"Ara Kooser" <[EMAIL PROTECTED]> wrote > I am back working on a text adventure game using functions. I > broke > down the game into areas (modules) but I am having trouble getting > the > other modules to recognize the globals I have set in the main > program.
Yes you can't see from a module into the client that is importing. The solution is either: don't use golobals (usually by creating classes that hold the "global" data internally. - this is the "best" solution from a programming/ computer science point of view. Or, put all the globals into a module which can be imported by all other modules. Like this: # globals.py foo = 42 bar = 27 # mymod.py import globals def f(): print globals.foo + globals.bar # main.py import globals, mymod globals.foo = 125 mymod.f() Its obviously more verbose and poses some restrictions in that you are sharing data and any attempt at multi-threading will surely end in tears, but otherwise it should work... HTH, -- Alan Gauld Author of the Learn to Program web site http://www.freenetpages.co.uk/hp/alan.gauld _______________________________________________ Tutor maillist - [email protected] http://mail.python.org/mailman/listinfo/tutor
