************* The following message is relayed to you by [email protected] ************ i achived nirvana today
Citando [email protected]: > Send Trom mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://lists.newciv.org/mailman/listinfo/trom > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Trom digest..." > > > Today's Topics: > > 1. Re: Query RE High TA.... (Slim) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 23 Mar 2011 04:26:53 -0700 > From: Slim <[email protected]> > Subject: Re: [TROM1] Query RE High TA.... > To: "[email protected]" <[email protected]>, The Resolution of Mind list > <[email protected]> > Cc: The Resolution of Mind list <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset="utf-8" > > > Level two is simply finding the past. When you are certain you've > found the past and can do it with any past object or person , you > can move onward to level three. If l3 gets a little rough going you > can drop back to l2 objects or persons in the scene then back to l3 > until no more change. You don't leave a past scene or object until > you get board with it ( flat nulled or time broken.) > > When you " get " level two the rest will be easy. > > I always started by viewing the whole scene like on level three, > then find an object in the past scene ( level two ) and compare it > to a present time scene object. > > Soon , I was comparing the whole past scene to the whole present time scene. > > They're both just "scenes" and viewing them both from outside of the > scenes from a remote point of view simultaneous is out of body , > exteriorization. > > Once you get good at it , you'll be searching everywhere for > something in general to time break until one day there's nothing > coming to view. > > Now you're ready for l4. Don't have anywhere else to go . L3 is null. > > This is just as easy to run once you understand it. But so much powerful. > > You can always drop back to L3 or 2 while on one of the level 4 > drills until that scene goes null. > > Level 4 is overwhelm specific but you still use level three and two > while on level four. > > You use levels 2, 3, and 4 when you're on level five too. > > If you find a past scene on level five that will just not null you > can drop back to level 2 with it then use l3 and l4 until you get > board with it and no more change. > > When i see a movie on tv thats interesting to me, i continue to watch it . > > If i see the same movie on tv over and over, i just get board with it . > > by the time you get to l5 you'll be an expert at seeing differences > and similarities in life and this is where the illusion of time > collapses. Space too. > You'll be time breaking solid masses and the past scenes within the > material is irrelevant. You don't even need to view them . You'll > feel the charge come out of the material as you compare it to the > present time materials. Many times the material ( mass ) just flips > out ( time breaks ) as soon as you see it. ( my favorite ) these > masses aren't heavily charged and allow you to pick up more and more > power. Youre moving along now, don't stop. You're getting progressly > more able to vanish more and more of the mind. > > The completion of each level will enable you to find and timebreak > even more solid materials to time break that would have been > virtually impossible to find and TB without having first t-broken > one of the 16 levels prior. > > The bad ? > > You may not want to let go of this universe. It's become your "home" > . Although there's much fun to be had, its become degrading more so > than it has enhaned life for many and a trap. > > The one thing the games manual does not go into with much detail. > Futility of games play. > > > > > > > > > > > On Mar 22, 2011, at 5:56, "default_1@gmx" <[email protected]> wrote: > >> ************* >> The following message is relayed to you by [email protected] >> ************ >> Hi >> >> You wouldn't want be doing Level 2 AND Level 3. >> You flatten 2 and then do 3. >> Waste of time doing 3 over an unflat 2. No need to do 2 if 3 runs well. >> (I needed to go back from 3 to 2 three times.) >> >> Cheers >> >> Von: Colleen Peltomaa [mailto:[email protected]] >> Gesendet: Montag, 21. M?rz 2011 18:19 >> An: [email protected] >> Betreff: [TROM1] Query RE High TA.... >> >> Listened to Dennis' lecture re High TA, stuck needle phenomenon. I >> am currently doing Level 2 and Level 3 Timebreaking plus lots of RI >> and with good results regularly and formally at least 5 days per >> week. Have had high TA and stuck needle for years and have been >> doing clearing work all that time too (previously R3x -- a >> Dianetics type engram running). >> >> At this level of Timebreaking what and how should I proceed to >> finally get this monkey off my back? Can I use TROM somehow -- on >> my own -- to get this handled, or do I need to resort to some other >> technique. >> >> Do get periodically keyed out, and then get myself somehow pulled >> right back in -- very uncomfortable, but it does drive me to my >> knees and get me to address the goal of resolving the mind >> construct :-) Having great TB'ing sessions and great wins -- until >> the next "tsunami" hits, lol. Feel I will be more stable once I >> get a good look and address at this High TA issue. >> >> Please, anyone have any insights or information to pass on, thank you. >> >> cheers! >> Colleen >> _______________________________________________ >> Trom mailing list >> [email protected] >> http://lists.newciv.org/mailman/listinfo/trom > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://lists.newciv.org/pipermail/trom/attachments/20110323/abddbe3c/attachment-0001.html > > ------------------------------ > > _______________________________________________ > Trom mailing list > [email protected] > http://lists.newciv.org/mailman/listinfo/trom > > > End of Trom Digest, Vol 80, Issue 7 > *********************************** > _______________________________________________ Trom mailing list [email protected] http://lists.newciv.org/mailman/listinfo/trom
