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The following message is relayed to you by [email protected]
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When running Level 4, one must always keep in mind that they are
running out overwhelms. Degradation is just one form of action,
doingness where one may have been overwhelmed.
When you run this, like all of the previous Levels, the command is
'Forced to know'. One is running 'Forced to know' by going over and
over the command and thereby getting the idea 'Forced to know'. The
words, 'get the idea' are not part of the command. One can preface
the running of a command with 'get the idea' but that is where it
stops. One then just goes over and over 'Forced to know'. It needs
to be done this way to be open ended. Otherwise one may only run out
just 'getting the idea of ____'. The mind and its self-preservation
tactics can be really something awesome to behold. Don't get stuck
just running out ideas. One wants to run out those times that there
was action and doingness of 'forced to ____'.
1) Forced to know.
2) Preventing from being known.
3) Prevented from knowing.
4) Forcing to be known.
5) Forced to be known.
6) Preventing from knowing.
7) Prevented from being known.
8) Forcing to know.
For enhance, I would get the idea of:
1) Forced to enhance.
2) Preventing from being enhanced.
3) Prevented from enhancing.
4) Forcing to be enhanced.
5) Forced to be enhanced.
6) Preventing from enhancing.
7) Prevented from being enhanced.
8) Forcing to enhance.
I would also like to point out that Level 4 has nothing to do with
games. In only has to do with overwhelms. The ultimate game loser.
This factor must be taken out of one's game scenario and never again
be overwhelmed to be an expert game player. If there is a game that
one can loose due to the fact that they can be overwhelmed then one
is not an expert and is the effect of any and all games. So it is
solely the factor of overwhelm which blocks one from being able to
play a game and not lose and lose permanently. The only factor it
has in the Postulate Failure Chart is that it is the point where one
quits and no longer plays that game or maybe any game from then on.
There are no legs to it. At any point that overwhelm occurs, the
Postulate Failure Chart for that game is finished, that game is
finished. It can be at 8b as well as at 1a. At that point of
overwhelm, you might as well throw the whole Postulate Failure Chart
away. It is of no further good.
Does this give one an idea of how one can spend hundreds of hours to
a life time on Level 5 and not reach its ultimate goal?
Overwhelm comes in many forms and Dennis details out the different
classes that overwhelms come in and he has covered them all. Just
treat this purely as the subject of overwhelms and nothing else.
There are no such thing as legs to it. It is total loss in any of
the 8 classes that Dennis defines as can occur. One does not go from
overwhelm to another leg. It's game over. The only thing that
happens after that is to play a lesser new game until one finally
arrives at rock. It is the cause of spiraling down, never to ascend
again.
If one cannot come to Freedom from Overwhelm, an infinite cycling
through of the Postulate Failure Chart will never get one above games
and then thru default one will only have lessor and lessor games that
they can play until they drop out of the bottom never to be seen,
heard from or play another game again.
Having completed Level 4 and gotten the EP, the cognition, I know
this to be true. It is life and existence changing. I only wish
that Dennis spent more time on this Level and thoroughly worked it
out. He did an amazing job in coming up with this Level.
Paul/Level 5 in progress.
On Oct 20, 2012, at 2:04 PM, [email protected] wrote:
HI Colleen
? I got time today to over your wording of the "to enhance"
commands for level 4 and they did not seem clear to me.
Here is my wording and the reasons for them.
We start off at Leg 4 of the goals package with the point of view
of Must Not Be Enhanced opposed by a guy at Leg 1 Must Enhance.
1. Get the idea of being forced to be enhanced (Leg 1 is forcing
enhancement on me so I get? a motivator)
2. Get the idea of preventing from enhancing (I am preventing Leg 1
from enhancing)
Now we move up to Leg 3 Must Be Enhanced opposed by Leg 2 Must Not
Enhance.
3. Get the idea of prevented from being enhanced (Leg 2 is
preventing me from being enhanced)
4. Get the idea of forcing to enhance (I am forcing Leg 2 to
enhance me)
Now move up to Leg 2 Must Not Enhance opposed by Leg 3 Must Be
Enhanced
5. Get the idea of being forced to enhance (Leg 3 is forcing me to
enhance Leg 3 or someone else)
6. Get the idea of preventing enhancement (I am preventing Leg 3
from getting enhancement)
Now we take the point of view of Leg 1 Must Enhance opposed by Leg
4 Must Not Be Enhanced
7. Get the idea of prevented from enhancing (Leg 4 is preventing
from enhancing others)
8. Get the idea of forcing enhancement (I am forcing enhancement on
others and overwhelming Leg 4's opposition)
Let me know if this wording sounds better to you,
Keep on TROMing
________________________________
From: Colleen K. Peltomaa <[email protected]>
To: [email protected]
Sent: Wednesday, October 17, 2012 8:25 PM
Subject: [TROM1] Level 4 To Enhance to help run out degradation
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The following message is relayed to you by? [email protected]
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This seems more precise:
Level 4 running ?To Enhance? as a resolution of the negative ?To
Degrade? goals
The equivalent flows to the to-know overwhelms:
1. Get the idea of being forced to be enhanced
2. Get the idea of preventing from being enhanced
3. Get the idea of prevented from being enhanced
4. Get the idea of forcing to be enhanced
1. Get the idea of forced enhancement
2. Get the idea of preventing enhancement
3. Get the idea of prevented enhancement
4. Get the idea of forcing enhancement
The 8 Classes of Overwhelms (Taken from the TROM manual)
1. Forced to know
2. Preventing from being known
3. Prevented from knowing
4. Forcing to be known
5. Forced to be known
6. Preventing from knowing
7. Prevented from being known
8. Forcing to know
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