************* The following message is relayed to you by [email protected] ************ Interesting parallels between some elements of TROM and LRHs work
On Feb 17, 2014, at 4:01 AM, [email protected] wrote: > Send Trom mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://lists.newciv.org/mailman/listinfo/trom > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Trom digest..." > > > Today's Topics: > > 1. RE Opposition Postulates and Going Complementary > (Colleen K. Peltomaa) > 2. Life and Life Forms (Colleen K. Peltomaa) > 3. Frank Gordon on TROM (In Particular: Commentary on RI) > (David Pelly) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sun, 16 Feb 2014 18:09:31 -0500 > From: "Colleen K. Peltomaa" <[email protected]> > To: [email protected] > Subject: [TROM1] RE Opposition Postulates and Going Complementary > Message-ID: > <CAF4m2-3dVEORLUeChOWP81f46D_LcN-gDFH=g8iy9qkymsw...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > Hello Cory, I love the questions you asked and it's a great question to > pose to oneself because it is seeking of wisdom > about life and seeing the spiritual quality of life -- beyond the forms we > take. > > Dennis realized -- and scientology too -- that we first need to key-out > from overt/motivator sequences, the seriousness I mean. > > Grade 2 of The Grades in Scientology also relieves one of constantly > employing and resisting covert games strategies and is helpful for one who > has a lot of attention on this. Too many overts in an area and then one > occasionally flips into a "protect" mode during their cycles of existence. > > To help with shifting back and forth between various viewpoints there are > some ascension processes that really changed things for me. The simplest > one is "Who am I/"/"Who am I not?". Also, "Do I really exist?". These > can be positive meditational processes. Sedona Method uses such processes > in their "The Fifth Way". It's a bit like having a near-death-experience > where one sees interactions through the eyes of a creator and as a result > is never the same again. Wordless consciousness. > > Seeing suffering and inequity can be restimulative of past incidents. > Removing your own charge will at least help you be more effective in doing > something about it, bringing peace. > > Colleen > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <http://lists.newciv.org/pipermail/trom/attachments/20140216/c4620a6d/attachment-0001.html> > > ------------------------------ > > Message: 2 > Date: Sun, 16 Feb 2014 20:47:12 -0500 > From: "Colleen K. Peltomaa" <[email protected]> > To: [email protected] > Subject: [TROM1] Life and Life Forms > Message-ID: > <caf4m2-0-qvzbmv3ptnzutb11ptixe9rauseafzyfz6g+j3f...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > This is the heading near the front of the TROM Manual. Since it is near > the front it might be important to thoroughly understand before going on to > read the rest of the manual. This is one of those places where I wish > Dennis had elaborated on his discoveries > > What does he mean when he says "hierarchy of life?" > > Different classes of apes have different social and cultural mores. > Of all the spiritual teachers Dennis is the only one I've heard putting so > much emphasis on the body in this way. And in no other place does he > mention it any further, so how important is it really? If one simply does > TROM and handles the mind, does it not all get resolved? > > How has mankind suffered by ignoring the cultural and social tendences of > the human ape? Different apes have different cultures ranging from > warlike to peaceful. > > colleen > > *Life and Life forms.* > > Life is undoubtedly the most abundant phenomena on the surface of this > planet, as it is in the entire universe. Only the most superficial glance > through a microscope at a drop of pond water, coupled with the realization > that every cell in the body is alive in its own right, is sufficient to > convince all but the invincibly ignorant of the fact. A life form is an > aggregation of cellular life organized and directed by 'higher' life in a > hierarchy that leads up to the being who answers up when his name is > called. He is the one who does the exercises. > > The human body is thus a life form and a complex cellular structure. It is > also a mammal, and a member of what is called the higher ape family. A > knowledge of the eating, mating, cultural and social habits of this ape are > invaluable to any being who wishes to walk this route. Know this ape whose > body you currently consider yourself a part of, for such knowledge will > bear you in good stead. Many a person has spent half their lives at war > with one or other of this ape's inherited social or cultural habits, and > have at last gone to their graves defeated in the struggle. When you try > and fight this ape's evolutionary history you always lose. He has certain > basic requirements, and a number of quaint behavior patterns. Learn to live > with them, for you will not change him by fighting them; you'll only make > him ill and yourself miserable. Ignorance of the true nature of the human > ape as a life form has caused untold misery down the ages. If you walk this > route far enough you will one day walk away and leave this ape, but you > will never be free of him until you understand him intimately. > > > > . > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <http://lists.newciv.org/pipermail/trom/attachments/20140216/b45a8b2b/attachment-0001.html> > > ------------------------------ > > Message: 3 > Date: Sun, 16 Feb 2014 20:11:44 -0500 > From: David Pelly <[email protected]> > To: The Resolution of Mind list <[email protected]> > Subject: [TROM1] Frank Gordon on TROM (In Particular: Commentary on > RI) > Message-ID: > <caoen_e-7eaphqy5andj9arn3xrfofpk5e0noh19-gikjfq+...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > April 1997 IVy 31 29 > Book News: > TROM: A Better Bridge1? > by > Frank Gordon, > USA > At the end > of Dianetics: MSMH, > Hubbard implores > us: "For God's sake, get busy and build a better > bridge!" To me, such a bridge would include a > more direct connection between the philosophical > principles of Hubbard's Scientology and their > application. Dennis Stephens in > TROM: The > Resolution o f Mind: A Games Manual > has > achieved this more direct connection. > Background > Stephens' major process is centered around > knowing. On page 10 of > TR O M > he lists the > many combinations of postulate pairs involving > know: must know, must be known, mustn't > know, and must not be known, as either games > or overwhelms. This focuses directly on what > Scientology is all about, knowing about knowing, > or science of knowledge, > {Tech Diet > 1979, p.370 > and > Scn 8-80, > p.8). > Dennis also focuses just as directly on games, > another key basic. > Hubbard on games > In > Scn: A New Slant on Life, > Ron discusses "The > Reason Why," and the answer is to have a game. > Thus: "Life is a game. A game consists of freedom, > barriers and purposes." p.38. > The only clear-cut process Hubbard gave for > games appears in > Dianetics 55 > on p.158 as a > One-Shot clear process: > "Having established the fact that an auditing > session is in progress, and established some > slight communication with the preclear (note: > slyly implying that this is a weak spot with > many auditors), the auditor says, 'Invent a > game.' When the communication lag on this is > flat the auditor then uses the command, > 'Mock up somebody else inventing a game.' > It is a workable process, it does function, > it is fast, but...it has the frailty of the ability > of the auditor. It has the frailty of failing > when a two-way communication is not > maintained with the preclear..." > Ron then noted in > Tech Vol II, > p.417: > "It is evidently true that no part of games is > processable and the entering into games is not > necessarily therapeutic, except this idea of > overwhelming things. This process is What > would you permit to overwhelm?' What would > you permit to be overwhelmed?"" > So at this point, it appeared that games could > not be processed directly. > Dennis Stephens on games > In > TROM, > under Theory, p.7, Dennis approaches > games at the postulate level: > "Conflicting postulates are called a game. > The purpose of a game is to have fun. All > conflicting postulates are essentially a game... > Due to contagion with opposing postulates all > games tend to reduce the ability of the being > to postulate. > "...all games are essentially contests in con- > viction, and all failure is basically postulate > failure (note: an overwhelm, either as moti- > vator or overt). > "It is a rule of all games, that intentionally > lowering one's ability in order to be more > evenly matched with the opponent leads > > > inevitably to the state of an en- > forced loss of the game...Thus the > paradox of all games: > a. All games are played for fun, > b. To always win is no fun, and > c. To invite a loss is to eventually have a loss > enforced upon one. Thus, eventual failure is > the end result of all games." > Dennis then discusses the assignment of responsi- > bility, blame and guilt by the loser at end of a > game. This parallels the Service Facsimile as an > analytical game tactic. He also notes that treating > GPMs formerly as reactive led to many difficul- > ties, and that game postulates are analytical. > Other views of games are given in: "Can Games > be Processed Directly?" > IVy > 9, p.29; > Games > People Play > by Eric Berne, and > Scripts People > Live > by Claude Steiner. > > > The repair of importance > There is an interesting parallel between Dennis's > Repair of Importance (RI) and Hubbard's Repair > or Remedy of Havingness, where Ron's definition > of importance in the > Tech Diet > is: > "Importance, is mass. In thinkingness when > you say importance, you mean mass." > Hubbard noted "The Importance of Havingness" > (PAB 72, > Tech Vol II, > p.371), and stated that, > "Without the repair and remedy of havingness > no real gains become apparent." He also notes > that any process will run better if interspersed > with havingness, which parallels the use of RI. > An early definition of havingness was: > "Havingness is that which permits the expe- > rience of mass and pressure." And his final > definition: "The concept of being able to reach" > might also be expressed as: "The concept of > being able to experience, or permitting oneself > to experience." > Why doesn't Dennis use "havingness" instead of > importance? Probably to emphasize the "mustness" > of anything important. The "mustness" which > makes games compulsive. > Using RI(3) to repair importance, "Create > an importance," while emphasizing the > issue of "mustness" between two termi- > nals seems workable and echoes Ron's > "Invent a game" as an all the way process in > Dianetics 55. > Examples of mock-ups used to > repair importance might be: a teacher impress- > ing a child with the importance of knowing the > capital of Denmark; or a mother berating her son > about the importance of wearing his rubbers1. > This can help to improve awareness of any com- > pulsive "mustness" elements in one's life. > Timebreaking > In "The Creation of > T R O M " > (IVy > 17, p.23), > Dennis tells about how he developed > TROM, > and that he devised timebreaking by using > Hubbard's concept that mental automaticities > can be brought under control by doing them > consciously. > Thus, when working with postulates like "must > know," if a past incident pops up automatically, > it is not run as a lock or engram, but the A=A=A > is broken by differentiating the past incident > from the present; much as in the early process > of comparing and differentiating between two > objects. > Complementary postulates > Dennis has a lot of cautions, so in order not to > get in over my head, I've begun exploring his > approach with complementary postulate pairs. > He says complementary postulates reduce > game-playing compulsions and increase affinity, > but they can include overwhelm phenomena > where they have resulted from force or undue > influence. To avoid this, I can prefix these > complementary postulate pairs with "the > desire to, willing to, permitting oneself to, > feeling free to, etc." > I found using the pair "know and to be known" > relaxing, with an immediate sense of release. > This, and also the pair "desire to know and the > desire to be known" were fun. On the subject of > havingness, I used the postulate pair: "willing > to have (for self) with the object (the other) > willing to be had." Nice! > > > Also the pairing of "to have" and "to be > had" may be applicable to various hav- > ingness processes. E.g., "Look around the > room and find something you could (or > are willing to) have", as the Self-Determined > postulate seems to work better for me if I put in > the Pan-Determined postulate "could (or is will- > ing to) be had," on the other end of the line. > Ron's material on GPMs was so thoroughly > oppositional, that thinking about postulate > pairs like "to know and to be known" or "to have > and to be had" is refreshing. > The CDEI scale > Dennis uses "must" or "must not" which corre- > spond to "enforce" and "inhibit" in the CDEI > (curious, desire, enforce, inhibit) scale. > Since the goal of TROM is to convert compulsive > "must" games into voluntary enjoyable ones, I've > explored the possibility of expanding the usage of > the CDEI scale, using curious as "desiring to > know (or to have) paired with desiring to be > known (or to be had)," and with "desiring to > not-know or not-have" being a kind of "cultivated > indifference." > And perhaps between "enforced" and > "inhibited," one can assume a balance > point or free area, with the concepts of > "permitting oneself to, freedom to, may, > can, etc." which can be combined with "know or > have." > Dennis gives a list of junior packages which have > been found to be erasable: to create, to love, to > admire, to enhance, to help, to feel, to control, to > own, to have, to eat, to sex; with complementary > ones as: to be created, to be felt, to be sexed, etc. > Summary > In my opinion, Dennis has taken a very direct > approach to using the key elements of Scientology: > knowing how to know, living as a game, becoming > responsible and assigning importances. > He has also expanded the concept of the Sendee > Facsimile (a game tactic) with his thoughts about > blame (the assignment of wrongness) and guilt > (accepted blame), along with shame (guilt exposed) > and ridicule (the exposure of guilt). This area with > its many charges and counter-charges may provide > another entering wedge into ongoing games. > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <http://lists.newciv.org/pipermail/trom/attachments/20140216/9e750983/attachment.html> > > ------------------------------ > > _______________________________________________ > Trom mailing list > [email protected] > http://lists.newciv.org/mailman/listinfo/trom > > > End of Trom Digest, Vol 115, Issue 50 > ************************************* _______________________________________________ Trom mailing list [email protected] http://lists.newciv.org/mailman/listinfo/trom
