Hi Michael,
> Subject: Re: [Tutor] Point in polygon intro please~! > To: Michael Shulman <[EMAIL PROTECTED]> > Cc: tutor@python.org > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > Michael Shulman wrote: > > Hello, I'm very new to both python and OpenGL, but I'm catching on > > pretty quick, > > and trying to make a little game. I'm stuck on being able to do this > > point-in-polygon test though. > > Everyone seems to say that I should create a ray and see how many sides > > of a polygon it intersects, (even vs odd) > > but I have no idea how to go about setting this up. If you would like to get the 3D object, that belongs to the given pixel, OpenGL gives a simpler way for it with glRenderMode(GL_SELECT); Converting the 3D objects to poligons, seems to be too difficult, and not needed. Take a look after the GL_SELECT mode http://www.google.hu/search?hl=hu&q=glRenderMode%28GL_SELECT%29&meta= Yours sincerely, ______________________________ János Juhász _______________________________________________ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor