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During my grade 2 session (Overts and Withholds) I spied a game strategy
and felt its location and characteristics associated with that mock-up
created to facilitate that type of game.  In other words, I'm thinking like
a Trommer in my session.

Now, I don't think someone who was not familiar with TROM would have known
to consciously use similarities and differences to more speedily timebreak
out this old friend.  I immediately felt more in present time and, probably
just as important, more causative.   Also saw quite clearly how I would be
better off not locking in such manifestations in order to play a game.

Two other identities connected to game strategies were discovered and
timebroken. It is not that these identities are good or bad, but that they
are locked in and compulsive, narrowing my options for play. Do I really
need an identity from the past to be able to make a joke?  I can if I want
to but I can also have other options too.    That is why I'm ferreting out
these -- not because I hate them or think them bad but so that I may be
more in the now and have more options. They just don't fit in with my new
decision for complementary postulates and voluntary games.

Dennis has this to say about Identities:
.

This is the role a being assumes in order to play a game. Like any other
effect it is a created thing, and obeys the laws that govern effects in
general. Thus identity, as soon as it is considered important, tends to
persist, become more solid, and have command power over the being.
[Self-Enquiry:  *Who/What am I being right now?*]

Just so I do not seem like an apostate I also gave myself a timebreaking
session today and that went well too and I have more work to do in that
area.  Both types of sessions seem very profitable to me.

I wish everyone good results with their clearing work.

Colleen
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