On 19/06/12 06:14, ke...@kendy.org wrote:
Hmmm. No need to write the whole thing written out. Just how not to code:

class Pocket1(Wallet, Keys, Comb, Usb, CellPhone, WorkBadge):
class Pocket2(Wallet, Keys, Comb, Usb, CellPhone):
class Pocket3(Wallet, Keys, Comb, Usb,            WorkBadge):
class Pocket4(Wallet, Keys, Comb, Usb):
class Pocket5(Wallet, Keys, Comb,      CellPhone, WorkBadge):
class Pocket6(Wallet, Keys, Comb,      CellPhone):
...

Back to basics. a class is a definition of a *type* of thing, not a particular case. A Pocket is a general purpose container. Each instance can hold many things. So you would normally expect one pocket class and 6 instances. Each instance holding a different list of items.

The only time you need a different Pocket class is where the pocket has different *behaviour*. It is normally the behaviours that differentiate classes not the data. The class data is there to support the class behaviour. The behaviour of a Pocket is probably some thing like:
addItem
removeItem
findItem
countItems
open
close
empty

In most implementations a Pocket will look a lot like a list...

HTH
--
Alan G
Author of the Learn to Program web site
http://www.alan-g.me.uk/



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