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Trom is conceptual and expressed through ideas more than through specific 
things which could see, hear, touch, remember. The best way to learn the 
concepts of doing it on concrete substantive level. We have to find own 
examples of games (  in the physical universe, or to imagine, to remember. We 
have to represent own experience. Dennis knew that the conceptual description 
is very short and the student himself will search for mass to confirm the pure 
concepts. As an example is "If A, then B". What is? What is B? The number of 
options is endless and each person fills their own option. If the wife do not 
listen to me, then I feel angry, for example. A->B... The Masses, specific 
cases, any examples from life is the work of the student or the editor. Denis 
did his job. You can see examples of game strategies by Eric Berne, if you want 
but best way to observe it in own life and life of others. We explain TROM 
theory for nubs by our practice. When we explain theory by theory, then w
 e even don't understand ourselves. 
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