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Hi Colleen Nice to hear from you and a very nice job of handling your incidents.
Very Well Done Pete McLaughlin Sent from my iPad > On Oct 30, 2015, at 5:58 PM, The Resolution of Mind list > <[email protected]> wrote: > > ************* > The following message is relayed to you by [email protected] > ************ > This being has come a long way since it decided to have such a visceral > experience, playing with cause and effect. There has not been much to write > home about because I've created an environment wherein not much severely > aggravates the unconscious reactive mind, although I'm aware it is still a > sleeping giant and the work is not done; however I have not been aggressively > handling my mind other than a daily practice of RI, and some occasional > timebreaking, for example my recent handling of fear of spiders, and then > another larger, related fear underneath that. > > Recently I re-listened several times to Dennis' two lectures - The Philosophy > of TROM and The Game Strategy - to inspire me and to stir up my case. It > worked! > > Over the past few days my case did get stirred up and I forced myself to take > a look at my compulsion re the junior goals package of "To Help". No matter > how life-oriented a goals package is, when it is compulsive I run the risk of > violating the ethics of force and prevention when interacting with the > considerations of force and prevention that another holds onto. > > This is where I realized it is important to understand the components of game > strategies. > > There are four legs or basic choices of any goals package and I am as happy > as I can correctly decide how to employ them when interacting with self and > others. > > I was at the same time falling in love with the goals package of "To Reason, > to Logic". All life oriented goals packages are beautiful and when employed > WITHOUT ANY BIAS for one leg or another one's life is beautiful and one gets > along quite well in this universe with the creator's intention. This is where > Dennis' Level Five activities resolve that problem once and for all. > > Non-life goals, such as "To Hate", "To Degrade" are nested under their > respective life-oriented goals package. For example, "To Degrade" is nested > under "To Enhance". Dennis gives very strict instructions that when > encountering a non-life goal to never attempt to resolve it other than > through resolving held onto importances from the past of the associated > life-oriented goals package. So, in an extreme case regarding "To Degrade" I > would be plugging in each of the four legs of "To Enhance" and timebreak any > charge and past scenes tagged with them and so bring the whole goals package > into balance, unaffected negatively by anything from the past; nor would I be > using that as a cover for some game strategy. > > I would then be able to interact with others in a perfectly balanced and > rhythmic exchange with the basic life-oriented postulates of this universe. > No more hate and degradation. No more insistence on forcing or preventing > help. No more stuck game strategies as ways of being. > > While meditating upon all this I took a look at the public persona of > Eckhardt Tolle and as far as I could detect he seemed to me to be an example > of one who is not particularly stuck in any one leg of the "To Know" goals > package. At least not compared with my own condition. I don't perceive that > he particularly "must know" or "must be known" or "must not know" or "must > not be known", and he seems to be able to interact with people who seek him > out without overwhelming them. I wouldn't however say the same for the Dalai > Lama. This is where I need to learn more about game strategies because wholly > successful personas can be created to be a game strategy. We believe we > really are that identity and we get largely rewarded for it. > > This is where the study of "The Game Strategy" becomes important for getting > wise about games and staying out of trouble. In his lecture, Dennis gives the > four necessary components of a game strategy. From Dennis' observations, > almost anyone who had a childhood has extant game strategies. > > So, coincident with listening to Dennis, my case got jumpstarted a few days > ago when I received a surprisingly negative phone call in the dark of the > night from someone who violently opposed my attempt to help in a situation. I > went reactive and nursed my injury while I was trying to understand "what > just happened?!". I immediately saw my own to-help compulsion and took some > charge off it, but something still hung fire. > > There was a secretive aspect to what I did to help, however logically, using > reason, there really was no way I could have created a real threat as I was > being accused, so the "other" was also blowing up because a successful and > fixed way of being was under threat. The powderkeg Dennis talks about in his > lecture, The Game Strategy. > > Of course, senior to "To Help" is my favorite leg of the "To Know" package, > i.e., "Must be Known". Must create an effect to be known by, and what better > effect than to help. It ever hardly occurs to me that it might be better in a > situation to "not help". If I had only knocked out the compulsive aspect of > my help and chosen to wait to communicate and get agreement, or no agreement > .... my compulsion would not let me do that. > > However, I was not lacking in reason and logic backing up the help and so > that is where not knowing the other's mind made it a larger problem than it > should have been. > > Here is a living example of what Dennis is talking about when he discusses > game strategies: I have an aunt who was married to an alcoholic. One day she > is safely naive in the arms of her lover and the next day after "helpfully" > mentioning that he might be "alcoholic" she was literally out on the street > and replaced with a female of like alcoholic condition. No second chance. He > would rather have killed himself drinking than have his entrenched and > secretive (secretive even to himself) way of being taken away from him. Well, > sometimes getting "fired" can really be a good thing. > > These were all things I was realizing while attempting to handle that > unjustly wounded feeling I was feeling. Today I started to take more action > to remove the sting from my own mind and do some real Timebreaking of pivotal > past scenes. I had already seen it was related strongly to "To Help" and I > knew I could not run it negatively and I knew I could not run the whole > package per Level Five. I was finally able to quiet down enough to persist > with some RI to de-stress and I could more effortlessly look on this "to > help" trap I created for myself. > > Using the Six Directions process I took each leg of To Help one by one and I > moved the concept all around me six directions until related scenes from the > past started appearing, which I could then timebreak. Not surprisingly all of > them came from childhood associations with my parents and were about their > personas of good juxtaposed with the bad, and my susceptibility, and so I was > able to see and timebreak the basic this lifetime restimuators of the most > recent incident.... > > OKAY. It's always nice when I can see that the incident really was not about > that person but really about the contents of scenes from the past involving > other people which the present time person was simply a reminder. Ultimately > I could see, and say it was really not even about "people" but about > postulates butting up against each other in ways that were memorable. > > "Get the idea of 'to help' and put that above you .... now put it below you > .... now put it to the right of you ....." a scene with Dad pops up .... now > look around the room and tell me how something is different from Dad > (rudimentary Level Two timebreaking). Yawns of discharge, realizations. For > example, I was amazed to see how my Dad had spun me in with his own > successful game strategies.... Back to causepoint after timebreaking that. > > The RESOLVE, after all this trouble I caused for myself, is to direct my > Level Three timebreaking of all known incidents involving my parents. I > certainly have the tools to safely do that. > > Dennis would heartily approve because he affirms that almost all game > strategies and prior restimulators are picked up in early childhood and were > successfully worked on us, and then we saw how they could be worked by us on > others. This would be an appropriate activity for a Level Three practicer. > > By the way, I wanted to mention that I also saw how right before the recent > incident I was restimulated by some scenes from childhood, and that > realization reinforces my decision to dig in and timebreak childhood > incidents: people we interact with now can innocently remind us of people > from the past. > > The Six Directions process, with people from the past as the subject, would > help bring up occluded scenes which can then be timebroken. This is a > masterpiece of tech used extensively by Robert DuCharme and Paul Adams, and > it never failed me. > > Trom has been working for me to the extent that I study it and do it > correctly. > > colleen > > > > > > > > > _______________________________________________ > TROM mailing list > [email protected] > http://lists.newciv.org/mailman/listinfo/trom
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