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Hi Alessandro

A game is any situation where two players have postulates in conflict as I am 
going to get the ball into the end zone and you are trying to stop me.

The Scientology definition is:
games condition: a condition which consists of fixated attention, an inability 
to escape coupled with an inability to attack, to the exclusion of other games. 
See also game.

From the book "The Resolution of Mind" Dennis defines a game as:
"Game Defined
 A game, then, can be regarded as a conflict of postulates wherein a being 
endeavors to convince his opponent of his own (PD) postulate, while resisting 
the (PD) postulate arrayed against him. All games, despite their seeming 
complexity, can be reduced to this basic simplicity and thus understood."

And further:
"All games contain conviction. Conviction, by definition, is an enforcement of 
knowingness. Enforcement of knowingness is called importance. Importance is the 
basis of all significance. Essentially, importance is a "must"."

"Importance = Mass and Solidity and Persistence
 That which is considered important tends to persist and to become more solid. 
Solidity and persistence need for are thus the basic conviction phenomena in 
games. Things are made more solid and more persistent to convince others of 
their existence."

From Book 2 The Philosophy of TROM
No Game Condition 
"The first of these states is the no-game condition, and that is the one we 
will discuss first. All of the states are achieved by postulation, by the use 
of postulates. For one thing we know with absolute certainty in TROM is that 
this universe only consists of life and postulates. So it's no surprise that 
each of these four states is achieved by a postulate. 

So what is the postulate that governs the no-games state? 

Now, the postulate that governs this state is a postulate which prevents the 
person from making an opposition postulate. It's a postulate that prevents the 
person, or prevents the spiritual being, to be more precise, which prevents the 
spiritual being from adopting an opposition postulate. He simply postulates 
that he will not make an opposition postulate to any postulate. So it doesn't 
matter what postulate he perceives, he will adopt a complementary, that is, a 
non-opposing, postulate to it. But we know in TROM that complementary 
postulates, because of their very nature, satisfy each other, therefore produce 
a mutual vanishment; and therefore produce a vanishment of any mass in the 
situation. 

So the no-game condition is a mass less condition. It is also a timeless 
condition, because time itself in this universe is only achieved by a 
postulate. It is also a space less condition, because space in this universe is 
brought into existence by a postulate. So we have no mass, no space, no time 
and, needless to say, no energy in the no-game condition. 

Native State 
The condition is roughly equivalent to the native state that Ron Hubbard talked 
of in Scientology. Although, we can, in TROM, define the condition a little 
better than Ron could, because of our greater familiarity and greater 
understanding of the postulates and the nature of games play. 

Nirvana 
Now, it's necessary to understand that the no-games condition is not some 
highly mystical, esoteric state. This belief comes from the Eastern religions, 
because in the Eastern religions they have a roughly equivalent state to the 
no-game condition, called Nirvana. But because they don't really understand the 
postulate structures involved, they have no great understanding of the games 
condition, and the postulates of the games condition, and of the no-games 
condition, in the Eastern religion, this state has become highly mystical, and 
highly esoteric. And so when you hear about this state from the Eastern 
religions, you think there's something very, very mystical and esoteric about 
this no-games state, or the Nirvana state. 

Nirvana and Dreamless Sleep
 As a matter of fact, there's nothing mystical or esoteric about this state at 
all. In point of fact, everyone has some familiarity with the no-games 
condition. Every person, when they go to sleep in the night-time, for some 
period of their night sleep, they are in a no-games condition. When they're in 
the state between dreams, they are in a no-game condition. And as most of their 
sleeping time, their night sleep is between dreams, and not actually dreaming, 
they are, for most of the night, most people are in a no-games condition. 
So there is the state. Everyone has some familiarity with this; so don't think 
there's anything esoteric about this state. It's not esoteric at all; there's 
nothing mystic about it. However, it's quite one thing to lapse into a no-games 
condition every night when you go to sleep without any great familiarity of how 
to achieve this condition voluntarily.

Also from "The Philosophy of TROM":
Non-Compulsive Games Condition 

Next we get to the voluntary, or non-compulsive, games condition. Now this one 
is much more familiar to anyone...is much more familiar to people, this state 
is. This is a state where a person can play games, or not play games, at will. 
They have the freedom of choice to oppose a postulate or to adopt a 
complementary postulate. They have that choice, so they can, by exercising 
their choice to oppose a postulate directed at them, they can go into a games 
condition. Then, by exercising their choice to not oppose that postulate, and 
to adopt a complementary postulate, they can end that game and go into a 
no-games condition regarding that situation.


So you can see that in Scientology the definition sounds like a mental illness, 
a condition.  Where as in TROM any time you are in conflict with another 
whether it is a voluntary  or compulsive game is a games condition.

Does that make it clearer?

Keep on TROMing
Pete McLaughlin

P.S. If you buy the Kindle versions of the books you can do word searches for 
any word or phrase in the book and copy and paste what you find as I have done 
in this email. There is no digital rights blocking on the Kindle books.  Very 
handy for research.
Pete

Sent from my iPad

> On Jul 11, 2016, at 12:10 PM, The Resolution of Mind list 
> <[email protected]> wrote:
> 
> *************
> The following message is relayed to you by  [email protected]
> ************
> hello trommers,
> can you give another explanation of the words "games condition" ?
> I want to understand it more widely,
> thank you
> alessandro.
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> http://lists.newciv.org/mailman/listinfo/trom
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