Hi all,

A while back (2015!) the explicit-variant branch was published to test
moving away from the model of variants using the FUSE filesystem overlay,
to one where your Tupfiles need to be aware of variants in order to use
them. Although it requires a bit more work to use variants in your project,
it has several benefits:

1) Explicit variants work on Windows (
https://github.com/gittup/tup/issues/70 and
https://github.com/gittup/tup/issues/334)

2) Paths stored in generated files with overlay variants can break external
tools (eg: https://github.com/gittup/tup/issues/229). With explicit
variants, tup isn't lying to other tools about paths.

The main downside is that your Tupfiles may need to be updated to be aware
of variants. With overlay variants, this was mostly transparent (outside of
!tup_preserve), but with explicit variants, you may need to point things to
the build directory, which is referenced by $(TUP_VARIANTDIR).

For example, generating a header file and including it in a C file like so:

: |> echo '#define FOO 3' > %o |> foo.h
: foreach *.c | foo.h |> gcc -c %f -o %o |> %B.o

would need to be updated to add -I$(TUP_VARIANTDIR) in order for gcc to
find the generated header file:

: |> echo '#define FOO 3' > %o |> foo.h
: foreach *.c | foo.h |> gcc -I$(TUP_VARIANTDIR) -c %f -o %o |> %B.o

With explicit variants, the subprocess runs in the src directory, and %o is
a relative path pointing to the build directory (something like
../build/src/foo.o)

I have an updated explicit-variant2 branch available:
https://github.com/gittup/tup/tree/explicit-variant2
With a Windows test binary:
http://gittup.org/tup/win32/tup-explicit-variant-v0.7.10-52-g6b2c469e.zip

I'm planning to merge this in 2 weeks time. If you use variants in your
project, any testing you could do before then would be appreciated. If you
have difficulty figuring out how to update your Tupfiles, feel free to
contact either the mailing list or me privately.

Since this is a breaking change, I will make one more v0.7.X release prior
to merging. After the merge, the next release will be v0.8

Thanks for your patience!
-Mike

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