Sure.

We have studied the effect of the added delay (and jitter) on different
services: VoIP, games. We have even used subjective quality estimators in
order to see the degradation as a function of the period.

We can include some ideas in the second draft (Delay Limits and Multiplexing
Policies to be employed with Tunneling Compressed Multiplexed Traffic Flows,
http://datatracker.ietf.org/doc/draft-suznjevic-tsvwg-mtd-tcmtf/

Thanks,

Jose
PS:
A paper about the effect on VoIP:

Jose Saldana, Julian Fernandez-Navajas, Jose Ruiz-Mas, Jenifer Murillo,
Eduardo Viruete, Jose I. Aznar, "Evaluating the Influence of Multiplexing
Schemes and Buffer Implementation on Perceived VoIP Conversation Quality,"
Computer Networks (Elsevier), Volume 56, Issue 7, Pages 1893-1919, May 2012.
doi 10.1016/j.comnet.2012.02.004


Another one about the effect on a game:

Jose Saldana, Julian Fernandez-Navajas, Jose Ruiz-Mas, Eduardo Viruete
Navarro, Luis Casadesus, "Online FPS Games: Effect of Router Buffer and
Multiplexing Techniques on Subjective Quality Estimators," Multimedia Tools
and Applications, Springer. doi 10.1007/s11042-012-1309-4

> -----Mensaje original-----
> De: Luigi Iannone [mailto:[email protected]]
> Enviado el: lunes, 10 de febrero de 2014 16:38
> Para: Jose Saldana
> CC: Joe Touch; [email protected]; [email protected]
> Asunto: Re: [tcmtf] Using the concept of "latency budget" for TCM-TF
> 
> Hi,
> 
> On 7 Feb. 2014, at 09:44 , Jose Saldana <[email protected]> wrote:
> 
> [snip]
> >
> > The only question that is different in TCM-TF is that we have to
> > multiplex packets, so for certain services we must define a
> > "multiplexing period" (the added delay is half the period in average).
> > In this case, we can control this portion of the added delay. We can
> > tune the period if the latency gets modified.
> >
> 
> Will this be documented in the documents produced by the WG?
> 
> I mean, it would be useful to have something that describes performances
> with different multiplexing period and may be a recommended setup
> depending of the traffic type (e.g. gaming vs voip).
> 
> What do you think?
> 
> L.
> 
> 
> 
> > This is why I thought that was interesting here: we can control and
> > tune a part of the latency in this case.
> >
> >>
> >> Joe
> >
> > Thanks!
> >
> > Jose
> >
> > _______________________________________________
> > tcmtf mailing list
> > [email protected]
> > https://www.ietf.org/mailman/listinfo/tcmtf
> 


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