*************
The following message is relayed to you by [email protected]
************
The overwhelms occur at the loss of a game. Using Dennis’ names
for the players we have:
Player self determined
postulate pan determined postulate
Leg 1 Must be known Must know
Leg 2 Must not be known Must not know
Leg 3 Must know Must be known
Leg 4 Must not know Must not be known
The four overwhelms are:
Forcing to know Infliction
Preventing from being known Rejection
Preventing from knowing Deprivation
Forcing to be known Revelation
Level 4 uses the 8 overwhelms from the Level 5 Postulate Failure Chart
and ignores the 8 Levels that are games conditions.
At the point of overwhelm only the postulates of the winner remain. The
loser has given up his postulates and accepted the pan determined postulate of
the winner as his own.
You will run the overwhelms from the viewpoint of Leg 4 then Leg 3 then
Leg 2 and finally Leg 1.
1. Forced to know
So first the player at Leg 4 is “forced to know” by Leg 1. This is an
overwhelm of Infliction by Leg 1 on
Leg 4. You get the feeling of being forced to know and timebreak anything that
comes up.
Leg 1 is creating his PD effect “Must Know” and you accept that you
Must Know that effect.
For example the neighbor is playing his radio to loud and when you go
to him to complain he greets you with a shotgun and tells you to “Go to
Hell”. You are forced to accept his
“Must Know”.
When “forced to know” stops producing change or bring up incidents move
on to:
2. Preventing from being known.
Here you are preventing Leg 1 from creating the effect he wants to
create. You are Rejecting his pan
determined postulate “Must know” with your pan determined postulate “Must not
be known” and have forced him to accept your pan determined postulate “Must Not
Be Known”.
For example the guy next door is playing his radio too loud. You call the
cops and have them make him turn it down (must not be known).
When 2 stops bring up incidents or producing change move on to 3.
3. Prevented from knowing
You are now at Leg 3 of the game with SD “must know” and PD “must be
known.” You opponent is Leg 2 with SD “Must not be known” and PD “Must not know”
and you are being forced into overwhelm by Leg 2’s unwillingness to produce the
effect or by his preventing you from receiving the effect. This is Leg 2
Deprivation against you at Leg 3.
For example you visit the farmer next door to get an apple and he says
he does not grow them any more (must not be known) so you will get none.
When #3 stops producing change move on to number 4.
4. Forcing to be known
Here Leg 3 is forcing Leg 2 to produce the effect he does not want to
produce thus Leg 3 is overwhelming Leg 2’s “Must not be known.” This is Leg 3
forcing Revelation on Leg 2.
Leg 3 is a member of the county Board of Supervisors and wants an apple
which the farmers stopped producing because it was unprofitable so he passes an
ordinance that all farmers must produce apples. (must be known)
5. Forced to be known
You are now at the Leg 2 point of view.
Leg 3 is forcing you to “Be Known,” or to Reveal what you do not want
to “be known.”
Here Leg 2 is being forced to grow apples when it is not profitable. “Must
be known” and revelation.
6. Preventing from knowing
Now still from the Leg 2 point of view you are preventing Leg 3 from
knowing. This is forcing Deprivation on Leg 3.
Leg 3 wants an apple but you find a way to prevent him getting one. You
must grow them by county ordinance but nothing prevents you from selling the
whole crop to the pig farmer for pig feed. Leg 3 is forced into “Must not Know”
and Deprivation.
7. Prevented from being known
Now you are in Leg 1’s point of view. Leg 4 is preventing you from
being known. Leg 4 is Rejecting your
effect.
Be known is the creative postulate of bringing a thing or effect into
existence. So you could reword this as Prevented from Creating an effect.
So you at Leg 1 are trying to grow apples and Leg 4 calls the
Environmental Protection Agency to stop you from harming the environment. (Must
Not Be known)
Or you try to give an apple to your neighbor and he refuses it. You
were prevented from being known by his must not know. Leg 1 is overwhelmed by
Leg4’s Rejection.
8. Forcing to know
Finally you are forcing Leg 4 to know. This is Infliction by you at Leg 1 on
Leg 4.
You force your neighbor to eat one of your apples by telling him you
will be insulted if he doesn’t eat it.
The eight classes of overwhelm:
1. Forced to know
2. Preventing from being known
3. Prevented from knowing
4. Forcing to be known
5. Forced to be known
6. Preventing from knowing
7. Prevented from being known
8. Forcing to know
_______________________________________________
Trom mailing list
[email protected]
http://lists.newciv.org/mailman/listinfo/trom