"bhaaluu" <[EMAIL PROTECTED]> wrote > Here is my description, in plain English. > > Text Adventure Game Requirements: > 1. The Explorer enters her name at a prompt. > 2. Other things are initialized at this point. > 3. The layout of the Castle is defined. > 4. Treasure is placed in rooms in the Castle.
Actually thats not really plain English its a very structured English. In fact it approaches procedural pseudo code! Its possibly a little too detailed too. I'd go for a more free-form paragraph or two(at most) something like: ------------------ I want to build a text adventure game based around an explorer moving around a castle with multiple rooms,. In each rooms there could be various items of treasure or monsters. To win the game the explorer has to collect as much treasure as possible and defeat as many monsters as possible. Treasure is worth points and the expolorer starts off with a given amount of strength and points. ...... Because its a text game the interface will consist of a series of input prompts with responses and printed status messages. The game is over when..... ----------------------- That should be shorter and less likely to predispose your thinking to a particular approach - such as when the initialisation takes place, or how many rooms or premature consideration of the command structures etc. These things should emerge as you create the object definitions and interactions. The initial aim is only to find the half dozen to a dozen key classes top get started. Other classes will emerge as you progress, and some of the original candidates may merge into others or be discarded. And don't forget that there could well be a game class/object to control the overall flow of the game and coordinate the actions of the other objects. For example the prompt/response/display mechanism might be part of the game class (and they might be classes too!). This would maximise reuse of the compnent objects within a different game framework ( a GUI fort instance) later. HTH, -- Alan Gauld Author of the Learn to Program web site http://www.freenetpages.co.uk/hp/alan.gauld _______________________________________________ Tutor maillist - [email protected] http://mail.python.org/mailman/listinfo/tutor
