On Fri, Nov 6, 2009 at 3:01 AM, Diez B. Roggisch <[email protected]> wrote:
>
>> IRC is not an optimal medium for development discussion, IMHO. It is
>> not archived properly, unstructured and hard to search. Ideally,
>> development discussion and decisions should be documented in the docs
>> or the ticket system, but a mailing list is the next best thing.
>
> You are so right about this. For starters, I'm not even *allowed* to go
> to IRC at work. So from the about potentially 16-18h a day, I could only
> stay on IRC for about half of them. But then there is the issue of
> timezones, the fact that permanently following a chat in the hope of
> something interesting or relevant happening is massively distracting (to
> me at least), the interleaved discussions of others...
>
> I don't mind the occasional IRC conference. But even that I can't
> guarantee to attend. Real Live and such.
>
> And where are the results of those discussions you guys have? Can I read
> them? Can I comment on them? Can I *work* on them? No.
>
I'm sorry all I said was that most of the support and bugfixes have
been moved there. All mayor changes had been discussed in the list.

I do agree with what you say and from my part I'm sorry we should
indeed use the ML more to report some bugs for everyone to see,
although other things are way better in a faster feedback channel. For
example the recent content-type bug will not be fixed if we didn't had
people on IRC discussing it.

> So I'm feeling I'm cut out of the development efforts. The public
> visibility of those is reduced, as no one can follow discussions and
> decisions by searching through ML or TRAC. Which might give the
> impression to others that the project isn't very much alive.
>
I don't agree with this. In the end progress equals code and the more
checkins you see the more active a project is. Yes ML and trac help
with the impression but a project that is getting tons of tickets is
not more active than a project that is getting tons of checkins.

> For me this resulted in not doing anything anymore, except fixing maybe
> concrete bugs I encounter when working with TG2.
>
> The whole HG vs. Mercurial issue I also don't see as benefitial - but I
> can cope with it.

See my other response.
>
>
> Diez
>
> >
>

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