Peter Godman wrote:

> In the realplayer g2 alpha and the realplayer 7/8 for windows we used
> (use) a file called "presets.rnx".  This file is XML.  I've appended an
> example at the end.  

Thanks for the info.  This file format has everything we need.  Two
questions:  First, what does the 'p' at the beginning of the StartAt
variable mean?  Second, where is the presets.rnx file stored under Unix?

> The downside is that XML is a more painful language to parse unless you
> have a good parser library.  RMASDK does not present an interface to such
> a parser.

I was trying to stay away from XML since it adds extra complexity to the
program, but to be compatible with the standard RealPlayer, I'll use it.  
I'm sure I can find a good open-source XML parsing library.  I can link
the library into TRPlayer either statically or dynamically.  If I link it
statically, then the executable will be larger, but there won't be another
package for the user to install.  If I link it dynamically, then the
executable will be smaller but the user will have to install a package for
that library in order to use TRPlayer.  What do you all think?

Anyway, thanks again for the information.

-- 
Matt Campbell
Web site:  http://www.pobox.com/~mattcampbell/
ICQ #:  33005941


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