> an object with 70ish attributes makes. FWIW, I'm doing the exact
> opposite of XP, and building to handle 300,000 to 600,000 objects...

As a matter of interest why do you need so many in RAM at once?
Its very unusual to require that many and there are techniques to 
minimise the space by using 'phantom' objects and only pulling in 
the data as needed (so called 'late evaluation').

If you tell us more about the problem context we might be able to 
help make the solution simpler.

Alan G.
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