amix wrote: > >From my experience it is far better to stick with Unicode... > It's solves a lot of problems later on.
I'm fine with unicode, as long as it's utf-8. 16 bit character strings get under my skin. I spent way too long trying to figure out how to convert between wide chars and 8-bit chars in my 5 years of development on Windows. I've figured out that if I tweak TurboGears/TurboKid using the patch in issue #743, I can turn off the decoding_filter and get the behavior I want. Then everything in my app is handled as utf-8 instead of using wide character "unicode" strings. This makes me much happier. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "TurboGears" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/turbogears -~----------~----~----~----~------~----~------~--~---

