************* The following message is relayed to you by [email protected] ************ Your welcome Paul
Pete On Sep 9, 2012, at 4:53 PM, Paul Tipon <[email protected]> wrote: > ************* > The following message is relayed to you by [email protected] > ************ > Nice one Pete. Enjoyable. Thanks > > Paul > > On Sep 9, 2012, at 5:00 AM, [email protected] wrote: >> >> For those of you who don't know him, Dennis Stephens was an old timer in >> Scientology. he started his >> first coaudit with book 1 in 1950. In 1979 he published The Resolution of >> Mind, a Games Manual. >>> From 1992 to 1994 he dictated his >> research notes on the TROM material to cassette tapes. these tapes were >> never published. I found the tapes in 2002 and transcribed them early in >> 2012 and just finished editing them for publication as 5 books on the basic >> research which became TROM. >> the titles are >> >> 01 Bond Breaking >> 02 Insanity Point >> 03 Philosophy and levels 2, 3 and 5 of TROM >> 04 Expanding on Level 5 >> 05 The Game Strategy >> These books are in the public domain and can be downloaded from >> www.tromhelp.com/books >> >> The following is a chapter from 05 The Game Strategy: >> "Back in the 1950?s in London there used to be a game us >> auditors played and it?s based upon a very, very old game on the time track. >> Very, very early in this universe there?s a game called the >> ?Surprise Game?. You see, a being goes up to another being and says, ?Look >> now,? he says? ?imagine this box here.? And, ?Yes,? says the other being and >> he >> imagines a box. ?Just imagine,? he says, ?when you open the lid of this box >> and >> look inside you will get a surprise. Just agree that that will be so.? And >> the >> other being says, ?Alright. I agree that when I open up the box and look >> inside >> I will get a surprise.? >> Then the first being says to him, ?Ok, now go ahead and open >> the box and look inside.? So he opens the lid of the box that he?s just >> mocked >> up. Opens it and looks inside and, of course, gets a surprise. See? >> ?What a marvelous game,? you see, surprise game. And we used >> to play this game in London. Ron Hubbard introduced the game there. He told >> us >> it was an early track game and many of us checked it out and found it is so. >> You can find it, you can find this game on anyone?s timetrack, right very, >> very >> early on. Very early universe this game is, the surprise game. >> I used to play this game with all the other auditors. We >> used to play on each other and get other people to play this game and get our >> preclears to play this game. >> I noticed something quite interesting about this game, that >> people who couldn?t make the game work were heavy cases. In other words, if a >> person could make this game work, you could try this game on them and they >> could open the box and get a surprise they were pretty easy running >> preclears.? They weren?t in any great >> case difficulties. But when you got someone to explain the thing to them and >> got them to do it and they opened the box up and never got a surprise, then >> this was a difficult case. But we never figured out why this was so. >> It was so, and other auditors spoke to me about it and they >> checked it out, too, and they found that all the people that could make this >> game work were easy running preclears. And all those who couldn?t make the >> game >> work were rather heavy cases. >> And there the matter sort of rested.? I couldn?t figure out why it was. Must >> be >> something to do with games, you know, must be something to do with this game >> of >> surprise and there the matter was dropped. And so forth. >> It was only many, many years later when I was researching in >> the area of TROM that I began to put all these bits together, on the subject >> of >> surprise, and so forth, and tied it up with various other things and could >> understand why when a person can play this game their a pretty easy running >> PC.? When they can?t play this game, they >> never get the surprise when they open the box up, they?re a rather difficult >> case. >> Surprise and Not Know >> Well now, before we proceed we would have to go ahead and >> know a little bit more about this subject of a surprise. >> Well before you can be surprised in this universe, before >> you can have a surprise you have to be willing to ?not know? something. Now >> that is absolutely fundamental to this game. >> If you are willing to ?not know? something you can always >> get a surprise. Now almost anyone can do this, but a person who is in pretty >> good case shape and has good control over their ?to know? postulates and >> their >> ?to not know? postulates can actually do this most markedly and that is they >> can always make their life most surprising by upping their willingness to >> ?not >> know?, by just increasing their willingness to ?not know? or put it another >> way >> to decrease their willingness to know. See? >> And if you do this, increase your willingness to ?not know,? >> you?ll find that life becomes a constant series of surprises. >> If on the other hand you increase your willingness to >> ?know,? which amounts to decreasing your willingness to ?not know,? all the >> surprises go out of your life. See? >> And you can juggle these two postulates, ?to know? and ?to >> not know?, balance them up so that you can get just the right amount of >> surprise in your life that makes life interesting for you. It?s simply a >> matter >> of balancing the willingness to know against the willingness to not know and >> getting it to the level which gives you just the right amount of surprise >> that >> you think is just right for you. You see? >> It?s entirely a matter of juggling those postulates >> ?willingness to know? and the ?willingness to not know.? Alright?" >> >> Dennis Stephens, 05 The Game Strategy > > _______________________________________________ > Trom mailing list > [email protected] > http://lists.newciv.org/mailman/listinfo/trom _______________________________________________ Trom mailing list [email protected] http://lists.newciv.org/mailman/listinfo/trom
