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Hi again Marcus,

you have already found out yourself the specifics of different flavors
of RI command sequences - well done.

Why not consider to combine the best properties of various command-sets
in one session? E.g. if time constraints may be an issue and you feel
uncomfortable with running into "endlessness" with the variant which, on the other hand, appeals to you more because it's more fun and productive. Wouldn't it be sensible then to start out with the "funny" cycle-structure and after a
certain period change to the variant which brings the process/session to an
end within well predictable time boundaries?

It is remarkable and at the same time quite understandable that questions
arise regarding underrun, overrun, when to end a process or a session, what
is a 'change' at all; occurring when doing solo processing. In a common Auditor/PC session setup this is rarely a PC's concern and the Auditor (hopefully) knows his job well enough. While in soloing you have to multi-task both parts. The
constant monitoring of ones own reactions by means of splitting off some of
ones own awareness units might be demanding particularly for the beginner.

There is no need to be overly elaborate concerning the matter of 'changes'. That said
I certainly do not mean to be sloppy! But if one sets the standards
insensibly high, the person will never ever win and processes may
run into all eternity (if it were not for our MEST-bodys that might fall off the chair
 from dehydration or exhaustion ;-).

No auditor in his right mind would end a process/session when the PC is in the middle
of an engram, a somatic, is obviously restimulated or dozed off.
The other end of 'stupidity-scale' would be this: Hmm, PC starts to smile (change) - ah, and now he originates something - a cognition he's calling it - (well, another change). Omg! his needle starts to flow right over the scale - didn't do that a second ago (change again). Well, i conclude, i better give another (of the same) auditing command.

I guess you do not want to be that auditors PC, do you? So, in solo don't do it to yourself.

Finally, particularly in repetitive processing one watches the PC's comm-lag.
[-> Definition acc. Tech.Dict of SC&DN:
FLAT COMM LAG, 1 . the point at which the auditing question or command is no
longer producing change of communication lag. (PXL, p. 45) 2. a comm
lag is flat when it is consistent. A person may have an habitual lag of ten
seconds. He may say everything after a ten-second pause. (Abil SW)]

Again, if you seek perfection and start measuring com-lag in pico-seconds you'll get nowhere. Perfection would then mean zero com-lag, 100% duplication, equals 100%
as-isness, no mind at all, ... well, why do you process at all?

I think it is safe to state, that as long as one inhabits a MEST-body or dwells in an
universe like this one, there is no need to bother with perfection.
[-> LRH-Axioms & Logics: LOGIC 6. ABSOLUTES ARE UNOBTAINABLE.]

So, allow yourself to win. Things regarding the mind tend to regulate themselves. It is virtually inevitable that you get better by practice which in turn lets you do it more relaxed while at the same time gradually increases your standards regarding
what you're willing to define as a tolerable 'change'.

Best wishes,

Robin



On Sat, 27 Feb 2016 07:01:43 +0100, <[email protected]> wrote:

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Today's Topics:

   1. Re: Question About RI -TROM Digest, Vol 136, Issue 16
      (The Resolution of Mind list)
   2. TROM: Replay B32 (The Resolution of Mind list)


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Message: 1
Date: Fri, 26 Feb 2016 15:57:44 -0300
From: The Resolution of Mind  list <[email protected]>
To: [email protected]
Subject: Re: [TROM1] Question About RI -TROM Digest, Vol 136, Issue 16
Message-ID: <[email protected]>
Content-Type: text/plain; charset="utf-8"

Thanks Colleen and Robin for the responses.

I'll answer using my own previous post:

C#1 - Creation X
> C#1 - Creation X
> .... No more change
> C#2 - Someone A creating
> C#2 - Someone A creating
> .... No more change
> C#1 - Creation X
> C#1 - Creation X
> .... No more change
> C#2 - Someone A creating
> C#2 - Someone A creating
> .... No more change
> ....
> End


This way I finish more quickly (the changes seem to only slow down) and
it's easier to assess since I'm changing the process less. The negative
side is that it feels somewhat forced after the first cycle (which woould
be c1, c1,....; c2, c2,... end of 1st cycle). *But maybe this 'forced'
would be the way it was intended to be anyways... This is my main doubt.*


> OR
>
> C#1 - Creation X
> C#1 - Creation X
> .... No more change
> C#2 - Someone A creating
> C#2 - Someone A creating
> .... No more change
> C#1 - Creation Y
> C#1 - Creation Y
> .... No more change
> C#2 - Someone B creating
> C#2 - Someone B creating
> .... No more change
> C#1 - Creation Z
> C#1 - Creation Z
> .... No more change
> C#2 - Someone C creating
> C#2 - Someone C creating
> .... No more change
> ....
> End


This way more changes occur and it *seems* more fun and productive. The
negative side is that it tends to never stop to produce change (notice this
has a negative side (endlessness) and positive side (appearance of
relieving more stress at first)).


>
> OR
>
> A variation of these?
>
> Marcus
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Date: Sat, 27 Feb 2016 05:47:00 +0100
From: The Resolution of Mind  list <[email protected]>
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Subject: [TROM1] TROM: Replay B32
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