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Hello, Llewelin, you are welcome. Dennis did not want to give any examples of game strategies. I suppose that the strategy that employs a promising flow of false ARC (affinity-reality-communication) might be quite common however and it does fulfill some of the requirements of a true game strategy. There might even be some GS's peculiar to each leg of the To Know package.
ARMED WITH THE KNOWLEDGE of the components of a GS I'm finding it fairly easy to examine my parents for GS's, and to start to take the fixedness off my own game strategies by timebreaking childhood incidents. With the help of the Six Directions process one is bound to start seeing where they decided to use a GS after seeing that it worked and after running out charge from having a GS first used on oneself. At the very least, in my case, timebreaking early family incidents is helping me better interact with people in present time... not react so strongly due to them reminding me of a past. Life is beautiful when one interacts with self and others untroubled by hidden and/or severely justified non-life goals, and I was feeling okay until I decided to learn about and explore GS's resulting in restimulation of pertinent case. The solution at Level 3 is for me to simply focus to get life with family members timebroken for at least a partial erasure :-)) colleen
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