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Resent by Antony 14 August 2015:

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Date: Fri, 14 Feb 2003 20:40:44 +0100
Date: Fri, 14 May 2004 21:01:57 +0100
Date: Fri, 02 Sep 2005 21:41:08 +0100

(remember - address are _old_.)

Ä TROM (2:235/159.10) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ TROM-L
Msg : 41 of 289                         Rcv Pvt K/s Scn

From : Flemming Funch <[email protected]>           Fri 06 Jan 95 02:28
To : [email protected]                                 Sat 07 Jan 95 07:24
Subj : Co-location and exteriorization

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
The co-location (time-breaking) principle seems to be very applicable for
exteriorization purposes also.

If one kinesthetically experiences two different places at the same time,
it will tend to make them more real, as each has a frame of reference, and
it also provides an avenue for moving between them.

That is, I suppose, more difficult to do than just visualing two different
places or objects. But, potentially much more fruitful.

For example, if you sit in a chair and become aware of the feelings of
sitting there, the weight of your body, the friction of your clothing, the
pressure of the chair and the floor, etc, and you then start doing the same
with another location, either that you've been in or that you are mocking
up, then their reality will kind of re-enforce each other. Being able to
sense the present environment provides a stepping stone to sensing another
environment in a similar fashion.

Sensing two places kinesthetically at the same time is quite likely to break
one out of the fixed attachment to one of them.

Also, there is the principle that one has to arrive at A before one can
move to B. If you aren't able to BE where you are, then you aren't likely
to have much luck getting anywhere else. But if you can become able of BOTH
your current environment and another environment, with comparable degrees
of reality, then you are quite well positioned to move between them.

- Flemming


  * ------------------ Flemming A. Funch ---------------------*
  / \            World Transformation Project             /
  / * \                [email protected]                  /
/ * * \ Send 'info wholesys-l' to [email protected]   /
*-------* -------- http://www.protree.com/worldtrans/--------*



--- GIGO+ sn 44 at winboss vsn 0.96w32

Ä TROM (2:235/159.10) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ TROM-L
Msg : 42 of 289                         Rcv Pvt K/s Scn

From : Flemming Funch <[email protected]>            Fri 20 Jan 95 07:56
To : [email protected]                                Fri 20 Jan 95
21:14
Subj : Infinite Games

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Joachim has suggested it before, but let me re-iterate it here: The book
"Finite and Infinite Games" by James Carse ought to be mandatory reading
before doing TROM Level 5.

The book makes very clearly the distinction between finite and infinite
games. A distinction which Stephens didn't make, and a distinction which as
far as I know doesn't appear in Hubbard's materials.

The only games which there is a reason to finish are finite games. Infinite
games are continued and developed indefinitely.

Finite games are designed and intended to be finished. There are certain
conditions for determining when the game is done, which is when one has
either won or lost it. When the criteria are fulfilled to the satisfaction
of the participants, the game is over. A finite game is limited in space
and time. It is placed within a certain playing field for a certain period
of time.

In any finite game one needs to give up something in order to play. One
needs to agree to the boundaries and the rules. If one doesn't agree, one
isn't playing.

A finite game turns aberative when one has agreed to play it, but one
isn't able to finish it and it is left in a stuck condition. One HAS to
play it, but on the other hand, one CAN'T play it.

Finite games are freed up, either by finishing them, or by regaining the
perspective from which it is clear that one always has a choice of whether
one wants to play or not.

Now, people usually like playing games, so there isn't necessarily anything
good or honourable about finishing ALL games. Having NO game is NO fun at
all. If a (finite) game is finished, one needs another (finite) game in
order to be part of life.

OR, one must learn how to be an infinite player, rather than a finite player.

Infinite players play to CONTINUE the game. Their game playing consists of
removing the barriers to continued play and of making up new rules that
keep the game going.

The only valid reason for resolving (finite) games is to establish the
ability to play infinite games. We need to resolve the factors that hinder
continuous play. And those factors are for a large degree old stuck finite
games.

The targeted end result is the DYNAMIC state of being able to continue
playing, without getting stuck in finite games. It is not the STATIC state
of not playing at all.

That goes for any processing, for that matter. The reason we do it is to
re-gain the ability to keep playing and having a good time as we choose,
without getting stuck in anything. Pursuing the goal of not playing at all
is a denial of one's own inner nature and is a dead end.

The techniques to get you to either state are, however, deceptively
similar. Therefore it is essential to be aware of what intention you have
in using the techniques.

Great people have made the blunder of choosing NO GAMES as their intended
goal. Most of them are dead, if you'll notice. No Game is death. Infinite
game playing is eternal birth.

- Flemming


  o ------------------ Flemming A. Funch ---------------------o
  / \             World Transformation Game               /
  / * \                [email protected]                  /
/ * * \ Send 'info wholesys-l' to [email protected]   /
o-------o -------- http://www.protree.com/worldtrans/--------o



--- GIGO+ sn 44 at winboss vsn 0.96w32

Ä TROM (2:235/159.10) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ TROM-L
Msg : 44 of 289                         Rcv Pvt K/s Scn

From : [email protected]                              Sat 21 Jan 95 03:22
To : [email protected]                            Sat 21 Jan 95 21:14
Subj : Re: Infinite Games

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Homer says:
>      Humans want to WIN games, OT's want to PLAY games.

Humans want to WIN FINITE games, OTs want to PLAY INFINITE games.

_Deirdre


--- GIGO+ sn 44 at winboss vsn 0.96w32
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