It probably won't be fast enough. I wrote an NES emu in python and I ran into a lot of performance issues.
If you're new to emu scene, start with David winters' doc and write a chip-8 emu. I will help you learn the structure and process of writing an emulator. Then reimplememt it in c afterward. I'm actually in th midst of writing an introductory emulation ebook that follows a similar course. Another consideration that I will explore myself is languages like rpython or Pyrex that are similar to python but can be compiled down for speed. Might be worth a look for you too. Good luck, and if you need any mentorship or have any questions about starting out writing emulators just drop me a line! ----------------------------- Sent from a mobile device with a bad e-mail client. ----------------------------- On Nov 27, 2010, at 8:59 PM, Mauricio Alejandro <alexandert...@hotmail.com> wrote: > I never created any emulator before, and i'm learning C++. Let's say i try to > write an emulator for... SNES. Would Python be fast enough? > Also, any useful advice you can give me? Things i should know about before i > start coding? > > _______________________________________________ > Tutor maillist - Tutor@python.org > To unsubscribe or change subscription options: > http://mail.python.org/mailman/listinfo/tutor _______________________________________________ Tutor maillist - Tutor@python.org To unsubscribe or change subscription options: http://mail.python.org/mailman/listinfo/tutor