This is a little more complicated. The more object oriented way: Make each cell know its location and have a reference to the world its in. You can have the world set the object the coordinates the item is at when it adds it to itself. When the life==0, you can have the yeast cell call a remove( self.x, self.y) method on the world. This is useful if you're doing a lot of things that involve the cell knowing its position. Your life simulation could probably get this complicated.
The less object oriented way...that's a lot simpler: Make a "reap()" method in the world class that removes all the tokens that are life==0. I'd make a method in the cell like isDead(). The reap function for the world will remove all cells that isDead()==True. This is a better approach when your cells don't do very much more than they already do. --Michael On 9/13/07, Ara Kooser <[EMAIL PROTECTED]> wrote: > > I have two instances called and running. They interact with each > other and I would like one of the instances to cease to exist in the > second round based on a given condition. How do you kill an instance? > > The code is below. I have Red and Yellow as my instances and I want > them to die when life = 0 and not show up in the preceding rounds of > the game. > > Thank you. > Ara > > > > > CODE HERE: > ########################################################################## > #Red and Yellow yeast model > # > #Both yeast start out cooperating. > #If the yeast detect that there is no ade or lys present they will defect > #but die. > ########################################################################## > > import time > > chemicals = [] > > #0 cooperates > #1 defects > > class RedYeast: > #Needs adenine to grow, releases lysine > def __init__(self,name,group): > self.name = name > self.group = group > self.life = 1 > self.hate_tolerance = 0 > self.choice = 0 > > #METHODS > def lys_re(self,stuffa): > #release of lys in the environment > if self.choice == 0: > print self.name, "-- Releasing lys" > chemicals.append(stuffa) > elif self.choice == 1: > print self.name, "-- Withholds lys" > > def ade_need(self,stuffb): > > if stuffb != chemicals: > print self.name,"is taking ade" > self.life = self.life+1 > chemicals.remove(stuffb) > print chemicals > print "Life", self.life > else: > print "No ade presents" > self.life = self.life-1 > self.choice = 1 > > > > class YellowYeast: > #Needs lysine to grow, releases adenine > def __init__(self,name,group): > self.name = name > self.group = group > self.life = 1 > self.hate_tolerance = 0 > self.choice = 0 > > #METHODS > def ade_re(self,stuffa): > #release of lys in the environment > if self.choice == 0: > print self.name, "-- Releasing ade" > chemicals.append(stuffa) > elif self.choice == 1: > print self.name, "-- Withholds ade" > > def lys_need(self,stuffb): > > if stuffb != chemicals: > print self.name," is taking ade" > self.life = self.life+1 > chemicals.remove(stuffb) > print chemicals > > print "Life",self.life > print > else: > print "No ade presents" > self.life = self.life-1 > self.choice = 1 > > > def death(self): > > > > ############################################################## > #Start of program > ############################################################## > > rounds = raw_input("How many rounds to you wish to play through?") > print "Starting environment", chemicals > rounds =int(rounds) > count = 0 > > #Creates the instances for RedYeast and YellowYeast > one = RedYeast("Red","alpha") > two = YellowYeast("Yellow","alpha") > > #Game logic > > while count < rounds: > print "##################################################" > print > > one.lys_re("lys") > two.ade_re("ade") > > print > print "Chemicals in the environment",chemicals > print > > time.sleep(1) > > one.ade_need("ade") > two.lys_need("lys") > > print "##################################################" > print > > > count = count+1 > > print "Ending environment", chemicals > > -- > Quis hic locus, quae regio, quae mundi plaga. Ubi sum. Sub ortu solis > an sub cardine glacialis ursae. > _______________________________________________ > Tutor maillist - Tutor@python.org > http://mail.python.org/mailman/listinfo/tutor > -- Michael Langford Phone: 404-386-0495 Consulting: http://www.TierOneDesign.com/ Entertaining: http://www.ThisIsYourCruiseDirectorSpeaking.com
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