"Ara Kooser" <[EMAIL PROTECTED]> wrote > What I have so far is a very simple text adventure with two rooms, > two > items, and some exits.
So presumably you have a Room class, an Item class and maybe an Exit class? > Two question which relates directly to classes: Do you create all > your instances at the end of the program or just as needed? You create objects as needed. There is no mystery you have been using objects almost since you started using Python. Strings are objects and you create them as you need them. Same with Files. Your own classes are no different except that the instantiation mechanism is a little bit different. > call functions from other classes within a class Yes, If your Room class contains a list of Items you can send messages to thoise items from your Room methods.: class Item: def __innit__(self,n): self.n = n def say(self): print 'item', n class Room: def __init__(self,id) self.items = [Item(42),Item(26)] self.id = id def describe(self): print 'Room:',self.id,'has:' for item in items: item.say() r = R('hall') r.describe() Notice that Room.describe calls the Item.say method... Also note that the Room constructor creates two instances of Item. > Third question. Using function I understand how to move a player > around in different rooms using raw_input and if statements but how > do > you do that with classes. You have a Player class and it has a move method. You create instances of players and ask them to move. If they are in a Room you move within the room - perhaps you move to an exit which will in turn return a new room which you assign to the player. Something like: class Exit: def __init__(self, toRroom) self.room = toRoom def pass(self): return self.room class Player: def __init__(self,location=None): self.location = location def move(self, direction): exit = self.location.exitAt(direction) self.location = exit.pass() Now when you call move('N') the player goes tonthe North exit and passes throough to the room on the other side. > I created a player class and I want one of > the methods to be moving from room to room. > Or should movement be a separate class? I doubt it, movement is an action not an object (usually), its a behaviour of other objects. If more than players can move you may create a Movableobject superclass and inherit the movement methods from that. > I am looking at the code that Paul McGuire wrote for using > pyparsing and I don't quite understand how it all works. I have to > book Game Programming: The L line coming in two weeks. I am just > trying to get a head start. Sorry, cant help there. Alan G. _______________________________________________ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor