*************
The following message is relayed to you by  [email protected]
************
Paul wrote:

Yes there are many games to play that
do not have a win/lose conclusion.  There is win/win, living
graciously, helping and always presenting the truth as you know it to
be.


 It is a game but lighter so you call it win/win imho.  Definitely a win
for the gracious helper to have someone having the consideration that they
need his help.   The question is -- is it voluntary or is it compulsive?
A voluntary, non-compulsive games player mocks up a non-complementary game,
if what Dennis says in his lecture -- The Conditions of Life -- is true.
 Thus, a game implies an opposing postulate; whereas leaving a game implies
making a complementary postulate.   Dennis did say games could be a lot
lighter and more playful -- win/lose instead of  overwhelm/motivator.

What a game would be like with minimal or no sensation might be beyond my
comprehension at this point   :-))

As a veteran compulsive games player I always thought games were played for
sensation.  Dennis talks about that in his lecture The Conditions of Life.

Dennis has us spending a lot of time doing processes to help us drop the
consideration of motivators and overwhelms and the urge for vengeance and
the thirst for games sensation..  Thank you, Dennis.

colleen
_______________________________________________
Trom mailing list
[email protected]
http://lists.newciv.org/mailman/listinfo/trom

Reply via email to