*************
The following message is relayed to you by  [email protected]
************

Pete wrote: Ok, what is the infinitive of be known? Isn't it "to be known".
"Known" is past participle of know ( proved or generally recognized, something that is known, specified and identified, a fact or entity known)

Pete wrote: "To be known is not the same as to know. They are complementary postulates so they cannot be the same thing.

To be known means I want others to know I exist.
To know means I want to know others"

Yes. Absolutly.  I've found another link with useful  supplemental examples:
http://www.macmillandictionary.com/us/thesaurus-category/british/To-be-or-to-become-known


12.08.2014, 21:11, "[email protected]" <[email protected]>:

 Send Trom mailing list submissions to
         [email protected]

 To subscribe or unsubscribe via the World Wide Web, visit
         http://lists.newciv.org/mailman/listinfo/trom
 or, via email, send a message with subject or body 'help' to
         [email protected]

 You can reach the person managing the list at
         [email protected]

 When replying, please edit your Subject line so it is more specific
 than "Re: Contents of Trom digest..."

 Today's Topics:

    1. Surprise Game as one of the earliest games (Colleen K. Peltomaa)
    2. R:  Surprise Game as one of the earliest games
       ([email protected])
    3. Re: Trom Digest, Vol 121, Issue 11 (Llewellin)
    4. Re: To Be Known (Pete Mclaughlin)
    5. Re: Trom Digest, Vol 121, Issue 8 (Pete Mclaughlin)

 ----------------------------------------------------------------------

 Message: 1
 Date: Tue, 12 Aug 2014 11:26:13 -0400
 From: "Colleen K. Peltomaa" <[email protected]>
 To: [email protected]
 Subject: [TROM1] Surprise Game as one of the earliest games
 Message-ID:
         <CAF4m2-0J8omrqHNGXgkhOmLXo1MDwetz6AyOFErtkgAXdRtG=a...@mail.gmail.com>
 Content-Type: text/plain; charset="utf-8"

 I think we can take a clue from Dennis when he says the Surprise game is
 one of the earliest games and first started out with only "self" (already
 an adjusted viewpoint?) giving oneself a surprise.

 colleen
 -------------- next part --------------
 An HTML attachment was scrubbed...
 URL: <http://lists.newciv.org/pipermail/trom/attachments/20140812/3a48cd95/attachment-0001.html>

 ------------------------------

 Message: 2
 Date: Tue, 12 Aug 2014 17:45:20 +0200 (CEST)
 From: "[email protected]" <[email protected]>
 To: <[email protected]>
 Subject: [TROM1] R:  Surprise Game as one of the earliest games
 Message-ID:
         <32042395.1104741407858320820.JavaMail.defaultUser@defaultHost>
 Content-Type: text/plain; charset="utf-8"

 It is obvious. It 's very obvious.
 Otherwise he would not have ever had a game,
 that ... that the 'stimulus' to have the 'answers'
 that is not conscious. And so interested, curious
 and so the web of life.
 Except that create their own game, perfectly
 legitimate, but you play by yourself, and it is also
 beautiful. And you do not have to know anything on!
 But then comes those who have to break eggs to make
 the omelette!
 Nic.

 ----Messaggio originale----

 Da: [email protected]

 Data: 12-ago-2014 17.26

 A: <[email protected]>

 Ogg: [TROM1] Surprise Game as one of the earliest games

 I think we can take a clue from Dennis when he says the Surprise game is one of the earliest games and first started out with only "self" (already an adjusted viewpoint?) giving oneself a surprise.

 colleen

 -------------- next part --------------
 An HTML attachment was scrubbed...
 URL: <http://lists.newciv.org/pipermail/trom/attachments/20140812/14d3f712/attachment-0001.html>

 ------------------------------

 Message: 3
 Date: Tue, 12 Aug 2014 17:54:58 +0200
 From: Llewellin <[email protected]>
 To: "[email protected]" <[email protected]>
 Subject: Re: [TROM1] Trom Digest, Vol 121, Issue 11
 Message-ID: <[email protected]>
 Content-Type: text/plain; charset=us-ascii

 I'm with Coleen on this one. When a being strikes out on its own, its first impulse in my opinion is "to know." That initial curiosity leads to eventual entrapment at least in the case of life on this planet.

 On Aug 12, 2014, at 2:00 PM, [email protected] wrote:
  Send Trom mailing list submissions to
     [email protected]

  To subscribe or unsubscribe via the World Wide Web, visit
     http://lists.newciv.org/mailman/listinfo/trom
  or, via email, send a message with subject or body 'help' to
     [email protected]

  You can reach the person managing the list at
     [email protected]

  When replying, please edit your Subject line so it is more specific
  than "Re: Contents of Trom digest..."

  Today's Topics:

    1. RE Discussion about wording of goals packages
       (Colleen K. Peltomaa)
    2. RE Discussion re "To Be Known" (Colleen K. Peltomaa)
    3. Re: Trom Digest, Vol 121, Issue 10 (Svoboda Vladimir)

  ----------------------------------------------------------------------

  Message: 1
  Date: Mon, 11 Aug 2014 20:03:10 -0400
  From: "Colleen K. Peltomaa" <[email protected]>
  To: [email protected]
  Subject: [TROM1] RE Discussion about wording of goals packages
  Message-ID:
     <CAF4m2-2097=+R8yb=fk+4vsga582v-6gmrh_gsi5egra69w...@mail.gmail.com>
  Content-Type: text/plain; charset="utf-8"

  Hello Svoboda,

  That is the way I always understood it -- everything matches in the
  infinitive.
  There is no problem running Level 4.

  colleen
  -------------- next part --------------
  An HTML attachment was scrubbed...
  URL: <http://lists.newciv.org/pipermail/trom/attachments/20140811/e5ddbe84/attachment-0001.html>

  ------------------------------

  Message: 2
  Date: Mon, 11 Aug 2014 20:16:49 -0400
  From: "Colleen K. Peltomaa" <[email protected]>
  To: [email protected]
  Subject: [TROM1] RE Discussion re "To Be Known"
  Message-ID:
     <CAF4m2-3k+S5wkYhQZO+SWddBJpv=F-nujxw=lbovkmtzfte...@mail.gmail.com>
  Content-Type: text/plain; charset="utf-8"

  Hello, Pete,

  If one looks at the most basic incident possible, a type of first
  separation to create persistency of the creation, the being wanted "To
  Know" better his creation, and all aspects of the goal set were put in
  place, and at this time I feel the first -- if there was a first -- goal
  was "To Know".   He had to create something and do a reflexive
  not-know/not-be-known  My current understanding is that the prime
  being/viewpoint was less interested in being known by its creation as it
  was in knowing its creation better.   I would not swear to this on a stack
  of Bibles and is only a subjective viewing with hopefully some logic.  It
  seems to me what you are talking about is the first being that experienced
  or had the consideration of being the effect.  I see a "wall" between these
  two -- a wall which gets broken down using practices in Trom.   Based on
  what I've seen so far I'm sticking with "To Know" as the general descriptor.

  colleen

  colleen
  -------------- next part --------------
  An HTML attachment was scrubbed...
  URL: <http://lists.newciv.org/pipermail/trom/attachments/20140811/3ed7c6b9/attachment-0001.html>

  ------------------------------

  Message: 3
  Date: Tue, 12 Aug 2014 14:57:26 +0400
  From: Svoboda Vladimir <[email protected]>
  To: [email protected]
  Cc: [email protected]
  Subject: Re: [TROM1] Trom Digest, Vol 121, Issue 10
  Message-ID: <[email protected]>
  Content-Type: text/plain

  I will emphasize the idea of equal importance of all four legs. If I must to maintain own human existence as a spiritual being ( I must be known as a human ), I also mustn't be known as  someone else, and I must know through the senses of the human body and not to know through other means. But why? Divine curiosity. What happens if I take a certain place in space and take a specific wavelength? I just want to know what will happen because of this. Curiosity on the scale CDEI.
  By the way, Curiosity is the point of exit from the area of desires that are prone to degradation.

  What is the core of the case? Is my desire to be human? Is my desire not to be a free spirit, God? Is my desire to know the piece, which is available for human perception? Is my desire not to know the worlds of perception of other beings?

  ------------------------------

  _______________________________________________
  Trom mailing list
  [email protected]
  http://lists.newciv.org/mailman/listinfo/trom

  End of Trom Digest, Vol 121, Issue 11
  *************************************
 ------------------------------

 Message: 4
 Date: Tue, 12 Aug 2014 09:55:17 -0700
 From: Pete Mclaughlin <[email protected]>
 To: The Resolution of Mind list <[email protected]>
 Subject: Re: [TROM1] To Be Known
 Message-ID: <[email protected]>
 Content-Type: text/plain; charset=us-ascii

 Hi Paul
 I agree and Dennis agrees.

 The to be known goals package is the basis of everything we perceive. All the stuff and junior goals are just the effects of the desire/postulate to be known.

 Sincerely
 Pete

 Sent from my iPad
  On Aug 11, 2014, at 9:45 AM, Paul Tipon <[email protected]> wrote:

  *************
  The following message is relayed to you by  [email protected]
  ************
  Hi Pete,

  What you say below is true.

  However, one must have also imagined that they want to be a something and then make that something known.  This is where importances come in for one has to imagine that they are going to be a 'what' and then proceed with their effects of which they are cause.  But then there is also the idea that one wishes someone other than themselves to be known and in this genre there is also the idea that one may want something or someone somewhere that already exists to be known.  In this last situation there still then remains the idea of being cause in order to create an effect.  Even if that cause is just to present something, that something being themselves or some other object or subject.

  I bring this up because all the explanations being given are for one's self and this is not always the case.  Then too there may be quite a convoluted idea that someone wants a fact (object or subject) to be known with the objective that the one or ones viewing the subject or object will also impart the idea that the presenter is smart, knowledgeable, etc.

  I just wanted to keep this discussion on a more open plane.  The postulates of 'to be known' and 'to know' are very very broad in application and are meant to be so in order that they encompass all possibilities.

  Paul, keep on TROMming
  On Aug 11, 2014, at 8:01 AM, Pete Mclaughlin wrote:

  *************
  The following message is relayed to you by  [email protected]
  ************
  Recent cognitions:

  To Be known is tightly bound up with creating effects. Imagine you are a ghost trying to haunt a house. If you do nothing no one knows you are there. But if you create effects like rattling chains, moaning, and carrying a light from room to room in the middle of the night then people will know you are there.

  Being known, for a Static, a spiritual being, requires causing effects that others can perceive. So "to be known" is tightly bound to creating an effect. However they are still separate postulates and if I want to not be known the best method is to not create effects that others can perceive.
  Of course that would be a no games condition that is hard to achieve for a compulsive games player.

  Keep on TROMing
  Pete

  Sent from my iPad
  _______________________________________________
  Trom mailing list
  [email protected]
  http://lists.newciv.org/mailman/listinfo/trom
  _______________________________________________
  Trom mailing list
  [email protected]
  http://lists.newciv.org/mailman/listinfo/trom
 ------------------------------

 Message: 5
 Date: Tue, 12 Aug 2014 10:10:58 -0700
 From: Pete Mclaughlin <[email protected]>
 To: The Resolution of Mind list <[email protected]>
 Subject: Re: [TROM1] Trom Digest, Vol 121, Issue 8
 Message-ID: <[email protected]>
 Content-Type: text/plain; charset=us-ascii

 Hi Svoboda
 Ok, what is the infinitive of be known? Isn't it "to be known".

 To be known is not the same as to know. They are complementary postulates so they cannot be the same thing.

 To be known means I want others to know I exist.
 To know means I want to know others.

 Sincerely
 Pete

 Sent from my iPad
  On Aug 10, 2014, at 2:06 PM, Svoboda Vladimir <[email protected]> wrote:

  *************
  The following message is relayed to you by  [email protected]
  ************
  Roberto wrote:
  "To control
  I must control (outflow) or I must be controlled (inflow)
  To have
  I must let someone have something (outflow) or must
  have it for myself
  (inflow)
  To love
  I must love someone (outflow) or must be loved by
  someone (inflow)
  To know
  I must be known (outflow) or I must know (inflow)"

  Excellent!

  Pete, I will try to guess: have you decided that a basic package is "to be known"  from the fact that the leg "to be known" is the number 1 in the first explanation about  postulate failure chart (on pages 30, 31 your edition of TROM)?
  We should build packages of goals from infinitive of the verb: to know, to love, and so on. Therefore, the main package named " to know".
  Infinitive: http://en.m.wikipedia.org/wiki/Infinitive

  If to say about the importance of the goal, all the goals from the package are equally important. We take them IN ORDER TO KNOW how it will be or won't be, what will happen or won't happen and what we will perceive or won't when the goal is reached.
  _______________________________________________
  Trom mailing list
  [email protected]
  http://lists.newciv.org/mailman/listinfo/trom
 ------------------------------

 _______________________________________________
 Trom mailing list
 [email protected]
 http://lists.newciv.org/mailman/listinfo/trom

 End of Trom Digest, Vol 121, Issue 12
 *************************************
_______________________________________________
Trom mailing list
[email protected]
http://lists.newciv.org/mailman/listinfo/trom

Reply via email to