amix wrote:
> >From my experience it is far better to stick with Unicode...
> It's solves a lot of problems later on.

I'm fine with unicode, as long as it's utf-8.  16 bit character strings
get under my skin.  I spent way too long trying to figure out how to
convert between wide chars and 8-bit chars in my 5 years of development
on Windows.

I've figured out that if I tweak TurboGears/TurboKid using the patch in
issue #743, I can turn off the decoding_filter and get the behavior I
want.  Then everything in my app is handled as utf-8 instead of using
wide character "unicode" strings.  This makes me much happier.


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