*************
The following message is relayed to you by  [email protected]
************
i achived nirvana today






Citando [email protected]:

> Send Trom mailing list submissions to
>       [email protected]
>
> To subscribe or unsubscribe via the World Wide Web, visit
>       http://lists.newciv.org/mailman/listinfo/trom
> or, via email, send a message with subject or body 'help' to
>       [email protected]
>
> You can reach the person managing the list at
>       [email protected]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Trom digest..."
>
>
> Today's Topics:
>
>    1. Re: Query RE High TA.... (Slim)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 23 Mar 2011 04:26:53 -0700
> From: Slim <[email protected]>
> Subject: Re: [TROM1] Query RE High TA....
> To: "[email protected]" <[email protected]>,    The Resolution of Mind list
>       <[email protected]>
> Cc: The Resolution of Mind list <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="utf-8"
>
>
> Level two is simply finding the past. When you are certain you've  
> found the past and can do it with any past object or person , you  
> can move onward to level three. If l3 gets a little rough going you  
> can drop back to l2 objects or persons in the scene then back to l3  
> until no more change. You don't leave a past scene or object until  
> you get board with it ( flat nulled or time broken.)
>
> When you " get " level two the rest will be easy.
>
> I always started by viewing the whole scene like on level three,  
> then find an object in the past scene ( level two )  and compare it  
> to a present time scene object.
>
> Soon , I was comparing the whole past scene to the whole present time scene.
>
> They're both just "scenes" and viewing them both from outside of the  
> scenes from a remote point of view simultaneous  is out of body ,  
> exteriorization.
>
> Once you get good at it , you'll be searching everywhere for  
> something in general to time break until one day  there's nothing  
> coming to view.
>
> Now you're ready for l4. Don't have anywhere else to go . L3 is null.
>
> This is just as easy to run once you understand it. But so much powerful.
>
> You can always drop back to L3 or 2 while on one of the level 4  
> drills until that scene goes null.
>
> Level 4 is overwhelm specific but you still  use level three and two  
> while on level four.
>
> You use levels 2, 3, and 4 when you're  on level five too.
>
> If you find a past scene on level five that will just not null you  
> can drop back to level 2 with it then use l3 and l4 until you get  
> board with it and no more change.
>
> When i see a movie on tv thats interesting to me, i continue to watch it .
>
> If i see the same movie  on tv over and over, i just get board with it .
>
> by the time you get to l5 you'll be an expert at seeing differences  
> and similarities in life and this is where the illusion of time  
> collapses. Space too.
> You'll be time breaking solid masses and the past scenes within the  
> material is irrelevant. You don't even need to view them . You'll  
> feel the charge come out of the material as you compare it to the  
> present time materials. Many times the material ( mass ) just flips  
> out ( time breaks ) as soon as you see it. ( my favorite ) these  
> masses aren't heavily charged and allow you to pick up more and more  
> power. Youre moving along now, don't stop. You're getting progressly  
> more able to vanish more and more of the mind.
>
> The completion of each level will enable you to find and timebreak  
> even more solid materials to time break that would have been  
> virtually impossible to find and TB without having first t-broken  
> one of  the 16 levels prior.
>
> The bad ?
>
> You may not want to let go of this universe. It's become your "home"  
> . Although there's much fun to be had, its become degrading more so  
> than it has enhaned life for many and a trap.
>
> The one thing the games manual does not go into with much detail.  
> Futility of games play.
>
>
>
>
>
>
>
>
>
>
> On Mar 22, 2011, at 5:56, "default_1@gmx" <[email protected]> wrote:
>
>> *************
>> The following message is relayed to you by  [email protected]
>> ************
>> Hi
>>
>> You wouldn't want be doing Level 2 AND Level 3.
>> You flatten 2 and then do 3.
>> Waste of time doing 3 over an unflat 2. No need to do 2 if 3 runs well.
>> (I needed to go back from 3 to 2 three times.)
>>
>> Cheers
>>
>> Von: Colleen Peltomaa [mailto:[email protected]]
>> Gesendet: Montag, 21. M?rz 2011 18:19
>> An: [email protected]
>> Betreff: [TROM1] Query RE High TA....
>>
>> Listened to Dennis' lecture re High TA, stuck needle phenomenon.  I  
>> am currently doing Level 2 and Level 3 Timebreaking plus lots of RI  
>> and with good results regularly and formally at least 5 days per  
>> week.  Have had high TA and stuck needle for years and have been  
>> doing clearing work all that time too (previously R3x -- a  
>> Dianetics type engram running).
>>
>> At this level of Timebreaking what and how should I proceed to  
>> finally get this monkey off my back?  Can I use TROM somehow -- on  
>> my own -- to get this handled, or do I need to resort to some other  
>> technique.
>>
>> Do get periodically keyed out, and then get myself somehow pulled  
>> right back in -- very uncomfortable, but it does drive me to my  
>> knees and get me to address the goal of resolving the mind  
>> construct :-)  Having great TB'ing sessions and great wins -- until  
>> the next "tsunami" hits, lol.  Feel I will be more stable once I  
>> get a good look and address at this High TA issue.
>>
>> Please, anyone have any insights or information to pass on, thank you.
>>
>> cheers!
>> Colleen
>> _______________________________________________
>> Trom mailing list
>> [email protected]
>> http://lists.newciv.org/mailman/listinfo/trom
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL:  
> http://lists.newciv.org/pipermail/trom/attachments/20110323/abddbe3c/attachment-0001.html
>
> ------------------------------
>
> _______________________________________________
> Trom mailing list
> [email protected]
> http://lists.newciv.org/mailman/listinfo/trom
>
>
> End of Trom Digest, Vol 80, Issue 7
> ***********************************
>


_______________________________________________
Trom mailing list
[email protected]
http://lists.newciv.org/mailman/listinfo/trom

Reply via email to