> I've edited the aliens.py example to make my character just move >back and forth. However I can't make him jump!
It is not really clear to me from your code where you expect the character to jump. I do not see the word "jump" anywhere. I do see the word "bounce" and one reference to the top of the image so I will figure that is where you are working. You have a .move method for your Player sprite: def move(self, direction): if direction: self.facing = direction self.rect.move_ip(direction*self.speed, 0) self.rect = self.rect.clamp(SCREENRECT) if direction < 0: self.image = self.images[0] elif direction > 0: self.image = self.images[1] self.rect.top = self.origtop - (self.rect.left/self.bounce%2) origtop is set to the original value of top when the sprite is created, and bounce = 1 and never changes. What are you hoping this code will do? Just as an experiment (to test that changes to self.rect.top will actually make the sprite move up) I changed self.rect.top = self.origtop - (self.rect.left/self.bounce%2) to self.rect.top -= 1 You might want to look at that. Help us to help you. Name something "jump" or put in some comments about what you are expecting, and what is not working. >Here's my code (attached). I'm trying to make a platformer Mario style >game. The other thing I notice is that in the controls section... #handle player input direction = keystate[K_RIGHT] - keystate[K_LEFT] player.move(direction) You handle K_LEFT and K_RIGHT but there is nothing to handle any "jump" event. How does the user cause the Player to jump? _________________________________________________________________ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ _______________________________________________ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor