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Hello, Llewelin, you are welcome. Dennis did not want to give any examples
of game strategies. I suppose that the strategy that employs a promising
flow of false ARC (affinity-reality-communication) might be quite common
however and it does fulfill some of the requirements of a true game
strategy. There might even be some GS's peculiar to each leg of the To Know
package.

ARMED WITH THE KNOWLEDGE of the components of a GS I'm finding it fairly
easy to examine my parents for GS's, and to start to take the fixedness off
my own game strategies by timebreaking childhood incidents. With the help
of the Six Directions process one is bound to start seeing where they
decided to use a GS after seeing that it worked and after running out
charge from having a GS first used on oneself.

At the very least, in my case, timebreaking early family incidents is
helping me better interact with people in present time... not react so
strongly due to them reminding me of a past.

Life is beautiful when one interacts with self and others untroubled by
hidden and/or severely justified non-life goals, and I was feeling okay
until I decided to learn about and explore GS's resulting in restimulation
of pertinent case. The solution at Level 3 is for me to simply focus to get
life with family members timebroken for at least a partial erasure :-))

colleen
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