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Paul
  This is excellent.  I had not thought through what happens when one wins a 
game and commits an overt.  


Thank you

Keep on TROMing
Pete




>________________________________
> From: Paul Tipon <[email protected]>
>To: [email protected] 
>Sent: Friday, January 6, 2012 2:21 AM
>Subject: [TROM1] Here is a real Whopper!
> 
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>The following message is relayed to you by  [email protected]
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>After a session I realized that the Postulate Failure Chart was a complete 
>rendition of not only Postulate Failures but also of the set-up necessary for 
>each leg to fail.  That set-up is the fact that each leg is a Games Condition 
>trying to be won.
>
>Games Conditions cannot always be won.  When they are won, they are an overt 
>and when they are lost they are a motivator.  That is easily seen in the 
>chart.  Neither of these two conditions will lead to a successful and happy 
>life.  Being that the Games Condition leads to overts and motivators, that 
>then leads to O/W phenomenon.  It is only getting worse.  Now one is not only 
>loosing in games, one is also on the downward spiral of doingness and being 
>further incapable of using and applying one’s abilities.  One just looks like 
>they have no ability at all to win, let alone survive.  One winds up 
>destroying everything around one and destroying themselves as they continue on 
>the path of becoming MEST, a rock, if you will.
>
>Another discovery was the factor that makes the Chart what it is.  That factor 
>is that all postulates, both SD and PD are preceded by ‘Must’.  Looking at 
>that those structures, that all have a ‘must’ in them, I realized that the 
>‘must’ is what makes the SD & PD postulates a Games Condition.  That use of 
>‘must’ places the postulates in a fixed condition.  It also ensures that the 
>postulating party only has one path to take, only has one acceptable outcome.
>
>In the definition of Games Condition is the line, “… somebody’s power of 
>choice has been subjugated against his will …”.  Now here is the real joke.  
>That somebody is himself.  And how else would that ‘somebody’ get out of this 
>dwindling spiral but for that ‘somebody’ to do it for himself.  Only that 
>would remedy will eliminate the Games Condition.
>
>Just a quick note, now one can see how importances get chopped to hell and 
>vaporized into non-existence.  And, also the reason that RI is so, so 
>important to run when TROMming.
>
>Finally, one can see that abilities never left, disappeared or vanished.  One 
>just stops using them altogether as one is stuck in a Games Condition which 
>leads to a heavy O/W case which leads to ‘not know’, stupidity, withholds and 
>not doing anything, eventually the rock.
>
>Ultimately, TROMming eliminates those involuntary controls that determine 
>one’s actions that reside in what is called the Mind.  It returns one to be 
>able to make a choice on the spot.  Unstuck, un-must’ed un-involuntary 
>self-determinism of any choice one wishes to make under the Sun, Moon and 
>Stars.
>
>It then becomes important that one also take anything that comes up well 
>beyond that and towards infinity.  One has to get out of the syndrome of not 
>having, withholding this and that and especially withholding themselves for 
>whatever reason.  This validates why my mocking up, any and every possible 
>situation is of major benefit in running any and all of the exercises.  
>Withholds can be very insidious for they hide so many things that need to be 
>looked at and they do it with the most silliest of flimsy excuses/justifiers.  
>That's horrible to look at, That's disgusting, That's evil, That's sick, it 
>hurts just to think about it, just do not justify not getting your abilities 
>and power of choice back.
>
>Paul, Level 5 in progress
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