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Hi Colleen
 Nice to hear from you and a very nice job of handling your incidents.

Very Well Done

Pete McLaughlin

Sent from my iPad

> On Oct 30, 2015, at 5:58 PM, The Resolution of Mind list 
> <[email protected]> wrote:
> 
> *************
> The following message is relayed to you by  [email protected]
> ************
> This being has come a long way since it decided to have such a visceral 
> experience, playing with cause and effect. There has not been much to write 
> home about because I've created an environment wherein not much severely 
> aggravates the unconscious reactive mind, although I'm aware it is still a 
> sleeping giant and the work is not done; however I have not been aggressively 
> handling my mind other than a daily practice of RI, and some occasional 
> timebreaking, for example my recent handling of fear of spiders, and then 
> another larger, related fear underneath that.
> 
> Recently I re-listened several times to Dennis' two lectures - The Philosophy 
> of TROM and The Game Strategy - to inspire me and to stir up my case. It 
> worked!
> 
> Over the past few days my case did get stirred up and I forced myself to take 
> a look at my compulsion re the junior goals package of "To Help". No matter 
> how life-oriented a goals package is, when it is compulsive I run the risk of 
> violating the ethics of force and prevention when interacting with the 
> considerations of force and prevention that another holds onto. 
> 
> This is where I realized it is important to understand the components of game 
> strategies. 
> 
> There are four legs or basic choices of any goals package and I am as happy 
> as I can correctly decide how to employ them when interacting with self and 
> others.
> 
> I was at the same time falling in love with the goals package of "To Reason, 
> to Logic". All life  oriented goals packages are beautiful and when employed 
> WITHOUT ANY BIAS for one leg or another one's life is beautiful and one gets 
> along quite well in this universe with the creator's intention. This is where 
> Dennis' Level Five activities resolve that problem once and for all.
> 
> Non-life goals, such as "To Hate", "To Degrade" are nested under their 
> respective life-oriented goals package. For example, "To Degrade" is nested 
> under "To Enhance". Dennis gives very strict instructions that when 
> encountering a non-life goal to never attempt to resolve it other than 
> through resolving held onto importances from the past of the associated 
> life-oriented goals package. So, in an extreme case regarding "To Degrade" I 
> would be plugging in each of the four legs of "To Enhance" and timebreak any 
> charge and past scenes tagged with them and so bring the whole goals package 
> into balance, unaffected negatively by anything from the past; nor would I be 
> using that as a cover for some game strategy. 
> 
> I would then be able to interact with others in a perfectly balanced and 
> rhythmic exchange with the basic life-oriented postulates of this universe. 
> No more hate and degradation. No more insistence on forcing or preventing 
> help. No more stuck game strategies as ways of being.
> 
> While meditating upon all this I took a look at the public persona of 
> Eckhardt Tolle and as far as I could detect he seemed to me to be an example 
> of one who is not particularly stuck in any one leg of the "To Know" goals 
> package. At least not compared with my own condition. I don't perceive that 
> he particularly "must know" or "must be known" or "must not know" or "must 
> not be known", and he seems to be able to interact with people who seek him 
> out without overwhelming them. I wouldn't however say the same for the Dalai 
> Lama. This is where I need to learn more about game strategies because wholly 
> successful personas can be created to be a game strategy. We believe we 
> really are that identity and we get largely rewarded for it.
> 
> This is where the study of "The Game Strategy" becomes important for getting 
> wise about games and staying out of trouble. In his lecture, Dennis gives the 
> four necessary components of a game strategy. From Dennis' observations, 
> almost anyone who had a childhood has extant game strategies.
> 
> So, coincident with listening to Dennis, my case got jumpstarted a few days 
> ago when I received a surprisingly negative phone call in the dark of the 
> night from someone who violently opposed my attempt to help in a situation. I 
> went reactive and nursed my injury while I was trying to understand "what 
> just happened?!". I immediately saw my own to-help compulsion and took some 
> charge off it, but something still hung fire.
> 
> There was a secretive aspect to what I did to help, however logically, using 
> reason, there really was no way I could have created a real threat as I was 
> being accused, so the "other" was also blowing up because a successful and 
> fixed way of being was under threat. The powderkeg Dennis talks about in his 
> lecture, The Game Strategy.
> 
> Of course, senior to "To Help" is my favorite leg of the "To Know" package, 
> i.e., "Must be Known". Must create an effect to be known by, and what better 
> effect than to help. It ever hardly occurs to me that it might be better in a 
> situation to "not help". If I had only knocked out the compulsive aspect of 
> my help and chosen to wait to communicate and get agreement, or no agreement 
> .... my compulsion would not let me do that. 
> 
> However, I was not lacking in reason and logic backing up the help and so 
> that is where not knowing the other's mind made it a larger problem than it 
> should have been.
> 
> Here is a living example of what Dennis is talking about when he discusses 
> game strategies: I have an aunt who was married to an alcoholic. One day she 
> is safely naive in the arms of her lover and the next day after "helpfully" 
> mentioning that he might be "alcoholic" she was literally out on the street 
> and replaced with a female of like alcoholic condition. No second chance. He 
> would rather have killed himself drinking than have his entrenched and 
> secretive (secretive even to himself) way of being taken away from him. Well, 
> sometimes getting "fired" can really be a good thing.
> 
> These were all things I was realizing while attempting to handle that 
> unjustly wounded feeling I was feeling. Today I started to take more action 
> to remove the sting from my own mind and do some real Timebreaking of pivotal 
> past scenes. I had already seen it was related strongly to "To Help" and I 
> knew I could not run it negatively and I knew I could not run the whole 
> package per Level Five.  I was finally able to quiet down enough to persist 
> with some RI to de-stress and I could more effortlessly look on this "to 
> help" trap I created for myself.
> 
> Using the Six Directions process I took each leg of To Help one by one and I 
> moved the concept all around me six directions until related scenes from the 
> past started appearing, which I could then timebreak. Not surprisingly all of 
> them came from childhood associations with my parents and were about their 
> personas of good juxtaposed with the bad, and my susceptibility, and so I was 
> able to see and timebreak the basic this lifetime restimuators of the most 
> recent incident.... 
> 
> OKAY. It's always nice when I can see that the incident really was not about 
> that person but really about the contents of scenes from the past involving 
> other people which the present time person was simply a reminder. Ultimately 
> I could see, and say it was really not even about "people" but about 
> postulates butting up against each other in ways that were memorable.
> 
> "Get the idea of 'to help' and put that above you .... now put it below you 
> .... now put it to the right of you ....." a scene with Dad pops up .... now 
> look around the room and tell me how something is different from Dad 
> (rudimentary Level Two timebreaking). Yawns of discharge, realizations. For 
> example, I was amazed to see how my Dad had spun me in with his own 
> successful game strategies.... Back to causepoint after timebreaking that.
> 
> The RESOLVE, after all this trouble I caused for myself, is to direct my 
> Level Three timebreaking of all known incidents involving my parents. I 
> certainly have the tools to safely do that. 
> 
> Dennis would heartily approve because he affirms that almost all game 
> strategies and prior restimulators are picked up in early childhood and were 
> successfully worked on us, and then we saw how they could be worked by us on 
> others. This would be an appropriate activity for a Level Three practicer. 
> 
> By the way, I wanted to mention that I also saw how right before the recent 
> incident I was restimulated by some scenes from childhood, and that 
> realization reinforces my decision to dig in and timebreak childhood 
> incidents: people we interact with now can innocently remind us of people 
> from the past.
> 
> The Six Directions process, with people from the past as the subject, would 
> help bring up occluded scenes which can then be timebroken. This is a 
> masterpiece of tech used extensively by Robert DuCharme and Paul Adams, and 
> it never failed me.
> 
> Trom has been working for me to the extent that I study it and do it 
> correctly.
> 
> colleen
> 
> 
> 
> 
> 
> 
> 
> 
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