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ОК. Leave and forget this examle of ordinary algebra. 
 
But  If you change x to y, you will get always one: 
XY + X(1-Y) + Y(1-X) + (1-X)(1-Y) =1 and YX + Y(1-X) + (1-Y)(1-X) = 1
Yes. It is a Boolean algebra,  Just ordinary algebra proves that:
The changing the order of items does not change the sum
x=3, y=2 then 3*2 + 3(1-2) + 2(1-3) + (1-3)(1-2) = 1
and
X=2 y=3 then 2*3 + 2(1-3) + 3(1-2) +( 1-2) (1-3) = 1
 
Funny, isn't it? 
It's not so seriously. Let's leave it to mathematicians.  

16.08.2014, 20:26, "[email protected]" 
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>    1. Re: Trom Digest, Vol 121, Issue 22 (Pete Mclaughlin)
>    2. Re: Trom Digest, Vol 121, Issue 20 (Pete Mclaughlin)
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sat, 16 Aug 2014 08:42:21 -0700
> From: Pete Mclaughlin <[email protected]>
> To: The Resolution of Mind list <[email protected]>
> Subject: Re: [TROM1] Trom Digest, Vol 121, Issue 22
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=us-ascii
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> Hi Svoboda
> Unfortunately no.
> This is Boolean algebra which is used to make logical analysis. The only 
> numerical values allowed are zero and one.
>
> X can be any pustulate or thing. Y can be any postulate or thing. When these 
> postulates or things are used the equation equals 1 which is everything in 
> the universe.
>
> Sincerely
> Pete
>
> Sent from my iPad
>>  On Aug 15, 2014, at 11:10 PM, Svoboda Vladimir <[email protected]> wrote:
>>
>>  *************
>>  The following message is relayed to you by  [email protected]
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>>  OK, Pete. I'll add the algebra theme.
>>
>>  The changing the order of items does not change the sum, if we say about 
>> logical note :
>>
>>  XY + X(1-Y) + Y(1-X) + (1-X)(1-Y) =1
>>
>>  If you change x to y, you will get one.
>>
>>  In ordinary algebra if we take x=3, and y=2, any numbers, or take x=2 and 
>> y=3, and deliver in equation, then we get the unit.
>>  Universe is always unity.
>>
>>  Is it OK?
>>
>>  _______________________________________________
>>  Trom mailing list
>>  [email protected]
>>  http://lists.newciv.org/mailman/listinfo/trom
>
> ------------------------------
>
> Message: 2
> Date: Sat, 16 Aug 2014 09:25:51 -0700
> From: Pete Mclaughlin <[email protected]>
> To: The Resolution of Mind list <[email protected]>
> Subject: Re: [TROM1] Trom Digest, Vol 121, Issue 20
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="us-ascii"
>
> Hi Jesus
>
> Thanks for your reply.  You are right that I am making these changes because 
> of my cognition that everything I do, all the junior goals I pursue are only 
> being done so I can be known by others or to know what I have created. The 
> most important of these two is to be known by others.
> Dennis makes this point also where he says that we will keep running the 
> junior goals until we realize they are just efforts to be known at which 
> point the charge will move to the basic goals package.
>
> By changing the name of the basic goals package to "to be known" I am nudging 
> the student toward an earlier recognition of this realization.  TROM becomes 
> very easy to understand once you realize that everything you do is an effort 
> to "be known".
>
> However I am up against the bank. People are emotionally invested in 
> believing their game is what is important and has nothing to do with being 
> known.
>
> As Paul pointed out recently "you can lead a horse to water but you cannot 
> make him drink"
>
> There have been some complaints in the past that TROM is to hard to 
> understand as written but if the real problem is hat students are not willing 
> to change their minds until they expend a great deal of effort studying the 
> material then my changes to the manual will not improve the situation.
>
> I am bringing up these points for discussion to test this theory. So far it 
> looks like I should make no changes as change upsets people who won't change 
> their minds till their good and ready to do so anyway.
>
> Sincerely
> Pete
>
> Sent from my iPad
>>  On Aug 16, 2014, at 3:47 AM, Jesus Garcia <[email protected]> wrote:
>>
>>  *************
>>  The following message is relayed to you by  [email protected]
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>>  Correction: "know" in the last sentence should be "now".
>>>  On 16 August 2014 12:42, Jesus Garcia <[email protected]> wrote:
>>>  Hi Pete.
>>>  Understood. Words are symbols that represent something and they are not 
>>> the thing itself. Still we need to agree on the meaning of those symbols if 
>>> we are to understand each other.
>>>
>>>  To answer your question first, yes, it makes it clearer why you want to 
>>> change the label of the package and no, I do not agree that the change 
>>> would be helpful.
>>>
>>>  I understand that your decision stems from the cognition you had doing 
>>> level 5. Nothing to say about your cognition.
>>>  It is the conclusion that that cognition applies to everyone what makes me 
>>> a bit uneasy. Dennis has done a great deal of work to get to the point of 
>>> producing TROM and any correction should be done in a separate work. I have 
>>> no way of knowing if your corrections are correct other than evaluating 
>>> them using the knowledge and experience I have so I prefer to listen to 
>>> both and make up my own mind.
>>>  In this case, if I am not mistaken in some way -which has been known to 
>>> happen- I see that you take the goal "to be known" stemming from the 
>>> cognition "I create effects so others will notice I am here" and propose to 
>>> substitute the following, from the THEORY section:
>>>  "1. The purpose of bringing an effect into existence is to make it known"
>>>  I personally can think readily of a few purposes for "bringing an effect 
>>> into existence", one of them being "to be known". They are not more or less 
>>> important saving for the fact that each one of us attached importance to 
>>> that goal at some point; and this is what makes them important to us, 
>>> individually.
>>>  However, "to make it known", at this point and from my state of awareness, 
>>> seems to be the more basic one; so I do not see a reason to change that. It 
>>> is workable and it makes sense.
>>>  I hope I did not invalidate any cognition while expressing my thoughts as 
>>> it was not my intention.
>>>
>>>  On a related subject, "to bring into existence", "to make known", "to 
>>> create" all seem to be complimentary goals to "to know", "to see", "to 
>>> perceive". They make a pair that I see as inseparable, that is, one cannot 
>>> exist without the other.
>>>  Together with the negatives "make not known" and "not know" I see games.
>>>  I see that when we introduce force, must, importance, win-lose, conviction 
>>> etc., it means introducing charge, energy.
>>>  I believe I am not saying anything new when I say that once the emotional 
>>> charge is off the goal, everything looks much better. When the being has 
>>> the choice to play or not any game, the problems disappear. It does not 
>>> matter how degrading the game seems, as long as you play it WILLINGLY and 
>>> CONSCIOUSLY, that is FREELY; and for me, know, this means free of emotional 
>>> charge, of energy blockage and opposing goals.
>>>
>>>  Have a nice day
>>>
>>>  Jesus
>>>>  On 15 August 2014 15:31, <[email protected]> wrote:
>>>>  Send Trom mailing list submissions to
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>>>>  Today's Topics:
>>>>
>>>>     1. Re: Feedback on "Mus be Known" (Pete Mclaughlin)
>>>>
>>>>  ----------------------------------------------------------------------
>>>>
>>>>  Message: 1
>>>>  Date: Fri, 15 Aug 2014 06:34:43 -0700
>>>>  From: Pete Mclaughlin <[email protected]>
>>>>  To: The Resolution of Mind list <[email protected]>
>>>>  Subject: Re: [TROM1] Feedback on "Mus be Known"
>>>>  Message-ID: <[email protected]>
>>>>  Content-Type: text/plain; charset="utf-8"
>>>>
>>>>  Hi Jesus
>>>>  The words used to describe the postulates are not the postulates. The 
>>>> words are only labels that we use so we can communicate about the 
>>>> postulates.
>>>>
>>>>  In reading over your statements I see that you are saying the to be known 
>>>> and to know postulates are all about creating stuff as in inanimate 
>>>> objects.
>>>>  You end with a confusion on whether to know is actually the creative 
>>>> postulate.
>>>>
>>>>  Dennis did spend a lot of time talking about creating effects in the TROM 
>>>> manual and this is misleading.
>>>>
>>>>  The cognition I had that started my effort to change the label for the 
>>>> basic goals package to "to be known" was that creating effects is only 
>>>> being done so that I can get others to know that I am here.
>>>>
>>>>  This is the most important thing to learn from the level 5 of TROM. I 
>>>> CREATE EFFECTS SO OTHERS WILL NOTICE I AM HERE.
>>>>
>>>>  I want to be known and I want others to know me.
>>>>
>>>>  Creating stuff doesn't matter except as it serves this purpose.
>>>>
>>>>  So "to be known" means I want to be known by others. This is the most 
>>>> important goal and why it is the purpose behind all the other goals a 
>>>> person has.
>>>>
>>>>  Does this make it clear why I want to change the label for the basic 
>>>> goals package to "to be known" and do you now agree the change would be 
>>>> helpful?
>>>>
>>>>  Sincerely
>>>>  Pete
>>>>
>>>>  Sent from my iPad
>>>>>  On Aug 14, 2014, at 1:33 AM, Jesus Garcia <[email protected]> wrote:
>>>>>
>>>>>  *************
>>>>>  The following message is relayed to you by  [email protected]
>>>>>  ************
>>>>>  Hello Peter.
>>>>>
>>>>>  I am answering your call to give feedback on the clearing up of the 
>>>>> concept "To Be Known".
>>>>>
>>>>>  I believe It is of the utmost importance to understand the goal package 
>>>>> "To know"; it is not coincidence that it is the core of TROM. This 
>>>>> understanding is also the end result of the practice of TROM. I also 
>>>>> found it difficult to understand; steep gradient indeed.
>>>>>
>>>>>  I will try to explain why I think your addition to the book is 
>>>>> unnecessary and also resolve the misunderstanding, at least to the point 
>>>>> that I found allowed me to work with TROM and get results. I will try to 
>>>>> do this within the confines of the TROM manual. If this is of any use to 
>>>>> you or any other TROM colleague, I will be quite content.
>>>>>
>>>>>  You have written the following heading: What is "Must be known?" and 
>>>>> then go and define the "to be known " postulate. I have not been able to 
>>>>> find the "to be known" postulate in the manual, so at this moment I am 
>>>>> not going to work with this specific set of words, as I would like to 
>>>>> keep to the manual as strictly as I can.
>>>>>
>>>>>  From the first addendum of the manual:
>>>>>
>>>>>  - "BE KNOWN
>>>>>
>>>>>  This is the creative postulate; the postulate that brings the effect 
>>>>> into existence. His PD postulate that goes with it at the other end of 
>>>>> the communication line is ?know?. This twin postulate structure is still 
>>>>> present even if the effect is only being created for the benefit of the 
>>>>> creator; in this case he merely responds to his own PD postulate and 
>>>>> knows his own creation."
>>>>>
>>>>>  From the section "Theory":
>>>>>
>>>>>  - "Life is a spiritual quality. It has four basic abilities:
>>>>>
>>>>>  1. It can bring things into existence."
>>>>>
>>>>>  - "1. The purpose of bringing an effect into existence is to make it 
>>>>> known."
>>>>>
>>>>>  " The four basic actions of life each have a twin postulate structure:
>>>>>
>>>>>  1. The postulate bringing the effect into existence, and the postulate 
>>>>> that it shall be known.
>>>>>
>>>>>  3. The postulate to know the effect and the postulate that it shall be 
>>>>> made known."
>>>>>
>>>>>  From the second addendum:
>>>>>
>>>>>  - "Purpose, Intention, Goal and Postulate can be regarded as synonyms. A 
>>>>> game is a contest in conviction."
>>>>>
>>>>>  Ok then!
>>>>>
>>>>>  What I understand here is that "BE KNOWN" is the creative postulate, the 
>>>>> postulate that brings the effect into existence, same as "TO MAKE IT 
>>>>> KNOWN". I have used "TO CREATE" in level 4 and run very well with it.
>>>>>
>>>>>  I believe "BE KNOWN" here has a specialized definition whereas "shall be 
>>>>> known" in the twin postulate structure above is the Passive Form of the 
>>>>> Simple Future of the verb to know.
>>>>>
>>>>>  I would like to keep it simple so I will not engage in further 
>>>>> explanations. See if it makes sense.
>>>>>
>>>>>  From the section "THEORY":
>>>>>
>>>>>  - " All games contain conviction. Conviction, by definition, is an 
>>>>> enforcement of knowingness. Enforcement of knowingness is called 
>>>>> importance. Importance is the basis of all significance. Essentially, 
>>>>> importance is a "must".
>>>>>
>>>>>  In games of play our four basic abilities become:
>>>>>
>>>>>  SD: Must be known                  PD: Must Know"
>>>>>
>>>>>  So we have games, we have conviction, enforcement, importance and MUST. 
>>>>> Then "Must be known" is here as the specialized definition, meaning "must 
>>>>> make known" and "must bring into existence". It fits all right, as the 
>>>>> twin-complementary postulate is "Must know".
>>>>>
>>>>>  Again, see if it makes sense; this is just a theory.
>>>>>
>>>>>  This is all I have to say at this point of the definition of "must be 
>>>>> known".
>>>>>
>>>>>  I would like now to get into the "To know" package.
>>>>>
>>>>>  From first addendum:
>>>>>
>>>>>  - " KNOW
>>>>>
>>>>>  This is the postulate that permits the being to know the effect. His 
>>>>> matching PD postulate at the other end of the comm line is ?Be Known? - 
>>>>> so the effect is there for him to know.
>>>>>
>>>>>  Cause is the action of bringing an effect into existence, taking an 
>>>>> effect out of existence, knowing, or not-knowing. That which is brought 
>>>>> into existence, taken out of existence, known, or not-known is called an 
>>>>> effect.
>>>>>
>>>>>  When two or more beings adopt complementary postulates regarding a 
>>>>> creation they share that creation, which is now a co-creation. They are 
>>>>> said to be in agreement regarding that creation. Thus, agreement is a 
>>>>> shared creation.
>>>>>
>>>>>  Beings, by means of their willingness to create complementary postulates 
>>>>> (affinity) and by actually creating complementary postulates 
>>>>> (communication), achieve co-creation (reality). Thus understanding is 
>>>>> achieved between beings."
>>>>>
>>>>>  Here again, in the first paragraph, ?be known? is a specialized 
>>>>> definition. "KNOW" is the perception of the effect made known at the 
>>>>> other end of the comm line. It is the duplication, the acknowledgment of 
>>>>> having seen the creation (effect).
>>>>>
>>>>>  See above " The four basic actions of life each have a twin postulate 
>>>>> structure:"
>>>>>
>>>>>  Of the four it is only the first and the third ones which bring into 
>>>>> existence communication. In the first the action of bringing an effect 
>>>>> into existence (with its postulate) and the action of knowing the effect 
>>>>> (with its postulate), both of them self-determined, are absolutely 
>>>>> necessary to have communication, therefore reality; in other words, 
>>>>> co-creation.
>>>>>
>>>>>  In the third we take the point of view of the PD postulate(although the 
>>>>> actions are the same) and if we take notice of the tense of the verbs we 
>>>>> could understand that first there is the postulate "to know" and then the 
>>>>> postulate that it shall be "made known".
>>>>>
>>>>>  May be we believe creation is the first action, prior to anything and of 
>>>>> course, prior to the perception of that being created. But what if "TO 
>>>>> KNOW" were the postulate of creation?
>>>>>
>>>>>  There is an intriguing sentence in the second addendum:
>>>>>
>>>>>  "The main list of life goals, headed by ?To Know? and continuing with 
>>>>> ?To Create? etc., form a scale of increasing condensation, or solidity."
>>>>>
>>>>>  It may very well be that our confusion with the "TO KNOW" package means 
>>>>> we still have some more work ahead of us.
>>>>>
>>>>>  In the second addendum Dennis says:
>>>>>
>>>>>  " Knowing
>>>>>
>>>>>  If one were to inquire into the nature of the quality or ability that is 
>>>>> closest to life itself one would eventually arrive at the subject of 
>>>>> knowing. Life can know. All else is the subject of methods or systems of 
>>>>> knowing.
>>>>>
>>>>>  The basic law, or agreement, of this universe is that one will only know 
>>>>> that which is brought into existence to be known. Thus, this universe 
>>>>> sets a limitation upon knowing as only being possible for the class of 
>>>>> things which are brought into existence to be known.
>>>>>
>>>>>  This law is peculiar to this universe. A being can only operate, i.e. 
>>>>> play games within this universe while in agreement with this law. Once he 
>>>>> starts to know outside of this law he is operating outside the universe.
>>>>>
>>>>>  The action of bringing something into existence so that it can be known 
>>>>> is called creation. Thus, in this universe knowing is limited to those 
>>>>> things which have been created in the universe.
>>>>>
>>>>>  It should never be considered that knowing is by nature limited to those 
>>>>> things which are created to be known. Life can know; it can know 
>>>>> anything, whether it has been brought into existence to be known or not. 
>>>>> In order to operate in this universe life considers, or agrees, that it 
>>>>> will not-know until something is brought into existence to be known.
>>>>>
>>>>>  This limitation upon knowing is the basic law, and the only basic law, 
>>>>> that governs this universe. Other universes can be constructed upon other 
>>>>> basic laws, but they would all be some type of limitation of knowing, for 
>>>>> while knowing is unlimited any type of universe or game is impossible. 
>>>>> Bear the basic law of this universe in mind as you do the Practical 
>>>>> Exercises, for all the games you have ever become trapped in in this 
>>>>> universe have been based upon the basic law of the universe. "
>>>>>
>>>>>  It seems to say that "TO KNOW" is senior and more basic than "TO BRING 
>>>>> INTO EXISTENCE".
>>>>>
>>>>>  Definitely all seems to come down to knowing and creating.
>>>>>
>>>>>  Have a nice day
>>>>>
>>>>>  Jesus Garcia
>>>>>
>>>>>  _______________________________________________
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