Hello, As a exercise from this book ( Thinking like a computer scientist ) I have to make this programm on this page(http://openbookproject.net/thinkcs/python/english2e/ch12.html) Exercise 11
# # robots.py # from gasp import * SCREEN_WIDTH = 640 SCREEN_HEIGHT = 480 GRID_WIDTH = SCREEN_WIDTH/10 - 1 GRID_HEIGHT = SCREEN_HEIGHT/10 - 1 def place_player(): # x = random.randint(0, GRID_WIDTH) # y = random.randint(0, GRID_HEIGHT) x, y = GRID_WIDTH/2 + 3, GRID_HEIGHT/2 return {'shape': Circle((10*x+5, 10*y+5), 5, filled=True), 'x': x, 'y': y} def place_robot(x,y, junk): x = random.randint(0, GRID_WIDTH) y = random.randint(0, GRID_HEIGHT) return {'shape': Box((10*x, 10*y), 10, 10), 'x': x, 'y': y} def place_robots(numbots): robots = [] # for i in range(numbots): # x = random.randint(0, GRID_WIDTH) # y = random.randint(0, GRID_HEIGHT) # robots.append(place_robot(x, y)) robots.append(place_robot(GRID_WIDTH/2 - 4, GRID_HEIGHT/2 + 2, junk= False)) robots.append(place_robot(GRID_WIDTH/2 - 4, GRID_HEIGHT/2 - 2, junk = False)) return robots def move_player(player): update_when('key_pressed') if key_pressed('escape'): return True elif key_pressed('4'): if player['x'] > 0: player['x'] -= 1 elif key_pressed('7'): if player['x'] > 0: player['x'] -= 1 if player['y'] < GRID_HEIGHT: player['y'] += 1 elif key_pressed('8'): if player['y'] < GRID_HEIGHT: player['y'] += 1 elif key_pressed('9'): if player['x'] < GRID_WIDTH: player['x'] += 1 if player['y'] < GRID_HEIGHT: player['y'] += 1 elif key_pressed('6'): if player['x'] < GRID_WIDTH: player['x'] += 1 elif key_pressed('3'): if player['x'] < GRID_WIDTH: player['x'] += 1 if player['y'] > 0: player['y'] -= 1 elif key_pressed('2'): if player['y'] > 0: player['y'] -= 1 elif key_pressed('1'): if player['x'] > 0: player['x'] -= 1 if player['y'] > 0: player['y'] -= 1 elif key_pressed('0'): player['x'] = random.randint(0, GRID_WIDTH) player['y'] = random.randint(0, GRID_HEIGHT) else: return False move_to(player['shape'], (10*player['x']+5, 10*player['y']+5)) return False def collided(thing1, thing2): return thing1['x'] == thing2['x'] and thing1['y'] == thing2['y'] def check_collisions(robots, junk, player): # check whether player has collided with anything for thing in robots + junk: if collided(thing, player): return True return False def move_robot(robot, player): if robot['x'] < player['x']: robot['x'] += 1 elif robot['x'] > player['x']: robot['x'] -= 1 if robot['y'] < player['y']: robot['y'] += 1 elif robot['y'] > player['y']: robot['y'] -= 1 move_to(robot['shape'], (10*robot['x'], 10*robot['y'])) def move_robots(robots, player): for robot in robots: move_robot(robot, player) def play_game(robots): begin_graphics(SCREEN_WIDTH, SCREEN_HEIGHT) player = place_player() robot = place_robots(4) junk = [place_robot(GRID_WIDTH/2, GRID_HEIGHT/2, junk="true" )] defeated = False while not defeated: quit = move_player(player) if quit: break move_robots(robot, player) defeated = check_collisions(robot, player, junk) if defeated: remove_from_screen(player['shape']) for thing in robots + junk: remove_from_screen(thing['shape']) Text("They got you!", (240, 240), size=32) sleep(3) end_graphics() if __name__ == '__main__': play_game(2) But now Im getting this error message : Traceback (most recent call last): File "/root/workspace/test2/src/test.py", line 120, in <module> play_game(2) File "/root/workspace/test2/src/test.py", line 106, in play_game defeated = check_collisions(robot, player, junk) File "/root/workspace/test2/src/test.py", line 73, in check_collisions for thing in robots + junk: TypeError: can only concatenate list (not "dict") to list I understand that robots is a dict and junk is a list. Is that right ? And why does the book say that when this message is appearing. Roelof
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