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14.The Games Universe

To all intents and purposes, the whole big ruined mess left after the fall of 
home universe is the games universe vastly expanded with the residue of all of 
the prior creations. And with the game twisted beyond belief by the 
introduction of the penalty universe materials and agreements. This is what we 
referred to as the games universe later on the track. It is the first of the 
big compulsively agreed- upon universes where we were no longer in full control 
of the creation of reality.

In spite of all this, you were still a god; But a badly aberrated one. You were 
still immune to force and knew it, but your mockups could be hurt and you were 
now subject to counter-emotion to some degree because you could really loose 
something. In the home universe era, this wasn't true. You could always mock 
something up again and your home universe knew no law but your own.

The body types, styles of mockups, etc. were quite varied in this period. The 
penalty universes used 64 different body types of which only one was truly 
human. Older styles such as people manifesting as clouds or whatever were also 
in use. There was no pattern or organization to the universe similar to the way 
our galaxy is structured. It was just a hodge-podge of planets, flat-earths, 
pictures hanging in the sky, or whatever and it all just sort of drifted 
around. Individuals claimed areas and marked them off by filling the areas with 
faint light of various colors so that space itself appeared to be a sort of 
patchwork quilt. The old proponents of the one dimensional creation system also 
often filled their space with music of some sort or another. These were not 
sound vibrations but simply a musical telepathic wave that permeated their 
areas.

The games leaned towards the intellectual side since we were not yet very 
concerned with force and motion. These included things that could be thought of 
as godlike equivalents of chess and cards and various strategy games. They also 
included the old valence game and various other games of one-upmanship where 
the opponents tried to psych each other out in various ways. Elaborate mockups 
were often built as prizes, or sometimes a period of service was wagered. There 
is not as much motion as you might expect because much of the motion was still 
non-linear (objects in motion might jump the way a knight only touches certain 
squares in chess without passing through the intermediate points).

The Games Universe goes on for a very long time. Some characters are so bad 
that you want them out of the game but you have no way of doing this. Everyone 
thinks this, but of course nobody agrees on who should be thrown out.

Finally a solution is proposed. A lower universe could be built and the 
undesirables sentenced to it. But a mechanism was needed to fix the convicts up 
so that they couldn't just pop back up and cause more trouble.

So the remnants of all of the penalty universes were strung together. 
Remembering the hate and urge to destroy that occurred during the fall of home 
universe, this is used at the end of each positive goal to attach a negative 
goal to it. I.E.. the positive (but degrading) penalty universe goals such as 
the goal to eat were paired with their opposites such as the goal to starve. 
The negative goal swings the victim around to the next positive goal and makes 
him go round and round through these penalty goals. This is called the 
treadmill. With the attachment of the negative goals it became a self 
perpetuating cycle that is supposed to set the bad guys up to do each other in 
forever. This is a very popular idea. It is probably the first time after the 
collapse of home universe that everybody agreed on something.

Needless to say, everyone builds this thing intending it for use on the bad 
guys rather than themselves, and of course everyone eventually gets tossed in. 
The treadmill leads the person down into what we came to call the Motion or 
Motions Universe. 


Sent from my iPad
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