************* The following message is relayed to you by [email protected] ************
Hi Alessandro, Feb.15/'11
I admit that you are correct; we need to do more auditing, and less talking. That makes sense. Much appreciated, Aarre On Tue, Feb 15, 2011 at 3:41 PM, Al <[email protected]> wrote: > ************* > The following message is relayed to you by [email protected] > ************ > I use MAKYO in the sense of a wasting time that leads to delusion > instead of focusing on what you are doing. > Example : you start doing RI ,you get some somatics , then the phone > rings , you answer and a friend ask you to go out with him. You stop > doing RI , you left the somatics unresolved and you go out .So you > follow the demons instead of doing the RI. > The opposite of MAKYO it is AMHYO. AMHYO is total trust in yourself, > 100% trust in yourself, you create something and you know you will bring > it into existence absolutely. You decide to do something and YOU DO IT > or you decide to not do something and you don't do it ! Our original > state as spiritual beings was 100 % trust in ourself. But on the way of > creating we lost some of it. we have to get it back . > A description of AMHYO and MAKYO is from the Crimson Circle lectures , > here is the link : > http://www.crimsoncircle.com/Library/ShoudVideos/tabid/2020/Default.aspx > . Interesting point of view. > good work > alessandro. > > > Il 15/02/11 17:52, [email protected] ha scritto: > > Send Trom mailing list submissions to > > [email protected] > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://lists.newciv.org/mailman/listinfo/trom > > or, via email, send a message with subject or body 'help' to > > [email protected] > > > > You can reach the person managing the list at > > [email protected] > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of Trom digest..." > > > > > > Today's Topics: > > > > 1. Re: Trom Digest, Vol 79, Issue 13 (Svoboda Vladimir) > > 2. Re: Makyo (Aarre Peltomaa) > > 3. A book review of (Pete McLaughlin) > > 4. A book review of TROM (Pete McLaughlin) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Tue, 15 Feb 2011 17:46:52 +0300 > > From: Svoboda Vladimir<[email protected]> > > Subject: Re: [TROM1] Trom Digest, Vol 79, Issue 13 > > To: [email protected] > > Message-ID:<[email protected]> > > Content-Type: text/plain; charset=koi8-r > > > > Greetings, Peter. > > My message in the digest 13 was empty. There was probably any error > during sending or a moderation. > > I duplicate the message once again: > > > > "I heard about Makyo in Zen. When you sit with the straightened back, > like the emperor, in zazen and create nothing in the mind, meaningly staying > off side, and as result it: demonic delusions or devil dreams come to you. > It is automatism. We break this automatism: "Create something"(consciously). > > Many masters the Zen so are radical, what even abilities and perfections > (zeriki or siddhi) are declared as Makyo. All Makyo have a huge > importance". > > > > Aarre wrote: > > "Is Makyo a short form (acronym) for something? I haven't heard of that > one > > before." > > > > 15.02.2011, 15:00, [email protected]: > >> Send Trom mailing list submissions to > >> [email protected] > >> > >> To subscribe or unsubscribe via the World Wide Web, visit > >> ????????http://lists.newciv.org/mailman/listinfo/trom > >> or, via email, send a message with subject or body 'help' to > >> [email protected] > >> > >> You can reach the person managing the list at > >> [email protected] > >> > >> When replying, please edit your Subject line so it is more specific > >> than "Re: Contents of Trom digest..." > >> > >> Today's Topics: > >> > >> ???1. Makyo (Svoboda Vladimir) > >> > >> ---------------------------------------------------------------------- > >> > >> Message: 1 > >> Date: Tue, 15 Feb 2011 02:18:17 +0300 > >> From: Svoboda Vladimir<[email protected]>; > >> Subject: [TROM1] Makyo > >> To: [email protected] > >> Message-ID:<[email protected]>; > >> Content-Type: text/plain; charset="us-ascii" > >> > >> An HTML attachment was scrubbed... > >> URL: > http://lists.newciv.org/pipermail/trom/attachments/20110215/172d04ec/attachment-0001.html > >> > >> ------------------------------ > >> > >> _______________________________________________ > >> Trom mailing list > >> [email protected] > >> http://lists.newciv.org/mailman/listinfo/trom > >> > >> End of Trom Digest, Vol 79, Issue 13 > >> ************************************ > > > > ------------------------------ > > > > Message: 2 > > Date: Tue, 15 Feb 2011 11:36:54 -0500 > > From: Aarre Peltomaa<[email protected]> > > Subject: Re: [TROM1] Makyo > > To: The Resolution of Mind list<[email protected]> > > Message-ID: > > <[email protected]> > > Content-Type: text/plain; charset="koi8-r" > > > > Thanks so much, Feb.15/'11 > > > > Is Vladimir your first name? I will continue to look up these words to > > get even more understanding. Thank you for helping me on this. > > > > Aarre Peltomaa > > [email protected] > > (647) 202-7267 > > > > 2011/2/14 Svoboda Vladimir<[email protected]> > > > >> ************* > >> The following message is relayed to you by [email protected] > >> ************ > >> > >> Aare wrote: "Is Makyo a short form (acronym) for something? I haven't > >> heard of that on? before. > >> > >> I heard about *Makyo* in Zen. When you sit with the straightened back, > >> like the emperor, in zazen and create nothing in the mind, meaningly > >> staying off side, and as result it: *demonic delusions or devil > dreams*come to you. It is automatism. > >> *We break this automatism*: "Create something"(consciously). > >> Many masters the Zen so are radical, what even abilities and perfections > >> (zeriki or siddhi) are declared as Makyo. All Makyo have a huge > importance. > >> > >> _______________________________________________ > >> Trom mailing list > >> [email protected] > >> http://lists.newciv.org/mailman/listinfo/trom > >> > >> > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: > http://lists.newciv.org/pipermail/trom/attachments/20110215/5015f5e4/attachment-0001.html > > > > ------------------------------ > > > > Message: 3 > > Date: Tue, 15 Feb 2011 08:50:52 -0800 (PST) > > From: Pete McLaughlin<[email protected]> > > Subject: [TROM1] A book review of > > To: TROM<[email protected]> > > Message-ID:<[email protected]> > > Content-Type: text/plain; charset="us-ascii" > > > > > > > > > > > > > > > ____________________________________________________________________________________ > > The fish are biting. > > Get more visitors on your site using Yahoo! Search Marketing. > > http://searchmarketing.yahoo.com/arp/sponsoredsearch_v2.php > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: > http://lists.newciv.org/pipermail/trom/attachments/20110215/782ded0c/attachment-0001.html > > > > ------------------------------ > > > > Message: 4 > > Date: Tue, 15 Feb 2011 08:52:33 -0800 (PST) > > From: Pete McLaughlin<[email protected]> > > Subject: [TROM1] A book review of TROM > > To: TROM<[email protected]> > > Message-ID:<[email protected]> > > Content-Type: text/plain; charset="iso-8859-1" > > > > here is another article from Ivy Magazine reprinted with kind permission > of Ant Phillips. > > note the suggested variations on running timebreaking and RI > > > > pete > > > > > > > > Book > > News: > > > > TROM: A > > Better Bridge? > > > > by > > Frank Gordon, USA > > > > ? > > > > ? > > > > At the end of Dianetics: > > MSMH, Hubbard implores us: "For God's sake, get busy and build a > > better bridge!" To me, such a bridge would include a more direct > > connection between the philosophical principles of Hubbard's Scientology > and > > their application. Dennis Stephens in TROM: The Resolution of Mind: A > Games > > Manual has achieved this more direct connection. > > > > ? > > > > Background > > > > ? > > > > Stephens' major > > process is centered around knowing. On page 10 of TROM he lists the many > > combinations of postulate pairs involving know: must know, must be known, > > mustn't know, and must not be known, as either games or overwhelms. This > > focuses directly on what Scientology is all about, knowing about knowing, > or > > science of knowledge, (Tech Dict 1979, p.370 and Scn 8-80, > > p.8). > > > > Dennis also focuses just as > > directly on games, another key basic. > > > > ? > > > > Hubbard on games > > > > In Scn: A New Slant on > > Life, Ron discusses "The Reason Why," and the answer > > is to have a game. Thus: "Life is a game. A game consists of freedom, > > barriers and purposes." p.38. > > > > The only clear-cut process > > Hubbard gave for games appears in Dianetics 55 on p.158 as a One-Shot > > clear process: > > > > "Having established the fact that an auditing session is in > > progress, and established some slight communication with the preclear > (note: > > slyly implying that this is a weak spot with many auditors), the auditor > says, > > 'Invent a game.' When the communication lag on this is flat the auditor > then > > uses the command, 'Mock up somebody else inventing a game.' > > > > " It is a workable process, it does function, it is fast, but...it > > has the frailty of the ability of the auditor. It has the frailty of > failing > > when a two-way communication is not maintained with the preclear..." > > > > Ron then noted in Tech > > Vol II, p.417: > > > > "It is evidently true that no part of > > games is processable and the entering into games is not necessarily > > therapeutic, except this idea of overwhelming things. This process is > 'What > > would you permit to overwhelm?' 'What would you permit to be > > overwhelmed?'" > > > > So at this point, it > > appeared that games could not be processed directly. > > > > ? > > > > Dennis Stephens on games > > > > ? > > > > In TROM, under > > Theory, p.7, Dennis approaches games at the postulate level: > > > > "Conflicting postulates are called a > > game. The purpose of a game is to have fun. All conflicting postulates > are > > essentially a game... Due to contagion with opposing postulates all games > tend > > to reduce the ability of the being to postulate. > > > > "...all games are essentially contests in conviction, and > > all failure is basically postulate failure (note: an overwhelm, either as > > motivator or overt). > > > > "It is a rule of all games, that intentionally lowering > > one's ability in order to be more evenly matched with the opponent leads > > inevitably to the state of an en-forced loss of the game...Thus the > paradox of > > all games: > > > > a.????????????? > > All games are played for fun, > > > > b.???????????? > > To always win is no fun, and > > > > c.????????????? > > To invite a loss is to eventually have a loss enforced > > upon one. Thus, eventual failure is the end result of all games." > > > > ? > > > > ? > > > > Dennis then discusses the > > assignment of responsibility, blame and guilt by the loser at end of a > game. > > This parallels the Service Facsimile as an analytical game tactic. He > also > > notes that treating GPMs formerly as reactive led to many difficulties, > and > > that game postulates are analytical. > > > > ? > > > > Other views of games are given > > in: > > > > "Can Games be Processed > > Directly?" IVy 9, p.29; > > > > Games People Play by > > Eric Berne, and > > > > Scripts People Live by > > Claude Steiner. > > > > ? > > > > The repair of importance > > > > ? > > > > There is an interesting > > parallel between Dennis's Repair of Importance (RI) and Hubbard's > > Repair or Remedy of Havingness, where Ron's definition of importance > > in the Tech Dict is: > > > > ? > > > > "Importance, is mass. > > In thinkingness when you say importance, you mean mass." > > > > ? > > > > Hubbard noted "The > > Importance of Havingness" (PAB 72, Tech Vol II, p.371), and stated > > that, "Without the repair and remedy of havingness no real gains become > > apparent." He also notes that any process will run better if interspersed > > with havingness, which parallels the use of RI. > > > > ? > > > > ? > > > > An early definition of > > havingness was: > > > > "Havingness > > is that which permits the experience of mass and pressure." And his final > > definition: "The concept of being able to reach" might also be > > expressed as: "The concept of being able to experience, or permitting > > oneself to experience." > > > > ? > > > > Why doesn't Dennis use > > "havingness" instead of importance? Probably to emphasize the > > `mustness" of anything important. The "mustness" which makes > > games compulsive. > > > > Using RI(3) to repair importance, "Create an > > importance," while emphasizing the issue of "mustness" between > > two terminals seems workable and echoes Ron's "Invent > > a game" as an all the way process in Dianetics 55. Examples > > of mock-ups used to repair importance might be: a teacher impressing a > child > > with the importance of knowing the capital of Denmark; or a mother > berating her > > son about the importance of wearing his rubbers'. This can help to > > improve awareness of any compulsive "mustness" elements in > > one's life. > > > > 1????????? Rubber > > Boots, Wellington Boots. > > > > ? > > > > ? > > > > Timebreaking > > > > ? > > > > In "The Creation of TROM," > > (IVy 17, p.23), Dennis tells about how he developed TROM, and that > > he devised timebreaking by using Hubbard's concept that mental > > automaticities can be brought under control by doing them consciously. > > > > ? > > > > Thus, when working with > > postulates like "must know," if a past incident > > pops up automatically, it is not run as a lock or engram, but the A=A=A > is > > broken by differentiating the past incident from the present; much as in > the > > early process of comparing and differentiating between two objects. > > > > ? > > > > Complementary postulates > > > > ? > > > > Dennis has a lot of > > cautions, so in order not to get in over my head, I've begun > > exploring his approach with complementary postulate pairs. He says > > complementary postulates reduce game-playing compulsions and increase > affinity, > > but they can include overwhelm phenomena where they have resulted from > force or > > undue influence. To avoid this, I can prefix these complementary > postulate > > pairs with "the desire to, willing to, permitting oneself to, feeling > free > > to, etc." > > > > ? > > > > I found using the pair > > "know and to be known" relaxing, with an immediate sense of release. > > This, and also the pair "desire to know and the desire to be > > known" were fun. On the subject of havingness, I used the postulate pair: > > "willing to have (for self) with the object (the other) willing to be > had." > > Nice! > > > > ? > > > > Also the pairing of "to have" and "to be > > had" may be applicable to various havingness processes. E.g., "Look > > around the room and find something you could (or > > > > are willing to) have", > > as the Self-Determined postulate seems to work better for me if I put in > the > > Pan-Determined postulate "could (or is willing to) be > > had," on the other end of the line. > > > > Ron's material on GPMs was > > so thoroughly oppositional, that thinking about postulate pairs like "to > > know and to be known" or "to have and to be had" is > > refreshing. > > > > ? > > > > The CDEI scale > > > > ? > > > > Dennis uses "must" > > or "must not" which correspond to "enforce" > > and "inhibit" in the CDEI (curious, desire, enforce, > > inhibit) scale. > > > > Since the goal of TROM is to > > convert compulsive "must" games into voluntary enjoyable ones, I've > > explored the possibility of expanding the usage of the CDEI scale, using > > curious as "desiring to know (or to have) paired with desiring > > to be known (or to be had)," and with "desiring to > > not-know or not-have" being a kind of "cultivated > > indifference." > > > > And perhaps between "enforced" > > and "inhibited," one can assume a balance point or free > > area, with the concepts of "permitting oneself to, freedom to, > > may, can, etc." which can be combined with "know or have." > > > > Dennis gives a list of > > junior packages which have been found to be erasable: to create, to love, > to > > admire, to enhance, to help, to feel, to control, to own, to have, to > eat, to > > sex; with complementary ones as: to be created, to be felt, to be sexed, > etc. > > > > ? > > > > Summary > > > > ? > > > > In my opinion, Dennis has > > taken a very direct approach to using the key elements of Scientology: > knowing > > how to know, living as a game, becoming responsible and assigning > importances. > > > > He has also expanded the concept of the Service Facsimile (a > > game tactic) with his thoughts about blame (the assignment of wrongness) > and > > guilt (accepted blame), along with shame (guilt exposed) and ridicule > (the > > exposure of guilt). This area with its many charges and counter-charges > may > > provide another entering wedge into ongoing games. > > > > ? > > > > ? > > > > http://www.ivymag.org/IVy.html > > > > ? > > > > IVy, the familiar > > name for "International Viewpoints" > > > > > > > > > > > > > > > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: > http://lists.newciv.org/pipermail/trom/attachments/20110215/fe3de334/attachment.html > > > > ------------------------------ > > > > _______________________________________________ > > Trom mailing list > > [email protected] > > http://lists.newciv.org/mailman/listinfo/trom > > > > > > End of Trom Digest, Vol 79, Issue 14 > > ************************************ > > > > _______________________________________________ > Trom mailing list > [email protected] > http://lists.newciv.org/mailman/listinfo/trom >
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