*************
The following message is relayed to you by  [email protected]
************
Hi, Leo. I like your definition. I think that "importance" is the 
multiple-valued term. Look at article of Ouran "SYMBOLS, MEANING AND PHYSICAL 
OBJECTS" in Ghost Dance.

17.05.2011, 16:00, [email protected]:
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>    1. Saving the planet (Pete McLaughlin)
>    2. (no subject) (peter schanz)
>    3. Definition of Importance (Leo Faulhaber)
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 16 May 2011 08:57:36 -0700 (PDT)
> From: Pete McLaughlin <[email protected]>;
> Subject: [TROM1] Saving the planet
> To: The Resolution of Mind list <[email protected]>;
> Message-ID: <[email protected]>;
> Content-Type: text/plain; charset="iso-8859-1"
>
> HI Colleen
> ?You asked if people on level 5 feel some desire to save others.
> I agree with your observations that others are unwilling to let go of their 
> compulsive games playing.? My observations of my own and others compulsive 
> games play is that no one wants to let go of their compulsive games play.? In 
> addition i find that there is an balance in games play where for every 
> compulsive victim in games there are compulsive malefactors to take the 
> opposing role in their game. Victims seek malefactors and malefactors seek 
> victims.? They each need the other to satisfy their compulsion to play their 
> separate roles in their games.
> My personal feeling at this time is that "saving the planet" is not a game i 
> would like to pursue.? The people on this planet are playing their current 
> games as the solution to the last games they lost and will resent anyone 
> taking away the game they are playing.
>
> As a general rule if you take away the current game people are playing at the 
> will adopt a new game of getting you.
> If you wish to help others remember the first rule for superheros is: Do not 
> try to save others from their folly until they are aware they are in trouble.
>
> The exception to the above is that i talk to my wife and children about the 
> games they are playing and even poke fun at them when they try to get me to 
> take a role in one of their games.? However, I grant them the beingness that 
> they do not have to stop playing the game just because I say so, and I take 
> no offense when they mock my words or point out my own compulsive games 
> play(that's hard to do at times).
>
> The most i am willing to do for the planet is to make the TROM materials 
> available, be a good example to others and use my knowledge to help my wife 
> deal with her games play.
> This seems to be working.
>
> Keep on TROMing
>
> Pete
>
> --- On Sun, 5/15/11, Colleen Peltomaa <[email protected]>; wrote:
>
> From: Colleen Peltomaa <[email protected]>;
> Subject: [TROM1] RE Level 5 Completions
> To: [email protected]
> Date: Sunday, May 15, 2011, 9:49 PM
>
> *************
> The following message is relayed to you by? [email protected]
> ************
> Hello Andre,
>
> I expect Pete and Slim to complete.? If anyone else has completed they are 
> not here to answer you? :-)
>
> The good news is that three new people started late last year and are 
> continuing.? No, make that four new people? :-)? All four of us are hovering 
> around Level 3, and one of us may be doing some Level 4, and he also has the 
> greatest understanding of the Postulate Failure chart.? He also delivers very 
> very thorough CCHs, not the way the Church of Scn. does it.
>
> Timebreaking really works when I do it correctly and consistently.? Then I 
> seem to get falsely lulled into a sense of peace and tranquility and stop 
> doing any processing, etc., happy to engage with the environment.? Then 
> someone says "boo" to me the wrong way and I have to force myself to open the 
> TROM manual and sit down and have some formal sessions, making new resolves 
> to not let myself get blind-sided like that again.
>
> The good news is that there are some moments when I can put myself into a 
> state of total calm, as Dennis says happened with him.?
>
> Also, I started to notice flickers of an exterior to the body viewpoint.? For 
> example, I can sometimes visualize running the body by placing my viewpoint 
> at the back of the body.? This only works so far with gross motor functions, 
> such as digging, raking, hauling, etc..?
>
> But I am also still getting through the second run of the CCHs, and am on 
> CCH4, which is the one I find the most difficult (book and hand mimicry).
>
> Last night I picked up a book on simple carpentry and I discovered that 
> unlike other times I decided it was okay to learn the basics, to mimic what 
> others are doing.? It wouldn't "kill" me after all? :-)
>
> The question I would like to respectfully ask those on Level 5 is:? do you 
> share the same concern Dennis seemed to have about clearing the planet, and, 
> if so, do you share his confidence that it can be done with TROM theory and 
> processes as they are now presented?
>
> The reason I put out this query is that personally, the more aware I become 
> of games conditions the more it strikes me that there is almost no one I know 
> who wants to give up their compulsive games, or even is aware of what they 
> are doing, even scientologists who post on groups in the Freezone.? Even 
> myself, but somehow I "KNOW" that the postulate failure cycle is currently 
> exactly what I need to learn to process and get through to the end, but that 
> knowing did not come facilely.
>
> colleen
>
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> Message: 2
> Date: Tue, 17 May 2011 02:39:38 -0700 (PDT)
> From: peter schanz <[email protected]>;
> Subject: [TROM1] (no subject)
> To: [email protected], [email protected], [email protected],
>         [email protected], [email protected], [email protected],
>         [email protected]
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> Message: 3
> Date: Tue, 17 May 2011 12:24:29 +0200
> From: Leo Faulhaber <[email protected]>;
> Subject: [TROM1] Definition of Importance
> To: [email protected]
> Message-ID: <[email protected]>;
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hello everyone
>
> I  seem to have some difficulty with Dennis' definition of importance which
> is "Enforcement of knowingness". For me importance is also "Hindrance of
> knowigness" or "Enforcement of not-knowingness".
>
> So I made up the following definition of importance for myself which is "a
> more or less strong conviction that someone or something should be or not be
> something, do or not do something, have or not have something, know or not
> know something, experience or not experience something".
>
> What do you think about this?
>
> Best wishes
>
> Leo Faulhaber
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> End of Trom Digest, Vol 82, Issue 8
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