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Steve, thank you for your feedback.  I know what you mean in the second
instance, and was aware of it, but I did not feel like explaining it,
because I figured the reader would get the point, based on my first
explanation. Writing it up was a laborious effort which I did not want to
spend time doing. But did for the sake of posterity anyways.

I did not want others to  suffer what I went through if all possible. And
it was foremost in my mind, bugging me and I had to get it down in text. Or
it would of disappeared. I got most of it down for the record anyways.

Thanks again.

David


On Sun, Jan 5, 2014 at 4:03 PM, Steven Faber <[email protected]>wrote:

> *************
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>
> David,
>
> I tend to agree with your logic.   It makes sense that since 2 and 3 are
> in conflict, that a failure by 3 would move to 4, and that 3 would fight 2
> more readily than 4.
> I don't see any problem with D.S. statement you wanted to delete though,
> since you make the same argument as to why a failure of 2 against 3 results
> in the valence of 3 instead of 1.
>
> Steve
>
>
>
>   On Saturday, January 4, 2014 4:46 PM, David Pelly <[email protected]>
> wrote:
>
>
>  Why I am posting this?  I am posting this revision of the postulate
> failure cycle because in my first 6 attempts with TROM  (The first 3 being
> 1998, then another 3 in 2008- 9- 10) I would get bogged down. I became
> effect of TROM. So as an alternative I went on to do other types of
> processing. It was quite successful. I have returned to try and complete
> the handling of my case with TROM. My case is a lot lighter now and I see
> mistakes in TROM, which I could not see before.  Therefore, I have made
> some revisions which in my opinion should also (hopefully) help others in
> doing TROM. If it is not helpful to you, please ignore it.
>
>
>
>  Excerpt from page 7 of TROM:
>
>  *version:http://www.freezoneamerica.org/pub/trompdf.pdf
> <http://www.freezoneamerica.org/pub/trompdf.pdf>*
>
>  *How to use this information:*
>
>  *The first part (original) is for your reference. The second part is my
> notes and editing and revision of this postulate failure cycle section.*
>
>
>  *The following is the direct quote- "cut and paste"  from the book, it
> is for your reference to compare to my revision which follows below:*
>
>
>  The being at (1) is in opposition to (4), whom he is endeavoring to
> convince that the effect should be
> known; (4) on the other hand, is doing a ‘Mustn’t Know’ on the effect, and
> his PD postulate is
> ‘Mustn’t be Known’. If (1) fails he will adopt the PD postulate of (4),
> and will move from leg (1) to
> leg (2) regarding the effect. He has now left the old game, and is
> confronted with a new opponent, (3),
> who is endeavoring to know the effect. Failure in this new game will
> result in (2) being forced to
> adopt the PD postulate of (3), which is ‘Must be Known’. However, he can
> no longer adopt this
> postulate regarding the effect, for it is already in failure from the
> earlier game, so he now leaves (2)
> and adopts the valence of (3) and maintains the postulate ‘Must Know’
> regarding the effect. He is now
> in opposition to his own old identity, (2), and carries the SD postulate
> of ‘Must Know’, with the PD
> postulate of ‘Must be Known’. Further failure causes the being to adopt
> the PD postulate of (2),
> ‘Mustn’t Know’, and so sink into leg (4) with an SD postulate of ‘Must
> not Know’. In this new and
> final game with the effect he is opposed by (1), ‘Must be Known’,
> regarding the effect. Failure in this
> game will force him to adopt the postulate ‘Must Know’. However, he cannot
> adopt this postulate
> regarding the effect as it is already in failure. So he goes into the
> valence of (1) and henceforth
> operates with a substitute effect. This is forced, for an examination of
> the situation will now show that all four postulates, both as SD and PD,
> are now in failure, so no further game with the original effect
> is any longer playable.
>
>  ************************************************************
> *This next part is my revision with most of my notes in italics.*
>
>  *( I would like any feedback positive or negative. If you think I am
> wrong, in any instance, please tell me and why. If you think it is a better
> version, please tell me. ) *
>
>  REVISION by David Pelly:
>
>  The being starting at (1)SDP of "must be known" (his native postulate)
> is in a games condition with (4), “must not know”,whom he is endeavoring to
> convince that his effect  should be known by 4;
>
>  (If 1 was doing it right, he would be in a life goals game condition
> with 3. But he is not doing a life goals game, he is doing a non life goals
> game and does it with 4. By doing so, if he loses he will become aberrated.
> This is the process of aberration and developing case.)
>
>  (4) on the other hand, is doing (placing) a “Must not be known” effect
> on the effect of 1. (It is a contest of wills.)
>
>
>  If (1) fails he will adopt the PDP of (4), and will drop down from leg
> (1) to leg (2).
>
>  *He defaults to leg 2 because leg 2* “*must not be known” is the
> opposite polarity to his native SDP of “must be known”. If he can't be
> known, he then thinks he must not be known.*
>
>  *The rule is: upon losing, the loser always adopts the PDP of his
> opponent. Because he became effect of his opponent.*
>
>  *In scientology this effect would be called acquiring a type of GPM.
> Goals-problem-mass. He had a goal and ran into a problem and failed and
> developed mass (mental mass). He is becoming mentally occluded. He is not
> as sharp as he used to be. His power has become weakened. He can't think as
> clear as he used to. Probably his memory is poor too. His I.Q. is probably
> lower too. He is aberrated.*
>
>  He has now left his native game and now from leg 2 position is
> confronted with a new opponent, (3), whose SDP of “must know” is natively
> endeavoring (naturally wants) to know the effect of 1. 3 wants to know 1.
> But instead is being challenged or confronted by 2. Or 3 challenges 2, if 3
> takes on a non life goal game.
>
>
>  2's failure in his contest with 3 will result in (2) being forced to
> adopt the PDP of (3), which is ‘Must be Known’.
>
>
> *[[I omitted the following sentence from the original TROM above, because
> it does not make sense. It is an oxymoron. *
> *Quote: However, he can no longer adopt this postulate regarding the
> effect, for it is already in failure from the earlier game, so he now
> leaves (2) and adopts the valence of (3) and maintains the postulate ‘Must
> Know’ regarding the effect.]] End*
>
>  The being is on his second loss and has become weaker still. (Upon every
> loss, every failure, he loses more power.)
>
>  *(He is in leg 3 now. His second valence is SDP “must know, and his PDP
> is “must be known”. )*
>
>  From the position of leg 3, he is now in opposition to his *former*identity, 
> (2), *(
> which is the leg he just came from).*
>
>  He carries as his valence the SDP of ‘Must Know’, with the PDP of ‘Must
> be Known’. *(in other words 3's complementary postulate is “must be
> known”.) (He cannot deal with 1 because he has charge (a GPM) on 1 from his
> first failure. *
>
>  *[(3's opposition postulate is “must not be known”, which is leg
> 2.)(this step is missing in original TROM.)]*
>
>  *So the being in leg 3 position, is now in a games condition against (or
> with) 2. *
>
>  *2 whose SDP is “must not be known” is placing his PDP “must not know”
> on 3, and if he fails he takes on 2's PDP of “must not be known” as his
> valence, because the being now in leg 3 became effect of 2. In my opinion
> this step is missing in original TROM.)*
>
>  *Now he is weaker still. He failed and lost more power. *
>
>  When he fails against 2, he adopts 2's PDP of “must not be known” and
> drops down into leg 4 and adopts 4's SDP of “must not know”. “Must not know
> is the direct opposite polarity of “must know”. If he cannot operate with
> the postulate of “must know” then he has to adopt (by default) the
> postulate of “must not know”.
>
>
>  *He is now in leg 4 or position 4.)*
>
>  *He now has three losses under his belt. His power has been weakened
> still more. But however difficult, he struggles to get up and dusts himself
> off and goes at it again. *
>
>
>  In this new and final game in or from the position of leg 4 with the valence
> of 4 where his SDP is “”must not know” he is opposed by (1) whose PDP is
> “must know”. He is extremely weak and loses.
>
>  Failure in this game *(4 in opposition to or with 1 or vice versa)* will
> force *(4)* to adopt 1's *SDP* “*must be known” and PD)* postulate ‘Must
> Know’ as his fourth valence
>
>  *(In other words; 1 whose SDP*“*must be known” will place his PDP: “must
> know” on 4.)*
>
>  Again for the last time, now very beaten and weak, with extreme effort
> he gets up again and stumbles over to position 1.
>
>  Now in the valence of (1) *(this is his native position )* and from now
> on operates with a very weakened native SDP of “must be known” and a PDP
> of “must know” for his effect.
>
>  This is heavily forced, for an examination of the situation will now
> show that all four postulate pairs, both as SD and PD, are now in failure
> so basically no further game with the original effect is any longer
> playable. He is a totally caved in being. His best effort is a wimper. He
> is a mere shadow of his original self.
>
>
>  *(He is now stacked with 4 valences on top of his native or original
> identity postulate of “must be known”. For a total of 5 identities.)*
>
>  *5. SD “must be known” - PD “must know” (valence 4)*
>
>  *4. SD “must not know”- PD “must not be known” (valence3)*
>
>  *3. SD “must know”- PD “must be known” (valence 2)*
>
>  *2. SD “must not be known”- PD “must not know” (valence1)*
>
>  *1. SD “must be known”- PD “must know” (native identity)*
>
>
> ****************************************************************************************************************************
>
>
>  The following is the notes at the bottom of the "Postulate failure chart:
>
>
>  Original quote:
>
> Note: The Time Track runs from 8 to 1. You work from 1 to 8, around and
> around.
> There is a valence shift on the Track between 1 and a new substitute
> effect entered at 8B.
> Also a valence shift occurs between 5A and 4B
>
>
>
>  This is my revision:
>
>  Note: The Time Track runs from 8 to 1. You work from 8 to 1, around and
> around until your case is cleared, totally unstacked.
> There is a valence shift on the Track between 1 and a new substitute
> effect entered at 8B.
> Also a valence shift occurs between 5A and 4B
>
>  On the postulate failure chart “self” means the “self determined
> postulate” position or you can also call it “terminal”. The originating and
> transmitting terminal. “Other” means the “Pan determined postulate”. Or and
> the position of the opponent. The opposition terminal. The receiving
> terminal
>
>
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