Hi Luke, Thanks very much! I do need some GUI widgets as well, so reckon I might try PyGame with OpenGL as you suggest, and go for a basic GUI library for PyGame. After looking round, I'm now having a closer look at Phil's Pygame Utilities (PGU - www.imitationpickles.org/pgu/ which seems pretty good so far!
Cheers Chris -----Original Message----- From: Luke Paireepinart [mailto:[EMAIL PROTECTED] Sent: Thursday, 19 October 2006 11:52 AM To: Christopher Hatherly Cc: tutor@python.org Subject: Re: [Tutor] Best GUI toolkit? Christopher Hatherly wrote: > Hi Pythonistas, > > I'm a newbie. I've worked through some introductory python books, and > feel that I now understand the logic on the coding side enough to make > the application I'm after. However I'm now trying to turn my code into > a (fairly complex) graphical app, and have found both Tkinter and > wxPython to be much more complex than perhaps they need to be (at > least for the beginner. Or perhaps I just haven't yet found a good, > easy to follow > tutorial???) > > I read somewhere that BoaConstructor was a good alternative. I > installed and had a look, and it seems promising. Just wondering if > anyone could pass on any advice before I leap into it though. > Specifically, my app needs full-screen display of lots of very simple > bitmaps with precise control over display timing (synchronising with vertical refresh etc). > Any advice much appreciated. > I'd say that it sounds like a job for Pygame, if you don't need actual GUI controls. I think if you used PyOpenGL + Pygame you could have vsync. pygame itself might have an option for this. Displaying lots of bitmaps may be painful in a GUI toolkit. HTH, -Luke > Thanks > Chris > _______________________________________________ > Tutor maillist - Tutor@python.org > http://mail.python.org/mailman/listinfo/tutor > > _______________________________________________ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor