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Your welcome Paul

Pete



On Sep 9, 2012, at 4:53 PM, Paul Tipon <[email protected]> wrote:

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> The following message is relayed to you by  [email protected]
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> Nice one Pete.  Enjoyable.  Thanks
> 
> Paul
> 
> On Sep 9, 2012, at 5:00 AM, [email protected] wrote:
>> 
>> For those of you who don't know him, Dennis Stephens was an old timer in 
>> Scientology. he started his
>> first coaudit with book 1 in 1950.  In 1979 he published The Resolution of 
>> Mind, a Games Manual.
>>> From 1992 to 1994 he dictated his
>> research notes on the TROM material to cassette tapes. these tapes were 
>> never published. I found the tapes in 2002 and transcribed them early in 
>> 2012 and just finished editing them for publication as 5 books on the basic 
>> research which became TROM.
>> the titles are
>> 
>> 01 Bond Breaking
>> 02 Insanity Point
>> 03 Philosophy and levels 2, 3 and 5 of TROM
>> 04 Expanding on Level 5
>> 05 The Game Strategy
>> These books are in the public domain and can be downloaded from 
>> www.tromhelp.com/books
>> 
>> The following is a chapter from 05 The Game Strategy:
>> "Back in the 1950?s in London there used to be a game us
>> auditors played and it?s based upon a very, very old game on the time track.
>> Very, very early in this universe there?s a game called the
>> ?Surprise Game?. You see, a being goes up to another being and says, ?Look
>> now,? he says? ?imagine this box here.? And, ?Yes,? says the other being and 
>> he
>> imagines a box. ?Just imagine,? he says, ?when you open the lid of this box 
>> and
>> look inside you will get a surprise. Just agree that that will be so.? And 
>> the
>> other being says, ?Alright. I agree that when I open up the box and look 
>> inside
>> I will get a surprise.?
>> Then the first being says to him, ?Ok, now go ahead and open
>> the box and look inside.? So he opens the lid of the box that he?s just 
>> mocked
>> up. Opens it and looks inside and, of course, gets a surprise. See?
>> ?What a marvelous game,? you see, surprise game. And we used
>> to play this game in London. Ron Hubbard introduced the game there. He told 
>> us
>> it was an early track game and many of us checked it out and found it is so.
>> You can find it, you can find this game on anyone?s timetrack, right very, 
>> very
>> early on. Very early universe this game is, the surprise game.
>> I used to play this game with all the other auditors. We
>> used to play on each other and get other people to play this game and get our
>> preclears to play this game.
>> I noticed something quite interesting about this game, that
>> people who couldn?t make the game work were heavy cases. In other words, if a
>> person could make this game work, you could try this game on them and they
>> could open the box and get a surprise they were pretty easy running
>> preclears.? They weren?t in any great
>> case difficulties. But when you got someone to explain the thing to them and
>> got them to do it and they opened the box up and never got a surprise, then
>> this was a difficult case. But we never figured out why this was so.
>> It was so, and other auditors spoke to me about it and they
>> checked it out, too, and they found that all the people that could make this
>> game work were easy running preclears. And all those who couldn?t make the 
>> game
>> work were rather heavy cases.
>> And there the matter sort of rested.? I couldn?t figure out why it was. Must 
>> be
>> something to do with games, you know, must be something to do with this game 
>> of
>> surprise and there the matter was dropped. And so forth.
>> It was only many, many years later when I was researching in
>> the area of TROM that I began to put all these bits together, on the subject 
>> of
>> surprise, and so forth, and tied it up with various other things and could
>> understand why when a person can play this game their a pretty easy running
>> PC.? When they can?t play this game, they
>> never get the surprise when they open the box up, they?re a rather difficult
>> case.
>> Surprise and Not Know
>> Well now, before we proceed we would have to go ahead and
>> know a little bit more about this subject of a surprise.
>> Well before you can be surprised in this universe, before
>> you can have a surprise you have to be willing to ?not know? something. Now
>> that is absolutely fundamental to this game.
>> If you are willing to ?not know? something you can always
>> get a surprise. Now almost anyone can do this, but a person who is in pretty
>> good case shape and has good control over their ?to know? postulates and 
>> their
>> ?to not know? postulates can actually do this most markedly and that is they
>> can always make their life most surprising by upping their willingness to 
>> ?not
>> know?, by just increasing their willingness to ?not know? or put it another 
>> way
>> to decrease their willingness to know. See?
>> And if you do this, increase your willingness to ?not know,?
>> you?ll find that life becomes a constant series of surprises.
>> If on the other hand you increase your willingness to
>> ?know,? which amounts to decreasing your willingness to ?not know,? all the
>> surprises go out of your life. See?
>> And you can juggle these two postulates, ?to know? and ?to
>> not know?, balance them up so that you can get just the right amount of
>> surprise in your life that makes life interesting for you. It?s simply a 
>> matter
>> of balancing the willingness to know against the willingness to not know and
>> getting it to the level which gives you just the right amount of surprise 
>> that
>> you think is just right for you. You see?
>> It?s entirely a matter of juggling those postulates
>> ?willingness to know? and the ?willingness to not know.? Alright?"
>> 
>> Dennis Stephens, 05 The Game Strategy
> 
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