Back in r1132. :-)

Ciao
Michele

Michele Cella wrote:
> Max Ischenko wrote:
> > > > In r1126 [1] I've removed the use of to_unicode from adjust_value, it
> > > > should work all right since we are now using the CP decoding filter,
> > > > anyway if you (for example Max and Jorge that I think need this
> > > > feature) start experiencing problems we will just revert this change,
> > > > it's just an attempt to reduce monkeypatching here and there. ;-)
> > >
> > > I appreciate the idea but not the results. ;-)
> >
> > The problem is that with the current setup there is no way it would work 
> > without to_unicode kludge.
> >
> > See, when I pass unicode string to field.display() it calls validator which 
> > turns it into utf-8 string which then fails when Kid interprets it as ascii 
> > string.
> >
> > May be we should fix the validator to do nothing in from_python but I'm far 
> > from sure. May be we should call adjust_value with convert=False whatever 
> > that means to skip validator. May be you'd better just put to_unicode back. 
> > ;-)
> >
> > One thing we should do for sure is to add a unit test which exercises 
> > unicode-related behaviour. I added primitive test_unicode_input() testcase 
> > to test_widgets.py. It passes with to_unicode() in-place and fails without.
> >
> > Please put to_unicode() back and then look for better solution. ;-)
> >
> > One pain with Kid is that once this encoded-string slips in and Kid fails 
> > it gives incomprehensible error message. May be we should try to detect 
> > such errors ourselves to at least fail in a meaningful way. I mean adding 
> > something like this to adjust_value():
> >
> >         if isinstance(value, str):
> >             try:
> >                 unicode(value)
> >             except UnicodeDecodeError:
> >                 raise ValueError("Non-unicode string in %s: %r" % (self, 
> > value))
> >
> > Max.
>
> Hi Max,
>
> It's great to have you watching unicode related things as I'm not
> experienced on this camp, thanks for the test, as I said there is not
> problem, I'm going to put to_unicode back into the game! ;-)
> 
> Ciao
> Michele


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