Hi all, While Battleship is not quite where I want it in terms of weapons, and while I await a response on another list to improve that, I figured I would at least start inquiries on the internet front. My plan is to let myself and a friend play each other at the game over the internet. I realize that one of us will have to play server and the other client, but the roles nake no difference. When a session starts, I will create my playing board and place my ships, and my friend will do the same. Then, I get his board and he gets mine. In this way I can fire at a board holding his ships, and he can fire at a board holding my ships. Each turn, I imagine some information moving from one computer to the other, such as the functions he called and their arguments. I can then parse this information and output information ("Your Battleship was sunk").
Basically, how might I go about setting up a connection between the two computers? Not at the socket level, but how do I tell his game that mine is ready to start? How do I decide who is server and who is client? Thanks! -- Have a great day, Alex (msg sent from GMail website) mehg...@gmail.com; http://www.facebook.com/mehgcap _______________________________________________ Tutor maillist - Tutor@python.org To unsubscribe or change subscription options: http://mail.python.org/mailman/listinfo/tutor