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The following message is relayed to you by  [email protected]
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It's a simple truth and therefore needs no explanation.

"One is trapped by those things to which he will not grant beingness. A game condition demands that one denies [oneself his] havingness." [brackets are mine for clarification] [That un- granted beingness can be within or without (exterior), to oneself or both.]

My take on this is that one will become and then cling to one's position as the other terminal to the one which he is facing and therefore be stuck in a game which includes employing the 'games condition', the stickiness to the whole thing. For by not granting beingness to the other, opposite, opposing terminal, one is stuck in that polar configuration (op term) until one 'duplicates' (one of the definitions of havingness) what he is being and what he is having the other terminal be, in order that he and it, stay stuck in this position for all eternity or of course until such duplication/ beingness is granted and the whole thing vaporizes into the mental phenomena that it always was.

by the way ... Do you see how TimeBreaking defeats the non-duplication?

Also can you see how HAVING or Havingness would be a great item to use on Level 5. Likewise the same for Be and Do. Be, Do, Have being the complete cycle of Life.

Paul
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