hey i was just wondering if any one could tell me if they know if you can make multi player games through lan with python heres the code i want to lan. just hash out the sound files #NiCk TrEloaR PrOgRaMiNg Co. #scissors paper rock #10/6/07 from Tkinter import* import pygame
from random import choice class Application(Frame): def __init__(self,master): """Initalize Frame.""" Frame.__init__(self,master) self.grid() self.create_widget() self.comput_count = 0 self.user_count = 0 pygame.mixer.init() self.gun = pygame.mixer.Sound("shotgun1.wav") self.bang = pygame.mixer.Sound("explosion.wav") self.laugh = pygame.mixer.Sound("evil_laf.wav") self.music = pygame.mixer.Sound("Unholy_confessions.wav") self.music.play() self.music.set_volume(0.4) self.bang.set_volume(1.0) self.laugh.set_volume(1.0) #creating user indstructions def create_widget(self): root.configure(bg = "green") #create description label Label(self, text="scissors paper rock ", font = ("Bauhaus 93", 28, "bold", ) ).grid(row = 1,column = 0,sticky = W, columnspan = 4) #create the exit button self.exit_bttn = Button(self, text = "Exit", bg = "red", fg = "blue", font = ("Bauhaus 93", 12, "bold",), command = self.end ) self.exit_bttn.grid(row = 16, column = 3, sticky = W) #create the rock button self.rock_bttn = Button(self, text = "rock", bg = "red", fg = "blue", font = ("Bauhaus 93", 12, "bold",), command = self.rock) self.rock_bttn.grid(row = 3, column = 0, sticky = W) #create the scissors button self.scissors_bttn = Button(self, text = "scissors", bg = "red", fg = "blue", font = ("Bauhaus 93", 12, "bold",), command = self.scissors) self.scissors_bttn.grid(row = 5, column = 0, sticky = W) #create the paper button self.paper_bttn = Button(self, text = "paper", bg = "red", fg = "blue", font = ("Bauhaus 93", 12, "bold",), command = self.paper) self.paper_bttn.grid(row = 7, column = 0, sticky = W) # reset button self.reset_bttn = Button(self, text = "new game", bg = "red", fg = "blue", font = ("Bauhaus 93", 12, "bold",), command = self.reset) self.reset_bttn.grid(row = 16, column = 0, sticky = W) # dynamite self.reset_bttn = Button(self, text = "dynamite", bg = "red", fg = "blue", font = ("Bauhaus 93", 12, "bold",), command = self.dynamite) self.reset_bttn.grid(row = 8, column = 0, sticky = W) #dynamite lable Label(self, text="you can only use the dynamie button when you have a score of ten", font = ("Bauhaus 93", 14, "bold", "underline", ) ).grid(row = 17,column = 0,sticky = S, columnspan = 8) # help button self.reset_bttn = Button(self, text = "help", bg = "red", fg = "blue", font = ("Bauhaus 93", 12, "bold",), command = self.help1) self.reset_bttn.grid(row = 16, column = 2, sticky = W) def rock(self): if self.user_count ==(20): self.victory() if self.comput_count ==(20): self.loss() value = "rock" computer_guess = choice(["scissors", "paper", "rock"]) if computer_guess == "rock": Label(self, text = "this is a draw!! ", fg = "blue", font = ("Bauhaus 93", 14, "bold"), ).grid(row = 9, column = 0, sticky = W) elif computer_guess == "paper": self.laugh.stop() self.laugh.play() Label(self, text = "you lose paper smothers rock ", fg = "blue", font = ("Bauhaus 93", 14, "bold"), ).grid(row = 9, column = 0, sticky = W) self.comput_count = (self.comput_count+1) else: self.laugh.stop() self.gun.play() Label(self, text = "you win rock smashes scissors ", fg = "blue", font = ("Bauhaus 93", 14, "bold"), ).grid(row = 9, column = 0, sticky = W) self.user_count = (self.user_count+1) self.ps = Label(self, text=("player score",self.user_count), font = ("Bauhaus 93", 14, "bold", "underline", ) ).grid(row = 10,column = 0,sticky = W) self.cs = Label(self, text=("computer score",self.comput_count), font = ("Bauhaus 93", 14, "bold", "underline", ) ).grid(row = 11,column = 0,sticky = W) def scissors(self): if self.user_count ==(20): self.victory() if self.comput_count ==(20): self.loss() value = "scissors" computer_guess = choice(["scissors", "paper", "rock"]) if computer_guess == "rock": self.laugh.stop() self.laugh.play() Label(self, text = "computer wins rock smashes scissors ", fg = "blue", font = ("Bauhaus 93", 14, "bold"), ).grid(row = 9, column = 0, sticky = W) self.comput_count = (self.comput_count+1) elif computer_guess == "paper": self.laugh.stop() self.gun.play() Label(self, text = "you win scissors cut paper ", fg = "blue", font = ("Bauhaus 93", 14, "bold"), ).grid(row = 9, column = 0, sticky = W) self.user_count = (self.user_count+1) else: Label(self, text = "this is a draw ", fg = "blue", font = ("Bauhaus 93", 14, "bold"), ).grid(row = 9, column = 0, sticky = W) self.ps = Label(self, text=("player score",self.user_count), font = ("Bauhaus 93", 14, "bold", "underline", ) ).grid(row = 10,column = 0,sticky = W) self.cs = Label(self, text=("computer score",self.comput_count), font = ("Bauhaus 93", 14, "bold", "underline", ) ).grid(row = 11,column = 0,sticky = W) def paper(self): if self.user_count ==(20): self.victory() if self.comput_count ==(20): self.loss() value = "paper" computer_guess = choice(["scissors", "paper", "rock"]) if computer_guess == "rock": self.laugh.stop() self.gun.play() Label(self, text = "you win paper smothers rock ", fg = "blue", font = ("Bauhaus 93", 14, "bold"), ).grid(row = 9, column = 0, sticky = W) self.user_count = (self.user_count+1) elif computer_guess == "paper": Label(self, text = "this is a draw ", fg = "blue", font = ("Bauhaus 93", 14, "bold"), ).grid(row = 9, column = 0, sticky = W) else: self.laugh.stop() self.laugh.play() Label(self, text = "computer wins scissors cut paper ", fg = "Blue", font = ("Bauhaus 93", 14, "bold"), ).grid(row = 9, column = 0, sticky = W) self.comput_count = (self.comput_count+1) self.ps = Label(self, text=("player score",self.user_count), font = ("Bauhaus 93", 14, "bold", "underline", ) ).grid(row = 10,column = 0,sticky = W) self.cs = Label(self, text=("computer score",self.comput_count), font = ("Bauhaus 93", 14, "bold", "underline", ) ).grid(row = 11,column = 0,sticky = W) def reset(self): Label(self, text=(" "), font = ("Bauhaus 93", 16,) ).grid(row = 9,column = 0,sticky = W) self.user_count = 0 self.comput_count = 0 self.create_widget() self.music.stop() self.music.play() self.ps = Label(self, text="\t\t\t\t\t", font = ("Bauhaus 93", 14, "bold", "underline", ) ).grid(row = 10,column = 0,sticky = W) self.cs = Label(self, text="\t\t\t\t\t", font = ("Bauhaus 93", 14, "bold", "underline", ) ).grid(row = 11,column = 0,sticky = W) def dynamite(self): if self.user_count==(10): self.bang.play() Label(self, text = "you win dynamite kills every thing 5 times", fg = "blue", font = ("Bauhaus 93", 14, "bold"), ).grid(row = 9, column = 0, sticky = W) self.user_count = (self.user_count+5) self.ps = Label(self, text=("player score",self.user_count), font = ("Bauhaus 93", 14, "bold", "underline", ) ).grid(row = 10,column = 0,sticky = W) self.cs = Label(self, text=("computer score",self.comput_count), font = ("Bauhaus 93", 14, "bold", "underline", ) ).grid(row = 11,column = 0,sticky = W) def end(self): self.music.stop() root.destroy() def victory(self): Label(self, text = "you are victorious press new game to play again", fg = "blue", font = ("Bauhaus 93",28 , "bold"), ).grid(row = 1, column = 0, sticky = W, columnspan = 7) def loss(self): Label(self, text="you have been defeted press new game to start again", font = ("Bauhaus 93", 28, "bold", "underline", ) ).grid(row = 1,column = 0,sticky = W, columnspan = 7) def help1(self): global c1 c1 = Toplevel(root) c1.title("Child One") c1.transient(root) Label(c1,text="help scissors paper rock is based on a simple principal n\n rock beats scissors, \n scissors beats paper \n and paper beats rock").grid() # create done button self.done_bttn = Button(c1, text = "done", bg = "red", fg = "blue", font = ("Bauhaus 93", 12, "bold",), command = self.done) self.done_bttn.grid(row = 5, column = 0, sticky = W) c1.geometry("600x600") c1.configure(bg = "green") def done(self): c1.destroy() root=Tk() root.configure(bg = "green") root.title("scissors paper rock") root.geometry("950x550") app = Application(root) root.mainloop() This message is intended for the addressee named and may contain privileged information or confidential information or both. 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