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Paul
This is excellent. I had not thought through what happens when one wins a
game and commits an overt.
Thank you
Keep on TROMing
Pete
>________________________________
> From: Paul Tipon <[email protected]>
>To: [email protected]
>Sent: Friday, January 6, 2012 2:21 AM
>Subject: [TROM1] Here is a real Whopper!
>
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>The following message is relayed to you by [email protected]
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>After a session I realized that the Postulate Failure Chart was a complete
>rendition of not only Postulate Failures but also of the set-up necessary for
>each leg to fail. That set-up is the fact that each leg is a Games Condition
>trying to be won.
>
>Games Conditions cannot always be won. When they are won, they are an overt
>and when they are lost they are a motivator. That is easily seen in the
>chart. Neither of these two conditions will lead to a successful and happy
>life. Being that the Games Condition leads to overts and motivators, that
>then leads to O/W phenomenon. It is only getting worse. Now one is not only
>loosing in games, one is also on the downward spiral of doingness and being
>further incapable of using and applying one’s abilities. One just looks like
>they have no ability at all to win, let alone survive. One winds up
>destroying everything around one and destroying themselves as they continue on
>the path of becoming MEST, a rock, if you will.
>
>Another discovery was the factor that makes the Chart what it is. That factor
>is that all postulates, both SD and PD are preceded by ‘Must’. Looking at
>that those structures, that all have a ‘must’ in them, I realized that the
>‘must’ is what makes the SD & PD postulates a Games Condition. That use of
>‘must’ places the postulates in a fixed condition. It also ensures that the
>postulating party only has one path to take, only has one acceptable outcome.
>
>In the definition of Games Condition is the line, “… somebody’s power of
>choice has been subjugated against his will …”. Now here is the real joke.
>That somebody is himself. And how else would that ‘somebody’ get out of this
>dwindling spiral but for that ‘somebody’ to do it for himself. Only that
>would remedy will eliminate the Games Condition.
>
>Just a quick note, now one can see how importances get chopped to hell and
>vaporized into non-existence. And, also the reason that RI is so, so
>important to run when TROMming.
>
>Finally, one can see that abilities never left, disappeared or vanished. One
>just stops using them altogether as one is stuck in a Games Condition which
>leads to a heavy O/W case which leads to ‘not know’, stupidity, withholds and
>not doing anything, eventually the rock.
>
>Ultimately, TROMming eliminates those involuntary controls that determine
>one’s actions that reside in what is called the Mind. It returns one to be
>able to make a choice on the spot. Unstuck, un-must’ed un-involuntary
>self-determinism of any choice one wishes to make under the Sun, Moon and
>Stars.
>
>It then becomes important that one also take anything that comes up well
>beyond that and towards infinity. One has to get out of the syndrome of not
>having, withholding this and that and especially withholding themselves for
>whatever reason. This validates why my mocking up, any and every possible
>situation is of major benefit in running any and all of the exercises.
>Withholds can be very insidious for they hide so many things that need to be
>looked at and they do it with the most silliest of flimsy excuses/justifiers.
>That's horrible to look at, That's disgusting, That's evil, That's sick, it
>hurts just to think about it, just do not justify not getting your abilities
>and power of choice back.
>
>Paul, Level 5 in progress
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