> should be returning each to its original starting position. Since I > create initialx/initialy for each enemy when the screen full of > enemies is drawn (and I know I do create a new initialx/initialy for > each one - because I had it print the initialx, initialy when the > screen was drawn and I get 40 sets of values printed for the 40 > enemies on the screen), wouldnt each instance of the Enemy class store > its own initialx initialy so that when I called > each.rect.centerx = Enemy.initialx > each.rect.centery = Enemy.initialy > .. it would return each to its own starting position?
> Right now, it seems to be printing them all right on top of the other, > in one enemy position. At first I thought I was redrawing only one > enemy, but I shot it, and there seems to be another underneath it. A > lot of others, actually. So I can't even see if it is drawing just > the ones that havent been killed yet or a whole new batch. And, > obviously, it's not relocating them correctly :P Did you inadvertently set the initialx & initialy on a class-wide basis (within the class's definition), when you meant to set it on a per-instance basis (within each enemy one at a time)? Alan _______________________________________________ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor