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Paul wrote:
Yes there are many games to play that do not have a win/lose conclusion. There is win/win, living graciously, helping and always presenting the truth as you know it to be. It is a game but lighter so you call it win/win imho. Definitely a win for the gracious helper to have someone having the consideration that they need his help. The question is -- is it voluntary or is it compulsive? A voluntary, non-compulsive games player mocks up a non-complementary game, if what Dennis says in his lecture -- The Conditions of Life -- is true. Thus, a game implies an opposing postulate; whereas leaving a game implies making a complementary postulate. Dennis did say games could be a lot lighter and more playful -- win/lose instead of overwhelm/motivator. What a game would be like with minimal or no sensation might be beyond my comprehension at this point :-)) As a veteran compulsive games player I always thought games were played for sensation. Dennis talks about that in his lecture The Conditions of Life. Dennis has us spending a lot of time doing processes to help us drop the consideration of motivators and overwhelms and the urge for vengeance and the thirst for games sensation.. Thank you, Dennis. colleen
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