up somebody else inventing a game.'
> >
> > " It is a workable process, it does function, it is fast, but...it
> > has the frailty of the ability of the auditor. It has the frailty of
> failing
> > when a two-way communication is not maintained with the preclear..."
> >
> > Ron then noted in Tech
> > Vol II, p.417:
> >
> > "It is evidently true that no part of
> > games is processable and the entering into games is not necessarily
> > therapeutic, except this idea of overwhelming things. This process is
> 'What
> > would you permit to overwhelm?' 'What would you permit to be
> > overwhelmed?'"
> >
> > So at this point, it
> > appeared that games could not be processed directly.
> >
> > ?
> >
> > Dennis Stephens on games
> >
> > ?
> >
> > In TROM, under
> > Theory, p.7, Dennis approaches games at the postulate level:
> >
> > "Conflicting postulates are called a
> > game. The purpose of a game is to have fun. All conflicting postulates
> are
> > essentially a game... Due to contagion with opposing postulates all games
> tend
> > to reduce the ability of the being to postulate.
> >
> > "...all games are essentially contests in conviction, and
> > all failure is basically postulate failure (note: an overwhelm, either as
> > motivator or overt).
> >
> > "It is a rule of all games, that intentionally lowering
> > one's ability in order to be more evenly matched with the opponent leads
> > inevitably to the state of an en-forced loss of the game...Thus the
> paradox of
> > all games:
> >
> > a.?????????????
> > All games are played for fun,
> >
> > b.????????????
> > To always win is no fun, and
> >
> > c.?????????????
> > To invite a loss is to eventually have a loss enforced
> > upon one. Thus, eventual failure is the end result of all games."
> >
> > ?
> >
> > ?
> >
> > Dennis then discusses the
> > assignment of responsibility, blame and guilt by the loser at end of a
> game.
> > This parallels the Service Facsimile as an analytical game tactic. He
> also
> > notes that treating GPMs formerly as reactive led to many difficulties,
> and
> > that game postulates are analytical.
> >
> > ?
> >
> > Other views of games are given
> > in:
> >
> > "Can Games be Processed
> > Directly?" IVy 9, p.29;
> >
> > Games People Play by
> > Eric Berne, and
> >
> > Scripts People Live by
> > Claude Steiner.
> >
> > ?
> >
> > The repair of importance
> >
> > ?
> >
> > There is an interesting
> > parallel between Dennis's Repair of Importance (RI) and Hubbard's
> > Repair or Remedy of Havingness, where Ron's definition of importance
> > in the Tech Dict is:
> >
> > ?
> >
> > "Importance, is mass.
> > In thinkingness when you say importance, you mean mass."
> >
> > ?
> >
> > Hubbard noted "The
> > Importance of Havingness" (PAB 72, Tech Vol II, p.371), and stated
> > that, "Without the repair and remedy of havingness no real gains become
> > apparent." He also notes that any process will run better if interspersed
> > with havingness, which parallels the use of RI.
> >
> > ?
> >
> > ?
> >
> > An early definition of
> > havingness was:
> >
> > "Havingness
> > is that which permits the experience of mass and pressure." And his final
> > definition: "The concept of being able to reach" might also be
> > expressed as: "The concept of being able to experience, or permitting
> > oneself to experience."
> >
> > ?
> >
> > Why doesn't Dennis use
> > "havingness" instead of importance? Probably to emphasize the
> > `mustness" of anything important. The "mustness" which makes
> > games compulsive.
> >
> > Using RI(3) to repair importance, "Create an
> > importance," while emphasizing the issue of "mustness" between
> > two terminals seems workable and echoes Ron's "Invent
> > a game" as an all the way process in Dianetics 55. Examples
> > of mock-ups used to repair importance might be: a teacher impressing a
> child
> > with the importance of knowing the capital of Denmark; or a mother
> berating her
> > son about the importance of wearing his rubbers'. This can help to
> > improve awareness of any compulsive "mustness" elements in
> > one's life.
> >
> > 1????????? Rubber
> > Boots, Wellington Boots.
> >
> > ?
> >
> > ?
> >
> > Timebreaking
> >
> > ?
> >
> > In "The Creation of TROM,"
> > (IVy 17, p.23), Dennis tells about how he developed TROM, and that
> > he devised timebreaking by using Hubbard's concept that mental
> > automaticities can be brought under control by doing them consciously.
> >
> > ?
> >
> > Thus, when working with
> > postulates like "must know," if a past incident
> > pops up automatically, it is not run as a lock or engram, but the A=A=A
> is
> > broken by differentiating the past incident from the present; much as in
> the
> > early process of comparing and differentiating between two objects.
> >
> > ?
> >
> > Complementary postulates
> >
> > ?
> >
> > Dennis has a lot of
> > cautions, so in order not to get in over my head, I've begun
> > exploring his approach with complementary postulate pairs. He says
> > complementary postulates reduce game-playing compulsions and increase
> affinity,
> > but they can include overwhelm phenomena where they have resulted from
> force or
> > undue influence. To avoid this, I can prefix these complementary
> postulate
> > pairs with "the desire to, willing to, permitting oneself to, feeling
> free
> > to, etc."
> >
> > ?
> >
> > I found using the pair
> > "know and to be known" relaxing, with an immediate sense of release.
> > This, and also the pair "desire to know and the desire to be
> > known" were fun. On the subject of havingness, I used the postulate pair:
> > "willing to have (for self) with the object (the other) willing to be
> had."
> > Nice!
> >
> > ?
> >
> > Also the pairing of "to have" and "to be
> > had" may be applicable to various havingness processes. E.g., "Look
> > around the room and find something you could (or
> >
> > are willing to) have",
> > as the Self-Determined postulate seems to work better for me if I put in
> the
> > Pan-Determined postulate "could (or is willing to) be
> > had," on the other end of the line.
> >
> > Ron's material on GPMs was
> > so thoroughly oppositional, that thinking about postulate pairs like "to
> > know and to be known" or "to have and to be had" is
> > refreshing.
> >
> > ?
> >
> > The CDEI scale
> >
> > ?
> >
> > Dennis uses "must"
> > or "must not" which correspond to "enforce"
> > and "inhibit" in the CDEI (curious, desire, enforce,
> > inhibit) scale.
> >
> > Since the goal of TROM is to
> > convert compulsive "must" games into voluntary enjoyable ones, I've
> > explored the possibility of expanding the usage of the CDEI scale, using
> > curious as "desiring to know (or to have) paired with desiring
> > to be known (or to be had)," and with "desiring to
> > not-know or not-have" being a kind of "cultivated
> > indifference."
> >
> > And perhaps between "enforced"
> > and "inhibited," one can assume a balance point or free
> > area, with the concepts of "permitting oneself to, freedom to,
> > may, can, etc." which can be combined with "know or have."
> >
> > Dennis gives a list of
> > junior packages which have been found to be erasable: to create, to love,
> to
> > admire, to enhance, to help, to feel, to control, to own, to have, to
> eat, to
> > sex; with complementary ones as: to be created, to be felt, to be sexed,
> etc.
> >
> > ?
> >
> > Summary
> >
> > ?
> >
> > In my opinion, Dennis has
> > taken a very direct approach to using the key elements of Scientology:
> knowing
> > how to know, living as a game, becoming responsible and assigning
> importances.
> >
> > He has also expanded the concept of the Service Facsimile (a
> > game tactic) with his thoughts about blame (the assignment of wrongness)
> and
> > guilt (accepted blame), along with shame (guilt exposed) and ridicule
> (the
> > exposure of guilt). This area with its many charges and counter-charges
> may
> > provide another entering wedge into ongoing games.
> >
> > ?
> >
> > ?
> >
> > http://www.ivymag.org/IVy.html
> >
> > ?
> >
> > IVy, the familiar
> > name for "International Viewpoints"
> >
> >
> >
> >
> >
> >
> >
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> >
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