Hey everyone :)
I'm extremely new to programming as python is the first language I have
attempted to learn (and I only started yesterday!)
I decided to start learning by attempting to create a short textbased rpg.
My progress so far has been rather haphazard to say the least, but I think I
might be finally getting somewhere with this.
Below is my code as it currently exists:
#Character stats (lv 1)
max_c_hp = 180max_c_mp = 30c_strength = 50c_defence = 25c_agility =
50c_fireball = 60c_heal = 100
#Skeleton stats (lv1)
max_e_hp = 230max_e_mp = 30e_strength = 48e_defence = 30e_agility =
50e_fireball = 75
#Battle functions
def battle_start(): #Allows player to choose to fight or run print 'A
skeleton appears from the shadows!' fight_or_run = int(raw_input ('Do you
fight[1] or run[2]?')) if fight_or_run == 1: print 'You engage the
enemy.' battle_menu() #Sends player to battle menu elif fight_or_run
== 2: escape()
def battle_menu(): #Allows player to choose primary action in battle print
'Attack[1]' print 'Magic[2]' print 'Escape[3]' menu_selection =
int(raw_input ('Enter your choice.')) if menu_selection == 1:
c_attack() elif menu_selection == 2: c_m_attack() elif
menu_selection == 3: escape()
def c_attack(): #Processes damage dealt by a physical attack damage_to_enemy
= c_strength - e_defence print 'You inflicted', damage_to_enemy, "points of
damage to your enemy" #shows damage dealt temp_e_hp - damage_to_enemy
#!!!attempts to deduct damage_to_enemy from temp_e_hp!!! print temp_e_hp
if temp_e_hp == 0: victory() else: battle_menu()
def escape(): #Allows player to escape from a battle print 'You attempt to
flee the battle!' if c_agility > e_agility: print 'You succssfully
escape' #!!!Need to quit battle and return to field!!! elif c_agility <
e_agility: print 'You fail to escape and miss a battle turn.' #!!!Need
to find a way to miss a turn after tb system written!!! battle_menu()
elif c_agility == e_agility: print 'You fail to escape and are forced to
contine engaging the enemy.' battle_menu() #Sends player to battle menu
#Battle flowtemp_c_hp = max_c_hp # creates a temporary stat for characters hp,
just to be used in this battletemp_e_hp = max_e_hp #creates a temporary stat
for enemies hp, just to be used in this battlebattle_start() # launches battle
sequence
As you can see, I've annotated it rather thoroughly to display the (simple)
processes being performed and there are several issues slowing my progress.
The main one I need help with is in the c_attack function. For some reason, I
cant manage to subtract damage_to_enemy from temp_e_hp. Any help with my
script (especially with this problem) would be highly appreciated.
And for one final question, is there a way to use random percentages of a
number. For example, to subtract 80 - 120 % of damage_to_enemy from temp_e_hp?
Sorry for all the questions, but I'm totally stumped at the moment.
Thanks for your time
-Jake
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